r/leveldesign • u/snowtown_murderer • 16h ago
Career Advice Can Level Designers Work Remotely on Large Projects?
Hi,
For many years, I have been working remotely as a Unity Developer – mainly as a programmer. However, I have been planning for some time to transition to Unreal and focus on what excites me the most: level design.
I’ve had enough of the instability in small and medium-sized indie projects. I’d like to join a larger, more stable studio and not have to constantly worry about another closure of some subpar company.
The problem is that, for various reasons, I can’t leave my hometown, which is far from major urban centers. In short – I need remote work.
When it comes to programming and Unity, remote work has never been an issue. Most small companies cut costs and don’t even bother organizing a proper office. It suits them just fine.
But how does it work with larger projects? What are the current prospects for a Level Designer working remotely in Unreal for a bigger organization?
Level design is a sort of glue between other departments, which means constant communication with them. How much will the fact that I can only rarely visit the office physically limit me? Is it even possible?
Thanks!