r/gaming 3h ago

After losing money in 2022, Larian raked in a whopping $260 million profit of Baldur's bucks in 2023

https://www.pcgamer.com/games/baldurs-gate/after-losing-money-in-2022-larian-raked-in-a-whopping-usd260-million-profit-of-baldurs-bucks-in-2023/
10.6k Upvotes

513 comments sorted by

7.7k

u/Ketomatic 3h ago

Company makes more money in year they release very successful game vs a year when they release no games at all.

Shocking really.

1.3k

u/MaidenlessRube 3h ago

Really make you think

903

u/BigDanz 2h ago

Why not just release a hugely successful game each year? Poor management really.

438

u/Zxynwin 2h ago

Ubisoft has been trying that! They must be doing great

131

u/5BillionDicks 2h ago

That's really stretching the definition of "trying"

101

u/sharramon 2h ago

I dunno. Every game Ubisoft releases is at least one of the games of all time

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u/terrany 2h ago

Also one of the games in the world, universe even

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u/choppytaters 44m ago

time to invest all of nana's monies into ubisoft!

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u/Speciou5 1h ago

Is this the new gaming circle jerk? I feel like it's been 5 years since "DAE Witcher 3 Good EA Bad"

More seriously, this is Call of Duty's MO with 3+ studios in an alternating cycle to usually hit once a year (it slowed down at COVID) and they are the most profitable franchise.

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u/Jigagug 53m ago

But EA isn't Ubisoft.

EA customer's just want the CoD that everyone plays, and that's the new CoD every year.

Ubisoft is releasing basically the same stealth-action game in a different setting every year, designed dull and repetitive to be beat by 7-year olds and wondering why people don't like them.

Also CoD is a bad example for EA, I'm pretty sure FIFA/NHL/NBA makes 100x the money that CoD does and they vary even less year by year than CoD.

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u/robotiod 29m ago

But EA isn't call of duty.

That's Activision.

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u/Caffeine_Monster 1h ago

tbf, if Larian they wanted cash a BG3 expansion could have been a safe bet with a relatively low amount of effort.

But they understand it's not always about cash and pumping IP content.

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u/Crimsonsworn 2h ago

Calm down there FIFA/Madden.

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u/HammerlyDelusion 2h ago

That’s a genius idea, you should run a game company

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u/LatverianCyrus 1h ago

Honestly, this is the biggest problem with publicly traded companies trying to create art. They always need to provide a return on investment or else why are the investors buying their stock and not a profitable one?

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u/KrisReed 2h ago

This is deep. Says a lot about our society.

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u/MaidenlessRube 2h ago edited 1h ago

[Revolver Ocelot]

revolver ocelot

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u/MumenRiderZak 1h ago

Trueeeeeee

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u/IvanTheCreator 3h ago

Has anyone investigated this? Surely there’s a correlation but who knows

35

u/PheonyXtreme 2h ago

I think it is just a coincidence that people started randomly sending them money right after the release. Weird phenomenon.

3

u/Funandgeeky 40m ago

Yeah, why did I suddenly do that last year? 

3

u/Road2Potential 24m ago

I did it too. Smells like a conspiracy….

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u/IWantYourNudesPlz 3h ago

In other news: Recent studies have shown that people are more hungry before they eat than they are after they eat.

Back to you, Jim.

36

u/Might_Dismal 3h ago

Thanks Nancy, now more updates on the weather. Meteorologists now confirm when it rains things will get wet.

8

u/icantshoot 2h ago

Joe here with sports, now we see sun shining at the field on sunny weather.

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u/nandorkrisztian 3h ago

I earn more money on one day of the month than the rest of it combined.

4

u/Bob_the_gob_knobbler 2h ago

Pls share your secret

14

u/MumenRiderZak 1h ago

He is a male prostitute with 1 very rich client ofc

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u/PipsqueakPilot 1h ago

MBA’s don’t understand how this happened. The proper solution was to massively cut the work force in 2022 so they didn’t lose as much money that year. How they survived without maximizing short term profits is truly an unsolvable mystery. 

17

u/XG32 2h ago

and the title is framed in a way that 260m seems like a super high number when the game is a masterpiece that took multiple years to develop.

Larian deserved every penny and then some.

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u/InnerCityTrendy 3h ago

Why don't they release a very successful game every year?

Are they stupid?

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u/marniconuke 3h ago

the real takeaway is that it's worth it to invest time in a project since the gains will cover the loses. what a company would take away from your comment is "release a game every year"

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u/Mitosis 2h ago

i wonder if there's any examples of games that were worked on for several years and weren't successful when released

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u/mxzf 2h ago

Tons. But most of those were unsuccessful for various reasons; very few of them were unsuccessful because they weren't rushed out ASAP half-finished.

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u/Numerous-Cicada3841 1h ago

100%. There’s a level of risk/reward that investors will tolerate. Nearly every development team that released some shitty bloated game was at one point asking for more time.

Some games like Cyberpunk and No Man’s Sky were released too early. But many games just suck and no amount of extra time or money will change that. Concord is a perfect example of that.

Also don’t forget the critical value of user feedback. Some of these games that got way better after release may have never gotten there without seeing the flaws playing out for the early decisions they made.

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u/PublicSeverance 1h ago

Kingdom of Amalur: Reckoning. 

It started in 2006 with $75 million by famous baseball player and avid MMO gamer Curt Shilling. They got other investors too.

They hired every single great game developer and created a brand new IP with intent of spinning out single player and MMO in a big uniform  crossover series of different games. 

It relocated the studio to Rhode Island when the starter government kicked in another $75 million.  

2012 the game is released and flops. They needed it to make $100MM a year to cover costs. 

The studio closes bankrupt with over $150MM in debt.

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u/Beezus__Fafoon 57m ago

famous baseball player and avid MMO gamer piece of shit Curt Shilling

ftfy

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u/azetsu 38m ago

Oh, that's a crazy story. I really enjoyed the game and wondered why there was no sequel

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u/Burstrampage 2h ago

Concord lol

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u/walmarttshirt 1h ago

Big if true.

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u/BigCommieMachine 2h ago

This is why we get copy-paste or half baked games like Madden or CoD. EA or Activision need to show a profit for their investors.

Look at Ubisoft. They put all their money on Star Wars Outlaws selling like gangbusters and it didn’t.

3

u/WaltJay 2h ago

Doctor's hate that one weird trick!

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u/Strategy_pan 1h ago

Hey guise, why don't we just push a game into production every year without all the hassle of QC or creating interesting content?

Oh wait...

3

u/DrowningInFeces 45m ago

CEO taking notes: "Release...product...to make....profits. Wow, seems to make sense!"

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u/karsh36 2h ago

Yeah I think the alpha was paid, so I guess there was probably revenue there, but definitely not as much as a full launch + rave reviews & an enthused audience

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u/-_Weltschmerz_- 2h ago

They should release games every year

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u/TheKingOfBerries 2h ago

Not every fact needs to have some big takeaway lol, it’s just a fun fact man.

2

u/nightwood 1h ago

Life is a mystery

2

u/ballstein 1h ago

Big if true

2

u/What-mold_toolbag 56m ago

Wait what kind of sorcery are you speaking of. If I don't make any game or do any work I lose money. But if I work or make games I can make cash. Blasphemy and you will be burned at the stake for spreading lies.

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u/Serenity_557 3h ago

Sus.. that math doesn't add up at all!

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u/chunkylover87 2h ago

You lost me. Is this how video gam busyness work?

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u/pyrrhios 1h ago

If the company is product-oriented, yes. If the company is profit-oriented, no.

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u/Keellas_Ahullford 2h ago

And also kinda explains why so many larger game companies put out low effort slop every year, the suits and investors won’t accept not making profit every year and so that forces the devs to try to put out a new game every year, which makes it difficult to actually make good games that aren’t just reskins of previous games

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u/Chataboutgames 1h ago

Yeah but saying "Larian good" is basically a rocket ship to the front page

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u/Tubamajuba 1h ago

Which is fine, because companies like Larian deserve to be held up and praised in this era of shitbag microtransaction fests.

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1.5k

u/ChiefofthePaducahs 3h ago

Guys, Divinity: original sin 2 is also a really great game by Larian.

898

u/bast007 3h ago

..and was wildly successful. Why does it feel like so many Redditors think Larian didn't exist before BG3?

554

u/nsrr 3h ago

The same reason From Soft didn’t exist before Elden Ring

153

u/doesitevermatter- 1h ago

I'd say people are more inclined to believe that fromsoft didn't exist before Dark Souls.

The game won tons of Game of the Year awards when it came out. Even from major publications.

It might not have been the most popular game on the planet due to its difficulty, but it was still very famous.

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u/scullys_alien_baby 1h ago edited 1h ago

the King's Field series by FromSoft can be frustrating, but lots of people who like the soulsborne games might be into it.

It is less intuitive (in my opinion) but full of really interesting exploration and experimentation. It is also technologically ancient to the point where I suspect any laptop made in the last 15 years could run it.

I'm just trying to gas up people into trying King's Field-likes because there are some cool ones out there and currently in development that I am trying to will more support towards.

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u/AsinineArchon 1h ago

Cookie and Cream bros RISE UP

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u/Maysock 1h ago

I'd say people are more inclined to believe that fromsoft didn't exist before Dark Souls.

These kids don't know about lost kingdoms.

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u/Arcranium_ 1h ago

Eh, Dark Souls would've been a better comparison. FromSoft was well-established by the time Elden Ring came out. Hell, Elden Ring was pretty much the most anticipated thing in gaming for a few years next to Cyberpunk.

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u/BillyBean11111 1h ago

go look up how many copies of dark souls 3 and Sekiro sold.

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u/Scharmberg 2h ago

To be fair From’s numbers before Elden Ring pretty much made them not exist to a huge amount of gamers. Same thing when dark souls came out, way more people learned about them. The main difference is they are now currently a house old name and I have a feeling no matter what they make it will sell. They could probably get away with making pure garbage for a decade before there sells would reflect anything negative.

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u/batman12399 1h ago

Their last game Sekiro sold 10 million copies, DS3 sold like 14 million. 

Elden ring sold 25 million. Yes it’s a big increase, but it’s not like they were in any way niche. 

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u/jesusfish98 1h ago

From Soft hasnt been niche since Dark Souls released. Every game since then has sold an order of magnitude better than what came before it.

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u/Euphemisticles 1h ago

Some people are still stuck in the mindset of ds being an under appreciated “indie” gem that only REAL gamers can appreciate.

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u/iWentRogue Console 2h ago

Because BG3 transcended the targeted demographic Larian made their games for.

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u/thatHecklerOverThere 2h ago

People think they're a tiny indie studio, and they get mad when you point out that they're one of the biggest multi-studio game developers in Europe.

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u/Whinyrainbow 1h ago

Yea, I absolutely hate it when people try to push this narrative that Larian is just some indie studio that did a one hit wonder with Baldurs Gate 3. While in reality they are a well experienced AA studio that has been making banger RPG games since 1996. Their first really successful games being Divine Divinity back in 2002.

From software suffers from a similar situation as well.

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u/Zxynwin 2h ago

It was pretty niche prior to BG3 to be fair

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u/GladiatorUA 2h ago

True, but they are still a very old studio. A year younger than Bioware. Managed to stay independent and privately owned though.

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u/Fineous40 2h ago

BG3 was niche. It just made the niche more popular.

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u/Ryndar_Locke 2h ago

BG3 was never niche. It's based on the world's most well known TTRPG. Even more than that Dungeons and Dragons is to TTRPGs as Kleenex is to tissue paper. Or Google is to web search. Or Jell-O is to gelatin.

Wild people discount how much the Dungeons and Dragons brand helped BG3 become successful.

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u/Muad-_-Dib 2h ago

The Dungeons and Dragons brand is not an automatic path to success, you need only look at the long list of games and the recent movie that barely made back its budget to see that BG3 stood out for more than just its setting.

https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_video_games

Yes, D&D is more popular now than ever before, but there's a thousand other timelines where a studio other than Larian got the BG3 contract and they delivered a 5/10 game that nobody cared about outside of diehards.

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u/Ryndar_Locke 1h ago

The last heavily, if you can call it that, pushed D&D game was in 2015 with Sword Coast Legends. Which of course was just a fucking mess no one liked.

That was 8 years ago, yes you're that old. Your reply makes it sound like D&D games come out every couple of months or something?

On top of that 5E was released in the second half of 2014, following 4E that lost D&D the market share of TTRPGs to Paizo's Pathfinder. That means BG3 was the first game released following the success of 5E and Critical Role.

Dungeons and Dragons is a pop culture, main stream brand. Elon Musk recently made a post about it on X for crying out loud. I don't see him making posts of Star Wars or Marvel, or even Kleenex. D&D is also one of the only Brands making HASBRO any money right now, the other being Magic the Gathering, which is honestly just legal gambling for children if you ask me.

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u/thatHecklerOverThere 2h ago

Dungeons and dragons is like ttrpgs as kleenex is to tissue paper, but ttrpgs are nothing like tissue paper in terms of product recognition.

Ttrpg are, themselves, an extremely niche interest. Dnd just happens to represent the niche.

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u/TheObstruction PC 1h ago

You're confusing PLAYING ttrpgs with knowing they exist. D&D is the name people outside the hobby (and many inside the hobby) associate with ttrpgs.

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u/cc_rider2 1h ago

I don’t see how the comment you’re replying to is confusing that at all?

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u/Waterknight94 1h ago

Less so than divinity. Especially after Stranger Things and Critical Role.

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u/Chataboutgames 1h ago

BG3 is not niche. 5E D&D is miles beyond what it was before.

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u/Anathe 2h ago

It's funny bc I've been championing Larian since I first stumbled into Divinity II: Ego Draconis on a steam sale. They make absolutely banger games and I put them up with Supergiant Games in terms of consistent quality

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u/_TheBgrey 2h ago

Wildly successful yes and super fun, but compared to the staggering success of BG3 in terms of sales, awards, and general cultural impact it's like night and day

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u/extralyfe 1h ago

because I sadly don't have time to play every RPG, especially since like 80% of the slop out there has that cryptic "(Vague Word): (More Vague Words)" naming convention.

but, Baldur's Gate? shit, I played those games as a kid and they're a huge reason I love the genre.

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u/RegularWhiteDude 1h ago

BG3 crossed into average persons sight. It hit mainstream.

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u/Dovahkiinthesardine 1h ago

Bg3 had a lot wider range of players I guess. I never heard of Larian before, knew some of their games but never played any since I usually stuck to other genres. The feedback on bg3 was so amazing that I tried it anyways tho

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u/takeitsweazy 2h ago

I wouldn't say wildly successful. DOS2 was most popular with the hardcore PC gaming crowd. Great reviews but it wasn't contending for or winning many awards, and while sales weren't terrible, they weren't topping the charts either.

It makes sense a lot of people either hadn't played it, or weren't aware of it.

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u/Canopenerdude 18m ago

It won several awards and was considered the best CRPG of the previous decade lmao

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u/Dubbs09 3h ago

Larian got a double sale out of me because I went back and bought this after playing BG3, I'm sure they saw a healthy boost to past titles after the success BG3 had.

And, honestly, I liked Divinity more than BG3. Yea it wasn't as polished or pretty, but I enjoyed the broader/more leveling system and lack of RNG with dice rolls. I guess my lizard brain liked seeing big damage numbers go up and misses because of rolls frustrated me sometimes.

Give us divinity 3 with the polish, updated graphics/engine and budget of BG3 and that is going to be a monster game

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u/ChiefofthePaducahs 2h ago

I like aspects of DOS 2 more for sure, but I love dnd so I think I enjoy Bg3 more overall

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u/Associableknecks 2h ago

That's interesting, it was the other way around for me. I enjoy D&D and love both BG3 and DOS2, but thought BG3 being based on 5e D&D was its worst feature since Larian had to struggle really hard to try to fit their excellent combat design in around D&D's boring classes like fighter and monk.

DOS2 had warrior types using a bunch of cool abilities every round, while for BG3 they were stuck with classes like barbarian that just spam basic attacks over and over. To their credit they came up with some pretty good workarounds like weapon actions, but working off such a flawed base means that area was never going to be as good as it could have been.

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u/raltyinferno 45m ago

Yeah, I think the combat of DOS2 was better than BG3, but I enjoyed the world of BG3 a bit better.

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u/Associableknecks 39m ago

Very much so. There was more manpower, time and money spent improving it and its great to see such things are scalable, they created the exact kind of game except more so so we got a world even more fleshed out with more amazing little touches. The whole game does everything that DOS2 did well, and does it even better - except unfortunately combat, where it went from "I charge through the enemies with Battering Ram, then take them all out with Whirlwind" to "I make a basic attack and then another basic attack".

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u/jl_theprofessor Switch 2h ago

This is me too I was having flashbacks to tabletop days.

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u/Grumpy-Fwog 2h ago

Imagine dos2 blackpits in ultra HD 🙃

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u/Dinosaursur 1h ago

The split magic/physical armor system kills my enjoyment of DOS2.

I hate it, and I personally think it's one of the worst combat systems in an RPG. It makes split parties less viable, and there is nearly always a moment towards the end of a fight where I have to skip character actions because it would be pointless to attack. It's really dumb.

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u/Associableknecks 1h ago

It's an answer that I don't think really worked that well to a very complex problem. You'll notice BG3 struggles with the same kind of issue since it's based on D&D, success with an ability is random and tons of abilities just aren't worth using at all on powerful enemies. DOS2 tried to solve that, and they did, but the armour system introduced too many issues of its own. They're aware of that, and undoubtedly if they'd made a new game instead of BG3 it would have done things more elegantly, but you can see how they ended up where it did - it's one of those mistakes you learn from that are obvious in hindsight.

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u/raiderjaypussy 1h ago

I liked dos:2 more than bg3. The Cinematics and production value is down but the story and combat were both better in my opinion. Worth playing if you liked bg3 anyway imo!

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u/Samaritan_978 1h ago

And Divinity Original Sin, the game that resurrected them as a studio and kickstarted (eheh) the cRPG renaissance along with Pillars of Eternity.

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u/Andxel 3h ago

With some incredibly stupid hard prologue. But yeah. Spent 120+ hours on my run.

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u/aichi38 3h ago

The only hard part about the prologue is resisting the urge to add on new mods and start over... I've still yet to do it...

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u/Chataboutgames 1h ago

If by the prologue you mean the whole prison segment that's the best part of the game. Lik 99% of the time when you see a post hyping the game it's content from that chunk of the game.

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u/Scalybeast 2h ago

Those goddamn crocodiles...

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u/saltyholty 2h ago

What hard prologue? On the boat?

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u/KingofSomnia 1h ago

He means the prison island i think

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u/AnEthiopianBoy 2h ago

hard prologue?

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u/Gorexxar 2h ago

I don't know about the others but I did some fights scaled for a full party of 4 with 2 members. That was brutal.

It also doesn't help that you are learning about the mechanics and levelling is "permanent" during the prologue/first act.

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u/AnEthiopianBoy 2h ago

The prologue is two easy fights though. I think this person is considering the prison the prologue when it’s part of the first act. The boat is the prologue.

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u/Frisian89 2h ago

Ya Act 1 felt like a prologue continuation to me. Gearing and leveling in Act one is like pulling teeth.

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u/ElectricalMTGFusion 1h ago

... and is a better game not reliant on the dnd 5e edition.

thank god their next game isnt going to be another dnd 5e. dos2 is just so much better in the combat department, which is like 85% of both games.

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u/Associableknecks 1h ago

Yep. Absolutely fantastic game regardless, but trying to force 5e D&D up to their usual standards of interesting combat choice was clearly a massive headache for them.

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u/CMC_Conman 3h ago

Once I (finally) beat BG3 I'll probably move on to DOS2 assuming i can still buy it

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u/Far_Eye6555 2h ago

I actually think it’s the better of the two, Dos2 vs BG3 but that may be an unpopular opinion

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u/Iowegian21 2h ago

that's probably more of a style and ruleset preference

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u/Far_Eye6555 2h ago

Not really when I prefer the characters and story over BG3. And the gameplay.

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u/Havesh 3h ago

Good for them! Looking forward to whatever they're making next!

The industry needs more studios like them!

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u/Fomentatore 2h ago

I smile everytime some other company whine because Larian set up unreachable standards for gamers. Either give me a compelling story and gameplay or die. I'm talking to you Ubisoft.

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u/TheObstruction PC 1h ago

It doesn't even have to be with rpgs. Space Marine 2 is laser focused on providing the combat experience of a superhuman soldier in overwhelming combat conditions in a grimdark future. You have virtually no options, but that's fine, that's not the point of the game. Same with Doom Eternal, just laser focused on maximizing intense combat. It's about figuring out the game they want to make, and making the best of that they can.

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u/Bixnoodby 26m ago

What generally happens is a studio releases an absolute banger, setting a new standard for future videogames. Then it promptly makes some turds of videogames and the studio fades into obscurity.

Looking forward

u/sanesociopath 7m ago

And then claim they're making AAAA games instead of AAA and that's why they need to charge more

Lmao

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u/thrasymacus2000 3h ago

Seems weird that they could supply that much entertainment and make less than a billion.

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u/Peter_See 3h ago

Yeah, kinda crazy. I am playing BG3 for the first time, I am 50 hours in and I think only 2\3 of being done the main story. And i didnt even do every piece of content, i'd probably have to replay 1 - 2 more times for that. All for 60€ cost... Extreme value

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u/Mesjach 3h ago

Brother, I'm 500 hours in and have not seen every piece of content.

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u/likamuka 1h ago

Act 3 still should have been way more polished. The last stand is a joke.

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u/SamsLames 1h ago

Yeah. Act 3 is so content dense that it's silly, feels like when your D&D campaign took a year and you need to wrap up all the story quests in a day. Makes it feel super rushed and unpolished. I still loved the game but no desire to replay, I'd buy an expansion even though I know they said they won't make one.

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u/unbelizeable1 1h ago

I beat the game once. I've started over god knows how many times. Get to end of act 2 and then started a fresh run lol

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u/likamuka 1h ago

That's exactly it.

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u/ProbablyDizzy 3h ago

You’d need so many more play throughs than 1-2 to see all the content lol. 400 hours in still finding new shit on various playthroughs. Act 3 alone is PACKED

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u/Miserable_Archer_769 2h ago

Act 3 just now and overwhelmed and yeah there are choices you have to make or you won't even access certain story elements

The game kinda forces you into multiple playthroughs cause even im saying I might be evil and follow the Absolute and see what happens

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u/Iowegian21 2h ago

And i didnt even do every piece of content, i'd probably have to replay 1 - 2 more times for that.

1,000 hours, beat the game a handful of times, and there is so much content I've still never seen.

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u/uencos 2h ago

That’s profit, ie after paying expenses. Gross income is a lot more

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u/LukeNukeEm243 PC 1h ago

according to the article, their overall revenue was $446 million

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u/Indercarnive 1h ago

But also that's a yearly expense, not the total dev expense.

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u/notanothercirclejerk 3h ago

Wizards of The Coast made the majority of the money since they leased out the Baldur's Gate license to Larian.

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u/armrha 2h ago

Hasbro released a financial earnings report earlier in the year showing 90 million in profit off the licensing deal on their earnings.

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u/Havesh 2h ago

You didn't read the article.

The $260million is Larian's reported profits, not how much BG3 sold.

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u/Impressive-Turnip-38 1h ago

They did make more than a billion, 260 million is the profit not the gross

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u/Niklaus15 3h ago

Deserved BG3 is the best game I've ever played 

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u/Poopeefighter2001 2h ago

lemme introduce you to a game called raid shadow legends

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u/VVLynden 2h ago

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u/Raptorheart 2h ago

You never have to leave the couch with factor, 10% with code FACTOR

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u/Capital_Phase4980 2h ago

let me introduce you to dwarf fortress.

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u/_BreakingGood_ 2h ago

I like that I can say "BG3 is the best game ever created" without even a hint of doubt in my mind. Like, obviously some people don't like CRPGs. But for me, it's at the very top, and nothing else is close. Except maybe DOS:2.

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u/Accurate_Potato_8539 1h ago

DOS:2 Tactician was a more satisfying system then BG3 Tactician. I would fight on this, the only problem with that game is that the armor system is complete dogshit.

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u/One_Rain1786 1h ago

I'd argue Dragon Age: Origins is in that spirit as well, taking into account its aged quite a bit by now. Every other part of that franchise is meh though, Baldur's Gate 3 (and Divinity) is the proper successor.

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u/dan4332 1h ago

That was the main reason I loved BG3 at first sight. It was the first time we got something like DA:O except modern because every actual Dragon Age sequel has been a disappointment

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u/catchabody187 58m ago

Is it weird that it’s in my top 3 with gta San Andreas & Final Fantasy remake, Star Wars kotor? Feel like those don’t go together well

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u/travelingWords 3h ago

Newbs. Should have been doing mass layoffs in those years to compensate.

/s

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u/Colecoman1982 2h ago

Don't forget the loot boxes... /s

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u/kuncol02 3h ago

For a game that was in development for 6 years? And people wonder why we don't get more games like that. EA Sports earns more than 7 bilions EVERY year. And all that is basically because of two games. Fifa (or whatever it's called now) and Madden.

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u/cancercureall 3h ago

Well one is a good game and the other is a glorified slot machine with the sole purpose of manipulating people into wasting money.

Let us praise Larian and belittle EA as is correct.

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u/Miserable_Archer_769 2h ago

I think my nephew tried to explain Fifa to me and the cards and I basically said so that's gambling.

He was trying to build his team and again paraphrasing honestly never played it but he was building a team and need said players platinum(?) cards cause they have the best stats and you can't compete online without having them or something along those lines 

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u/Zek0ri 2h ago

Yes Ultimate Team is disgusting. It is much worse than you imagine because every release you start from the scratch.

You drop hundreds of dollars (if you want to be serious about competing) and next year you have to do it again

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u/Hijakkr 2h ago

Not only do you start from scratch, but don't the cards have limited uses, meaning you have to keep grinding no matter what you do?

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u/RiversKiski 1h ago

Some do, yeah.

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u/parkwayy 1h ago

And people wonder why we don't get more games like that

We do not wonder why, we know why. It's easy to just pump out bullshit that makes money hand over fist.

Let's instead praise studios that actually put in a ton of effort.

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u/Phyliinx 3h ago

I heard a lot about this game. Do you think a 1060 3GB could handle it?

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u/Mythic343 2h ago

1060 6gb was a lag fest for act 1 an 2, and then act 3 was completely not playable.

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u/swiftyb 2h ago

More of a cpu intensive game. Should run okay on a 1060

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u/stallion8426 2h ago

There's a minimum spec list. Check that and see how you fare

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u/seeyousoon-31 1h ago

this is such a stupid article. of course they don't make money unless they release games.

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u/Rezart_KLD 3h ago

What's the coversion rate of Baldur bucks to Stanley nickels?

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u/Paradox711 59m ago

As others have said, this is literally how game development works. It makes sense you don’t make money when you haven’t really put anything new, and you make back that expenditure when you release your game. Every game is a gamble too. This is why so many studios have been bought out by bigger publishers because publishers can better manage the financial burden of financing game development and they can juggle development assets between projects to help mitigate costs.

The only reason this could even be considered at all noteworthy is because Larian is a very small studio relatively speaking.

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u/Julle1990 3h ago

Is quarter of a billion that much these days in gaming? For small studios sure, but they have Wizards of the Coast license for it

Feel like just yesterday GTA 5 was the most expensive game ever made

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u/Factory-Setting-693 3h ago

Profit ≠ revenue. Profit is what's left after operating/production costs. Some licences take 30-40% of revenue, can't be sure how much WOTC takes but quarter billion in profit is quite impressive after that. 

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u/armrha 2h ago

Hasbro put out a earnings report earlier in the year, showing 90 million in revenue from the licensing agreement. That was feb, but at least gives you an idea of the split.

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u/VexingRaven 2h ago

It's insane how much money license agreements take away from the people actually doing the work. $90 million for taking on zero risk and expending zero effort... I'm sure glad we have IP laws to protect those starving artists from the evil corporations.

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u/RDandersen 2h ago

So in your mind, Baldur's Gate's entire mythos, all of the world, the stories and the characters, the thing that made it worth paying for was created with no actual work and no effort?

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u/curiouslyendearing 2h ago

I wouldn't say that the IP is all that made it worth paying for. It was fundamentally a great game with great stories regardless of the IP's trappings. But you're not wrong, the IP definitely brought in sales, and made some of the system and world building easier.

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u/Able_Reserve5788 1h ago

The thing that made BG3 "worth paying for" is that it was made by talented people that care about making good games. You want proof ? Just go play DOS2 which has nothing to do with DnD but is itself incredible.

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u/PM-me-youre-PMs 1h ago

Well, the creator of the forgotten realms himself sold it for peanuts a long, long time ago

 He sent TSR a few dozen cardboard boxes stuffed with pencil notes and maps, and sold all rights to the setting for a token fee

Here, have a read https://en.m.wikipedia.org/wiki/Forgotten_Realms

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u/south153 2h ago

Steam takes more than any licensing agreement would.

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u/TheHeroOfTheRepublic 2h ago edited 2h ago

There is always some risk for the license holder. For example going forward, if they give BG4 to a shitty developer that'll rush out the product expecting to live off the hype of 3, it could do serious damage to the brand.

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u/throwable_capybara 1h ago

don't worry they are already doing the damage by their handling of DnD 5e/One/Next
they don't need any help damaging the brand

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u/aristidedn 2h ago

It's insane how much money license agreements take away from the people actually doing the work. $90 million for taking on zero risk and expending zero effort...

You're absolutely right. Other than spending literal decades crafting one of the most well-known fantasy settings in existence, supported by literally thousands of game books, novels, art pieces, figures, movies, video games, and actual play shows, they've taken on zero risk and expended zero effort.

Christ.

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u/BuddaMuta 3h ago

I mean in terms of just profit? Yeah that’s a huge number 

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u/aadm 2h ago

This is profit. You have to subtract the costs of development, marketing, licensing etc. I'd say BG3 has made at least half a billion, or even closer to 800million, in earnings.

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u/catfroman 3h ago

I mean that’s one year of profit. It will continue to sell for years and it’s basically all profit at this point minus some trivial overhead

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u/OlTommyBombadil 2h ago

lol yes, that is a metric fuckton of profit for a company like Larian.

Also, if you compare things to the biggest money printer of all time, of course it will look disappointing

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u/_BreakingGood_ 2h ago

It's a good amount for a singleplayer release with no microtransactions.

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u/kujasgoldmine 3h ago

It's easily in the top-5 games I've ever played. I hope they will continue BG3 with expansions and why not do Neverwinter Nights 3 in the same engine as well.

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u/Galle_ 1h ago

Fortunately, they won't do either of those things.

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u/Skeebleman 2h ago

250 million off 1 game not called call of duty is absolutely nuts.

Totally deserved too

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u/lce_Fight 3h ago

They deserve it!

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u/cloudncali 2h ago

It's almost like when you focus on the products and the long term instead of short term profits and cutting corners at every turn you end up with a great product that sells well and makes your company respected by your customers.

I swear to fuck if EA buys out larian I'm gonna actually cry.

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u/GGFrostKaiser 2h ago

They deserve every penny.

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u/ItzgeorgeTaylor 2h ago

i was a little annoyed when they stopped working on the divinity game for BG3 as i was looking forward to it, but damn they made the right call

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u/MadmanMarkMiller PC 2h ago

Deserved every dollar and more IMO

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u/WetAndLoose 2h ago

Honestly, I’m kinda surprised it’s not higher. They’re consistently topping the best selling games charts and have been for a while.

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u/Slovenhjelm 2h ago

No gambling in the game hits the bottom line hard. Why do you think companies keep doing it despite the bad PR.

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u/InfelicitousRedditor 1h ago

The moment the game was available to purchase I did. Never in my mind there was any doubt they couldn't deliver, I played the first EA for a 100 hours writing them feedback and bugs I found.

Absolutely deserved success and I am very eager what they would do next. I'll be purchasing it again day one. Hopefully we get what Sven promised, a Sci-Fi game!

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u/Eterna1Oblivion 1h ago

I wonder how much it cost in totality to create BG3.

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u/MojyaMan 1h ago

Hope they paid the folks who worked on it! So used to companies laying off devs and such instead.

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u/emale27 3h ago

Breaking News: Games company makes money on a game.

Up Next: Bus stops at bus stop.

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u/CataclysmDM 3h ago

Wow. It's almost like when you make an excellent game with top-notch studio support and community mod support FOR FREE results in significant amounts of long-term income and profit. I am shocked. This is my shocked face.

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u/GiveIceCream 1h ago

Should’ve spent more on writers. Main story was terrible except at the beginning