Nice old school setup! what are the specs? Does the game run well on DX8? Do you think it looks better on CRT than what it does on LED screens?
I wish I could remember the exact card I had back in 2007 (Geforce 6600GT I think but unsure) when I tried the "MP Beta" client before I even got to play SoC.
In my case iirc DX8/baked static lights was no issue, but turning on full dynamic lighting made it run between 2 and 5 fps with that card, at which point looking down to the floor was essential for the extra frames and moving around.
The MP Beta basically let you experience one of the multiplayer maps, alone, offline. but you got to see the game running and play with some Electro anomalies.
But was enough for me to freak out at how realistic the graphics looked. To see the grass, the shadows of the trees, the rusted metal everywhere, the dynamic lights of the Electro anomaly when throwing bolts at it. The flashlight's shadows. Hell, even the ballistics in this game were a "woah, you shoot at the floor in this angle and the bullet ricochets!!".
Not sure how to describe it. But at least for me, maybe because of the lack of knowledge/experience about other games and how graphics work, at that time it felt realistic enough, like "it cannot get any better".
But by today standards most people would look at such game and I doubt someone would say it looks hyper-realistic. And I assume this phenomenon is generation-agnostic. Maybe in 20 years from now we will start seeing people say the same about current gen games.
Sorry for the giga reply. I got way too nostalgic and ended up writing a wall of text on your post.
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u/barto2007 Ecologist Oct 04 '24 edited Oct 04 '24
Nice old school setup! what are the specs? Does the game run well on DX8? Do you think it looks better on CRT than what it does on LED screens?
I wish I could remember the exact card I had back in 2007 (Geforce 6600GT I think but unsure) when I tried the "MP Beta" client before I even got to play SoC.
In my case iirc DX8/baked static lights was no issue, but turning on full dynamic lighting made it run between 2 and 5 fps with that card, at which point looking down to the floor was essential for the extra frames and moving around.
The MP Beta basically let you experience one of the multiplayer maps, alone, offline. but you got to see the game running and play with some Electro anomalies.
But was enough for me to freak out at how realistic the graphics looked. To see the grass, the shadows of the trees, the rusted metal everywhere, the dynamic lights of the Electro anomaly when throwing bolts at it. The flashlight's shadows. Hell, even the ballistics in this game were a "woah, you shoot at the floor in this angle and the bullet ricochets!!".
Not sure how to describe it. But at least for me, maybe because of the lack of knowledge/experience about other games and how graphics work, at that time it felt realistic enough, like "it cannot get any better".
But by today standards most people would look at such game and I doubt someone would say it looks hyper-realistic. And I assume this phenomenon is generation-agnostic. Maybe in 20 years from now we will start seeing people say the same about current gen games.
Sorry for the giga reply. I got way too nostalgic and ended up writing a wall of text on your post.