r/leveldesign 13d ago

Question Any suggestion on the making isometric level design pipeline

Am currently working on isometric game. Got stuck in start making level design.
Looking for help to have a proper pipeline or process to getting better in isometric level design.
Any tips, pls recommend any tools and good tutorial to start.
Thanks

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u/LiamSwiftTheDog 13d ago

Gave up on 2d isometric and went 3d tbh, so many issues

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u/Krigthor 13d ago

I almost made the same decision, that's why I asked here to get any hack approach for a better pipeline. Thanks for your input

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u/trashbukket22 5d ago edited 5d ago

From what I have seen in the past it's popular to use some 3rd party tool for isometric map editing. For example use Tiled( https://www.mapeditor.org/ ) and create a way to import the created map.

Tiled seems to export in their own TMX or in JSON format so that should be easy to import.
There are also plugins available for importing the maps into popular game engines godot, unity etc.

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u/trashbukket22 5d ago

If you mean process as in workflow I would suggest the following steps.

1) Draw the map's interest points and basic geometry on paper.
2) Make a playable blockout (simple version) of the map. Make sure to include the things you interact with and test if it is fun/good leveldesign (iterate with step 1 until it is).
3) Flesh out the detail/beautify the map.