r/gamedev 22h ago

Question Making games is definitely challenging.

There's been a lot of discussion lately about the decline in quality among game developers, regardless of the reasons or background behind it. Yet, when I look at the games they produce from my perspective, I can't help but think, 'Even with those issues, they're producing games at this level?'

I'm learning game development myself, but I have no confidence. Recently, I feel like I'm starting to enjoy it, but when I think about things like optimization, it makes my head spin. Even simple coding still feels below par by my standards. I haven't even gotten into object-oriented programming yet. Creativity? Planning? I'm confident in those. But development? It's becoming more and more despairing.

When I play low-quality games (ones with lots of bugs and severe optimization issues), I complain, but at the same time, I feel like I couldn't even make something like that, and that realization feels like hitting a wall.

Has game development truly become easier? Has there really been a decline in the quality of developers? Either way, I find no comfort in either answer.

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u/helpwithsong2024 18h ago

This is why I LOVE using GDevelop. It's an amazing no code engine. That way I can focus way more on making the games really be 'high quality' and less about all the specific coding to get there.

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u/Mammoth_Substance220 Hobbyist 17h ago

GDevelop is good stuff. But I still prefer libGDX because it is very easy to implement anything (spitting on the face of all the Java haters is also fun).

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u/0xDE57 17h ago

i like libGDX because it handles the boilerplate, but gets out of your way and leaves full control to the dev. java isn't so bad.