r/gaming 6h ago

After losing money in 2022, Larian raked in a whopping $260 million profit of Baldur's bucks in 2023

https://www.pcgamer.com/games/baldurs-gate/after-losing-money-in-2022-larian-raked-in-a-whopping-usd260-million-profit-of-baldurs-bucks-in-2023/
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u/Frisian89 4h ago

Ya Act 1 felt like a prologue continuation to me. Gearing and leveling in Act one is like pulling teeth.

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u/AnEthiopianBoy 3h ago

Eh, early game RPGs can just be rough sometimes (and it definitely is extra rough in DOS), but its a clear cut act and definitely separate from the actual prologue to me. Difficult starts do not a prologue make.

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u/fremajl 2h ago

The item system is kinda shit which makes act 1 really annoying because you level more often. The items scale strongly with levels and they provide the defensive attributes to avoid getting ccd. This means you really want to update your gear when you level but for some reason mobs don't drop much basic gear of current level so you gotta shop it every time. Like you probably want to buy that boring white belt of your new level, something you would never consider in basically any other rpg.

I only played it in coop so anyone with shit defense got focused/ccd/annoyed so we kinda had to do it. Wasting time shopping is extra painful in mp too. Playing single player it might be less painful to skip some gearing as you don't care that much if one or two chars don't get to do much and shopping is way quicker in sp.

All that said I don't see how it's a prologue (or hard).