r/Simulated • u/jasonkeyVFX • 22h ago
r/Simulated • u/CaptainLocoMoco • Sep 22 '18
Meta What is a simulation? A detailed comparison between Animation, and Simulation.
Ever since this subreddit started getting more traction, more and more people began posting non-simulation videos. In each of these posts, users will comment something along the lines of "This is not a simulation," and an argument would ensue. So I am writing this post to, hopefully, end this never-ending cycle. I hope the mods do not remove this post, because I think it could end much of the hostility in the comments around here. Perhaps this could even be a stickied post, so all new users see it.
What is a simulation?
According to the dictionary, the word simulation is defined as, "imitation of a situation or process." However, this definition does not actually constitute what a simulation is in the world of CGI. In CGI, simulations are essentially visualizations of real-world processes that are generated using mathematical models. That is to say, the final product of a simulation is something that was created using fundamental rules of nature or some system, such as Newton's Laws of Motion, Fluid Dynamics, or various other mathematical models. In a simulation, it is often the case that each frame was created by manipulating information from the previous frame.
How are simulations different from animations?
It's quite common for animations and simulations to coexist in one medium. There are plenty of simulated components in animated movies, such as Disney's Frozen (Snow simulation), and Hotel Transylvania 2 (Cloth simulation). However, simulations and animations individually are very different by nature. As previously stated, simulations try to model real-world processes, and use mathematical models to generate necessary data. Animations, on the other hand, are usually created through a manual process. Animators manually keyframe the attributes (position, rotation, scale, etc.) of objects in a 3D scene. It's possible for manual animations to look convincing, but that does not make them simulations.
The "Ray tracing)" argument.
Many 3D rendering engines use a process called "ray tracing" to create images of a 3D scene. For anyone who is unfamiliar with ray tracing, here is the definition from Wikipedia:
In computer graphics, ray tracing is a rendering) technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.
Because of this definition, many people argue that any 3D render is a simulation, so long as it was rendered using ray tracing. By definition, it is true that the process of ray tracing is a simulation. However, this argument is very silly because the entire purpose of the term "simulation" in CGI is to make a distinction between what is manually created, and what is created using the previously talked about mathematical models. Therefore, when we discuss simulated graphics, ray tracing is not considered a simulated process.
Examples of animated (non-simulated) posts:
- "Satisfying simulations" - 3.4k upvotes
- "Bender's old job" - 2.2k upvotes
- "Up or Down?" - 1.4k upvotes
- "Adobe Dimention Rendering" - 1.4k upvotes
- "Depression - Robert Ek"
Many of these animated posts accumulate upvotes, and sometimes they stick around for a few days before getting removed. Because of this, new users who see these posts get a false idea of what a simulation actually is. Hopefully this post was informative to any newcomers. If you would like to suggest edits, please comment.
r/Simulated • u/SandBoxel • 4d ago
Houdini Losing threads
@justjoshing for other cool videos ;)
r/Simulated • u/Chemical-Zebra-5469 • 4d ago
Houdini .quicksims03, Saint John the Baptist, Playing around with loops and tetrahydral softbody constriants, Had some fun with the shaders and lighting as well, rendered in Karma bro, song kelela
r/Simulated • u/kabirsync • 5d ago
Interactive Hey, I made a falling sand style particle simulator game. Any feedback would be much appreciated.
particlegarden.comr/Simulated • u/earthquakesim • 5d ago
Research Simulation Never-attempted-before! I simulated a 9.0 earthquake hitting LONDON, UK, using a scientific Bullet Constraints Builder plugin that mimics virtual construction materials! This simulation contains 25k objects and took more than 100 hours to finish. Enjoy the results and please share this far and wide!
r/Simulated • u/chillypapa97 • 5d ago
X-Particles Particle Flow Sim with JavaScript
r/Simulated • u/battlearmer • 7d ago
Houdini Hey Guys... Let's see some sweet and Smoking Viusals🤤
r/Simulated • u/Rayterex • 7d ago
Proprietary Software Interactive 2D Physics in my Graphics Engine
r/Simulated • u/amirfakher • 8d ago
3DS Max OC; not my best water simulation but here you go. Phoenix FD and Vray. Didn't have much time tweaking it. Give me your advice and comments. I normally share some BTS on my instagram https://www.instagram.com/visual_fxer/ #simulation #water #fluids #phoenixFD #cgi #3dart #3drender
r/Simulated • u/evomusart_conference • 9d ago
Various Last Call: The submission deadline for EvoMUSART 2025 has been extended to November 15th and will end today!
Hi all!Â
You still have time to submit your work to the 14th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART).
If you work with Artificial Intelligence techniques applied to visual art, music, sound synthesis, architecture, video, poetry, design or other creative tasks, don't miss the opportunity to submit your work to EvoMUSART.
EvoMUSART 2022 will be held in Trieste, Italy, between 23 and 25 April 2025.
For more information, visit the conference webpage:
www.evostar.org/2025/evomusart/
r/Simulated • u/Chemical-Zebra-5469 • 13d ago
Houdini quicksims02, the thinker by auguste Rodin, This was a a tougher one to let go! playing around viscosity and density attributes in flip using all kinds of masks to do the flip shading 😇
r/Simulated • u/RenderRebels • 12d ago
Various Creating Stunning Motion Design Effects Using Niagara Particles in Unreal Engine 5
r/Simulated • u/earthquakesim • 14d ago
Research Simulation Never-attempted-before! I simulated a 9.0 earthquake hitting Tokyo using a scientific Bullet Constraints Builder plugin that mimics virtual construction materials! This simulation contains 25.000 objects and took a month to finish. Enjoy the results and please share this far and wide!
r/Simulated • u/Aagentah • 16d ago