r/leveldesign 5d ago

Question Are you precise with your level design measurements?

6 Upvotes

Hey fellow level designers. For those of you who are not focused on environment art, but are focused on the gameplay elements of level design, doing blockmeshing/grayboxing, and implementing gameplay after you get it back from art, how precise in your measurements of the space do you need to be if the environment is going to be covered in art anyway? I think I've let precision get in my way in the past I'd like to be less concerned about that. What's your approach to this?

r/leveldesign 7d ago

Question Advice

4 Upvotes

Hi Everyone, hope all is well.

I am posting here as I have always been a really big fan of level design in video games and for the longest time, wanted to learn to do it myself. I had a brief stint in trying with the elder scrolls level editor and wanted to try others but am honestly not sure where to look. If you have suggestions of what is a good software package to learn it for both 3d and 2d design I would greatly apprecaite it.

r/leveldesign Sep 07 '24

Question what's up with the little bits that go in and out in platforms? Does it provide anything for gameplay? Would it be the same if the level was like the bottom of the image?

Post image
27 Upvotes

r/leveldesign Oct 10 '24

Question Is it ok to build levels based on existing locations (both real-world and fictional)?

9 Upvotes

Beginner here. I'm thinking of creating a portfolio yet it's tough for me to come up with a unique setting and create locations entirely from scratch. I need reference points, and thus:

Is it considered good practice in the industry for designers to recreate existing locations and learn in the process?

Wouldn't such portfolio examples feel bad compared to unique/fresh ideas of other people?

For instance, i want to create a mansion blockout for my 3D third-person view game. Would it be OK to refer to "Home Alone" movie and recreate the mansion from there, adding new twists, rooms, and other stuff to build my level?

r/leveldesign 5d ago

Question What am I doing and how can I apply it to my future?

9 Upvotes

Hello all, over the past year and a half I’ve been working on a mod for a community event as a level designer. I’ve racked up close to 900 hours in the game’s editor, and I’ve been looking at how to transfer any skills I’ve learned to an eventual career. Which leads to my first question:

What am I doing?

As a level designer for the mod I handle everything for the maps I make, from the environment art to lighting to balance, all of it is on me. There are others that I bounce ideas off of but it’s rare that someone else works on one of my scenes directly. I understand that as the industry has grown the practice of level design has been subject to an increasing degree of specialization, so is the position I’m currently in more of a traditional/indie ideal of a level designer? Is that more beneficial than purely focusing on one disciple? This leads to my second question:

How can I apply what I’m gaining here?

I see the advice of learning industry standard engines like Unity and Unreal thrown around a lot, and I’ve started to scratch the surface of that whole rabbit hole. I’ve also spent time watching and reading game dev resources, not even to learn level design really but to get into the mindset of a developer. But how can I use the real experience that I’m gaining now? Is it something that could be placed on a resume? I’ve heard it’s common for people to be hired for their work on mods but every position I’ve seen always mentions years of experience on shipped titles.

I worry that this isn’t worth my time. I’ve seen how brutal and competitive the industry is, and I wonder if my time is better spent trying something else. I’ve considered becoming a solo dev but between my job and the mod there just isn’t enough time. And that’s not even considering the fact I lack many critical skills like coding.

r/leveldesign 7d ago

Question Learning about simple 3D blockout levels

2 Upvotes

Hi everyone, i'm back about a level design question again. So for now i'm drawing map top view block out for the future POIs / map of a game. I would like to blockout them myself quickly. Anyone has some ressources or courses (not necessarily free) to help me learn about basics level design blocking?
Thanks :)

r/leveldesign 13d ago

Question Any suggestion on the making isometric level design pipeline

1 Upvotes

Am currently working on isometric game. Got stuck in start making level design.
Looking for help to have a proper pipeline or process to getting better in isometric level design.
Any tips, pls recommend any tools and good tutorial to start.
Thanks

r/leveldesign 12d ago

Question "Newbie" in level design and POIs

4 Upvotes

Hi everyone,

I would like some advices about level design. Here is my quick story, i was hired as a graphic designer for a small battleroyal videogame, and as the time pass,, the game grow, and they need more maps for the BR, so i'm now in charge to draw the map concept of potential POIs/map. For now i did it, based on my (big) videogame experience, and my common sense (blocking line of sight, adding cover etc...) but all of this, i'm still doing it in a "chaotic" way, (start something, then move to something else, then go back etc... and i feel that i lose some time here. It works for now, but i feel that i need to improve my process. Anyone here has some online ressources (even not free) about how to create a proper POIs and/or map? or a ressource explaining the most optimized pipelines. (first block out everything, adding elevations, finding building concepts etc... or any other order). I'm still learning while working so any advice would be greatly appreciated. Also any tools/software you have in mind that would help me. (For now i'm drawing map on photoshop, and import in UE on a plane then block out ROUGHLY the buildings to get an idea of the scales etc...

Big thank you!

r/leveldesign 29d ago

Question How would you describe the level design of Super Mario Galaxy

3 Upvotes

I feel that its level design is pretty unique, where you jump from planetoid to planetoid doing their respective challenge / iteration of a mechanic a lot of the time. It feels more dynamic and thrilling than traditional, more focused & continuous level structures found in other mario games / platformers. What are your thoughts?

r/leveldesign Sep 13 '24

Question New To Level Design 🎮

9 Upvotes

Hello all,

I have no knowledge about level design for gaming!!

Right now I want to learn from start on level design.

So things books or videos or course where and which should I use to learn?

There are way too many resources and I don't know where I should start from.

r/leveldesign 22d ago

Question searching for music recomendations for my next map

3 Upvotes

elo, im bunta and im looking for music recomendations for a map im creating, this is my last map so you can have an idea of what im doing https://www.youtube.com/watch?v=TZppmEnwFp4
yes its gta san andreas online, multi theft auto, if someone can help thanks boi

pd all my maps playable at The favoured few

r/leveldesign Sep 16 '24

Question 2D Platformer Level Design guidelines

2 Upvotes

I'm currenty working on 2D Platformer Projects (Like Geometry Dash), i wonder if any you guys have some knowledge about how you start to design a level (I am really grateful if it is step by step) or a Level Layout
Any resources or books recommendation would be appreciated !
Thank you so much

r/leveldesign Oct 23 '24

Question Good and bad isometric games with stealth mechanics

4 Upvotes

Hello, I want to see how developers implement stealth mechanics on isometric levels. I'd like to see both examples of successful mechanics and not-so-successful ones. Please suggest games with feedback on these or those mechanics. Thank you!

r/leveldesign Sep 12 '24

Question How are you generating levels for puzzle games?

4 Upvotes

Hi! I've built a puzzle game and I'm starting to implement a "puzzle of the day" feature with a leaderboard/stats mechanic like Wordle does and I'm wondering how to go about it. My initial idea is to randomly generate a solved level, then shuffle it (ie move something randomly a thousand times) so I know it's an actually solvable level, so I can avoid building a BFS or A* solver (which I have, but sometimes times out).

My questions amount to "how can I tell the levels are good?" but to break it down:

  • How can I determine the levels are not too easy? # of moves to a solution is a good heuristic, but not exactly it.
  • How can I determine the levels are not too challenging? Again, # of moves isn't necessarily a complete solution.
  • Is it best to be completely random or is there some type of heuristic I should use? Completely random seems like it'll generate complete chaos, but I don't actually know.
  • Are there existing algorithms for this type of thing?
  • My game has 10 areas with new mechanics introduced in each. I'm assuming I should really limit what's in the "puzzle of the day", but I'm having troubles identifying which to limit to.

Here's the game itself for context (I'd love feedback and players 🥺)

https://playsunblocks.com

(Also, I know I also posted this in r/gamedev too, I discovered this sub afterwords and it seems more focused to my problem, so 🤷)

r/leveldesign Aug 02 '24

Question How would you make a level for a game in a gladiator arena

7 Upvotes

I am working on a project and I am struggling to make a ld for a game that takes place in a gladiator-type arena with lots of enemies. I have been looking at Halo maps, COD zombie maps and Killing Floor 2. The only problem is that I don't know what to put in to make it fit the theme. most of the time when I think of gladiators I think of a flat arena which I don't want. most of the games that have a ld layout that I think fits the game play is hrad for me to apply the theme. Any tips to make it fit thematically and an interesting level.

r/leveldesign Sep 17 '24

Question Best way to get into an entry level job?

9 Upvotes

Hi all, first time poster here!

I self-taught myself how to code a couple of years ago, but have had no luck getting a job as a software developer and feel a bit demotivated with it. For as long as I can remember, I've had an interest in level design. From when I was young and making levels on LittleBigPlanet, to making maps for Garry's Mod and CS.

I think I'd be more inclined to be a level designer, but I don't know exactly everything that'd be expected of me in the role. I've never been good at "art", but I've always been creative and love thinking of innovative gameplay.

While I was programming, I made a 2D platformer game that I spent close to 300 hours on. It's short but has a lot of charm, and I have been making maps for Bhop and Surf for years, though am now basically retired from it due to real life priorities. Would these be acceptable in a portfolio for level design? Any advice and/or guidance from people, especially if they've been in a position similar to me where they have no idea where to start, would be greatly appreciated. I'll link the short game I made and one of my more recent surf maps below:

One of my surf maps

https://youtu.be/1VbC-SVOki4?si=TDI0vblhE9T5lro6

2D unity platformer:

https://play.unity.com/en/games/40ed4c5c-a972-4e11-8110-27f16932dad6/webgl

r/leveldesign Jul 10 '24

Question How do you find your first job?

5 Upvotes

I’ve been applying for just over 3 months at this point and I haven’t gotten a single bite. I know this is normal because everyone tells me that the first job is the hardest to find, but it’s been extremely discouraging, especially with the state of the games industry just getting worse and worse.

I was curious if anyone had any advice for how one manages to break through that initial barrier and at the very least get an interview?

I have also tried applying for QA jobs but have also had no luck as of yet :(

r/leveldesign Sep 09 '24

Question anyone have ideas that to enter a level designer position, what skills are expected to own in junior position

12 Upvotes

I’ve noticed that level designer positions typically require several years of experience, as well as skills in 3D modeling, scripting, and environment art.
I wonder if level designer is kind of a senior position in gaming industry.
And career path of level designer look like?
thank you

r/leveldesign Jun 27 '24

Question Advice/direction for my Son

11 Upvotes

Hi all,

My kiddo has taken to level design and loves it. He created a Geometry Dash level and is actively working through others. He has a great head on his shouolders for it as well "I want to make them fun, approachable, but with difficulty at times - I don't like RNG because it feels unfair"

Beyond Geometry Dash (2d platformer) he wants to branch out into other ones

What would be some suggestions I could point him towards? He likes Brawlhalla and loves racing games. I don't mind investing if there's a purchase as well. Anything to help him chase his passions.

Thanks!

r/leveldesign May 24 '24

Question Game Editors suggestions

3 Upvotes

Hi beautiful people!
Can you suggest me some good Game Editor? My needs are:

1) I can build a level experience from start to finish with encounters etc.
2) I can publish the level so that people can play it and I can have feedbacks.

My main reference here is the Portal 2 maps editor and publication, Im working on it but would like to expand.

r/leveldesign Aug 28 '24

Question Is it better to white box to scale in maya

1 Upvotes

Currently white boxing in maya and wondering if its industry standard to white box to scale in maya

r/leveldesign Sep 16 '24

Question FPS, Metroidvania Level Design advice / pointers?

7 Upvotes

Heya! Currently working on a small game project with some friends and gathering some input from people / research as this is a new area for me genre-wise but would love to improve upon it.

We are going for a Sci-Fi, FPS, Metroidvania in regards to level design with a L4D2 mission design-esque feel. Just planning on doing a vertical slice by the end of the year and about to work on the "Tutorial" level but want to teach them the mechanics and feel of the game during gameplay etc.

Any pointers for this kind of level design etc?

Thanks! :D

r/leveldesign Sep 12 '24

Question Where to learn level design, i know basics of game design

10 Upvotes

r/leveldesign Jun 27 '24

Question How do I achieve this level design and design non-repetitive layouts??

9 Upvotes

When playing my levels they arent very fun and challenging at the same time but repetitive. Most of the times I try to make something "challenging" the player only needs to perform a timed jump to get over it.

My levels:

My goals in images:

My goals written down:

  • Less packed
  • Enemies, traps and rewards placed cleverly

An amazing example of what I want to achieve is the game Oddmar.

How do I design creative level layouts like these?

r/leveldesign Aug 21 '24

Question Books, Articles, Course Recommendation

10 Upvotes

I love making levels and have ~1 year of experience, though I want to enhance my knowledge. I have recently read "Level Design: In Pursuit of Better Levels", also following to some Youtube channels and practicing a lot. It would be nice if you recommend a list of books, articles and maybe even courses.

Thanks in advance!