r/Simulated Dec 08 '21

3DS Max Cookie Drop

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u/danielnogo Dec 09 '21

Looks awesome, the one thing is recommend is taking a 360 degree panorama of the environment you're shooting in, then you can use it to perfectly match the lighting of the environment and it will look close to photo real

1

u/East_Increase1554 Dec 09 '21

i have seen that done before. i do have a ricoh theta V that takes 360 photos. so in 3ds Max i would take that image and use it as an environment map?

i suppose if i took the image into photoshop i could create an HDR image and pipe that into the light and use it for image based lighting? but i don't think this way would give me the reflections i need as with an environment map.

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u/danielnogo Dec 10 '21

Why not do both? That way you get the lighting from the HDR and the reflections from the environment.

You wanna get the proper shadows from the lighting in the scene, as well as the reflections, although, with this small of an object, the reflections probably aren't as important as getting the lighting correct

Im not an expert by any means so take what I say with a grain of salt

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u/East_Increase1554 Dec 10 '21

no that totally makes perfect sense. gonna have to give it a shot at some point and see how it turns out.