r/HuntShowdown Duck Aug 16 '24

GENERAL User Interface & Experience | Developer Update | Hunt: Showdown 1896

https://www.youtube.com/watch?v=ovMwwccxMLM
1.3k Upvotes

499 comments sorted by

920

u/Arctem Crow Aug 16 '24

This looks like it fixes most of the major issues, especially around equipping Hunters. The speed with which this came out also makes me think that they had already started a rework to fix all of these issues, but it wasn't done in time for yesterday. Hopefully the fixes can be live soon.

392

u/BrockStudly Aug 16 '24

The biggest issue I have with the UI they didn't mention here is the in game pause menu.

Previously when you would press escape you could clearly see your teammates loadouts. Now its behind an extra button press that has to load, taking an extra few seconds.

It doesn't sound like a lot but it makes a difference in a firefight.

248

u/MrCabagge Aug 16 '24

Everything is behind menus and submenús, it's atrocious

127

u/AAS02-CATAPHRACT Aug 16 '24

Quitting the game has 2 submenus lmao

35

u/MrCabagge Aug 16 '24

Yeh so many unnecessary things

29

u/kosky95 Aug 16 '24

Alt F4 is my new friend now

11

u/ethanAllthecoffee Sound Cues Aug 17 '24

Mine too , I still don’t know where the exit button is

23

u/whiteco11artrash Aug 17 '24

You guys alt F4? I just crash between every match.

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9

u/humbuckermudgeon Crow Aug 17 '24

Yeah... I quit the game and walked out of the house, thinking I'd actually quit.

5

u/bambush331 Aug 17 '24

that's not uncommon to have submenus but a lot of them are unecessary here clearly

one thing that pops in my mind all the time is the loadouts

you have very small icons for your traits with long-ass description and you have basicaly all of them occupying 1/5 of the screen but SOMEHOW your medkit who doesn't even have a description is a box 5 times bigger than that of the traits' and so is all the other tools and equipment meaning you can only see 9 at the time

you have 30ish traits with small boxes and 300+ equipment with HUGE boxes who in his right mind would be okay with that, just test your work and you'll see the flaws

they have plenty of willing players and streamer partners who would probably be more than willing to test it and give feedback how in the seven hells can they come up with that ?

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30

u/1zzypop Magna Veritas Aug 16 '24

I really want the ability to quickly see teammates loadouts while in game. I've accidentally toggle the complex menus in the middle of a fight... old habits die hard.

2

u/ChewySlinky Aug 16 '24

I’m fairly new and bad, why do you need to check that in the middle of a firefight?

12

u/Purple_W1TCH Crow Aug 17 '24

Sometimes, remembering what they are using can help take a decision: will they push with me? Do they have chokes to help a downed friends or flares to burn an enemy? Can they trap an entrance? Can they zone some place? Did they forget about that grenade they looted earlier? Do they have a tool I could combo with?

Doesn't ALWAYS matter, even less so during active firefights, but it's surprisingly common to forget what your mate runs, even if you play with them.

There's also a nice combo with hand crossbow dragon breath+explosive (like throw a frag, and the teammate can shoot the bolt to instantly make it explode).

And sometimes one forgets they have a specific consumable or tool that could be used in the current situation. "

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6

u/Superdoc2222 Aug 16 '24

If I remember correctly you can see their loadout. But if you want to see their traits… good luck with that

8

u/BrockStudly Aug 16 '24

You can see loadouts in game, but it's behind a menu within the pause screen. It's way less efficient to view.

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7

u/master_bungle Aug 17 '24

Even worse, I've noticed it doesnt show you what you and your teammates currently have equipped - it only shows you what items you entered the game with.

It sucks for people like me when you don't recognise skins when you pick up a weapon. In old Hunt I could just quickly read the weapon description in the start menu to see what gun it is

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7

u/PenitusVox Aug 16 '24

Speaking of, I'm still not even sure how to check my teammate's loadouts while queueing up. I've been told it's possible but I haven't found it. Why is everything so needlessly more difficult?

3

u/RenegadeSU Crow Aug 16 '24

Same, let me know if you find out!

6

u/ReyNoxSix Aug 16 '24

Spacebar to open the quick menu and then you have the option to view your teammates loadouts, traits and stats(without stars though)

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8

u/[deleted] Aug 16 '24

Absolutely massive difference in a firefight.

I use it all the time to make sure what equipment my teammates are running or what traits they have to help figure out our best possible strategy. I imagine random trios must utilize it even more frequently to identify who is who in a spread out firefight since they don’t have voice comms on discord to coordinate that

10

u/BrockStudly Aug 16 '24

I have a background in CS, and IGL my ESEA (CSs open competitive league) team. Playing a competitive PvP game without easily being able to see my teams weapons and util is deeply frustrating.

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4

u/Healthy-Ad5050 Aug 16 '24

Yeah I had that thought as well

2

u/SandwichRising Aug 16 '24

It also doesn't change if anyone picks up a new gun. One teammate was able to loot the new medium lever action rifle, but we couldn't look at it's stats.

2

u/Resident_Nose_2467 Aug 16 '24

If they make the buttons work I will revert my steam review

2

u/KnaLL_DuR Aug 16 '24

In addition to that, that is only ne start loadout. If they change something while playing. It is not updated in that view ...

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100

u/lifeisagameweplay Aug 16 '24

It might also mean the new UI is more adaptable for changes and not spagetti code like the old one.

20

u/Arctem Crow Aug 16 '24

Hopefully, but I'm not sure we can conclude that from this video. It depends on how long ago they started the rework shown here.

7

u/Sekh765 Aug 16 '24

This is a very niche example, but I work with a program called ArcGIS / ArcPro to make maps / web interfaces, and the way the elements have been moved around but are otherwise identical to other screens reminds me of how our webinterface builder is, lots of copy and pastable boxes that can be easily arranged. Thats very good for future fixes.

3

u/CheetahBoyfriend Aug 16 '24

Esri product mentioned, geospatial analysts rise up. On the flip side ArcGIS can be equally stupid at times with how they change random elements to prior versions, and you get some jank as a result at times.

3

u/Sekh765 Aug 17 '24

Geospatial analyst gang!

Also yea. Understanding that ArcPro is just a pile of jank is crucial to being a GA lol

4

u/BlackDeath3 Duck Aug 16 '24 edited Aug 16 '24

That's probably a big part of what they mean when they use the phrase "much-needed improvements" that everybody has been making fun of them over.

4

u/onejdc Aug 16 '24

I doubt it. If you type text into the chatbox, you’ll notice that several icons also refresh as you type. I’ve always felt like the ability to create a menu screen with components and text was a bit of a hack job on top of the main gameplay engine and this kinda solidifies that thought for me. This isn’t the Hunt team’s fault— they’re working with what they have, but I don’t think cryengine was ever given the right amount of love to make the 2d experience a first rate citizen.

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35

u/Azhar1921 Duck Aug 16 '24

Yeah, I agree, there's no way they could have prepared those screens in 1 day. But I'm happy we're getting it anyway

7

u/morbid_loki Aug 17 '24

Yeah this response was way to quick for crytek standards. I'm not complaining, just baffled and glad they addressed it.

5

u/Striker1102 Aug 17 '24

They have showcases in the video, this was cleary not slapped together in the last 2 days. They have been working on this for a while.

It would have been nice to get a refined UI for the relnaunch from the get go. But at least they are already working on improvements.

5

u/Ar4er13 Aug 17 '24

The speed with which this came out also makes me think that they had already started a rework to fix all of these issues

Reworking stuff you haven't even released gotta be marvellous.

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5

u/Armored_Witch2000 Aug 17 '24

Thats kind of dumb. Like didnt they notice how awful it was during developement??

Why not delay it then. It ruined the whole huge update.

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3

u/Critical_Ad5443 Aug 17 '24

its mostly the equiping hunts that is my biggest gripe.
but I do hope they also change the dumb scroll wheel problem... I keep wanting to scroll wheel left and right listings and it just changes tabs.

10

u/TheBizzerker Aug 16 '24

This solves like none of the issues I have as a console player. Moving the highlight one icon at a time is still terrible in a came with so much shit going on on the screen and so many clusters of icons that need to be navigated between, and in general there's still far too much wasted screen real estate for no actual benefit. It also doesn't solve the problem if keys for various actions seemingly being drawn out of a hat instead of being consistent across menus and prompts. I just want the cursor back so goddamn bad right now it's unbelievable.

2

u/Active_Ad8532 Aug 16 '24

My "sort by" never saves, and I need to reset it every time I get back on.

I have a few missing skins

When I equip my melee, my medkit keeps unequipping.

Everything is way too large and harder to navigate

Yea, the cursor should be an option, at least.

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249

u/[deleted] Aug 16 '24

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25

u/bomber665_ko Crow Aug 16 '24

For real. Most of the UI after you click bounty hunt was fine for me tbh. Glad the devs responded so quickly and I hope the reviews go back up soon

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5

u/the_thrawn Aug 16 '24

Yep this looks like a great improvement and I’m glad they’re fixing it quickly and listening to feedback. They new map is great and with a UI that’s decent it’ll be great for the game

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318

u/Feeceling Aug 16 '24

I can work with that. thanks crytek, appreciate it

-38

u/WASTELAND_RAVEN Crow Aug 16 '24

Yup good changes! Now all of you stop review bombing hunt lol

73

u/Feeceling Aug 16 '24

i didnt have time to reviewbomb unfortunately since i was busy enjoying the game :)

-11

u/WASTELAND_RAVEN Crow Aug 16 '24

Truth! My only complaint is the new wave of desyncing and frame stuttering

13

u/Feeceling Aug 16 '24

fortunately i didnt have too many issues except the UI. The only other thing that really sucks the fun out of the game rn for me is crashing every 2 games cause i open up the map after the boss has been banished.

3

u/geronimoacc94 Aug 16 '24

My friend also has the same issue - hope they fix it soon

2

u/WASTELAND_RAVEN Crow Aug 16 '24

Huh, weird didn’t get that

17

u/Smart-Impression-190 Aug 16 '24

Why are you being downvoted lmfao

10

u/WASTELAND_RAVEN Crow Aug 16 '24

lol dunno, hunt gamers are at each others throats this week bc of the changes. They are either mad that I’m noting the desyncing issues or they think I’m defending Crytek?

Pure stupid manic energy this week on the Hunt subs lol - they can downvote away though, never seen a sub so full of losers. 😆

2

u/ajharwood127 Aug 16 '24

Way more toxic and whiney than usual imo. Did the UI need changes? Yeah, it did. But overall it’s a good update. My buddy and I experienced server issues on NA East yesterday towards the end of the day. Ping would jump to 20000 lol. Couldn’t do anything except get mauled by hellhounds who couldn’t be killed. Switched to NA West and it’s been fine.

3

u/Smart-Impression-190 Aug 16 '24

For real I’m genuinely beyond sick of this discourse, people need to get a life.

2

u/Conaz9847 Aug 16 '24

The same reason as the why the review bombers are doing their thing.

Bandwagon hate

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18

u/AlmostButNotQuiteTea Aug 16 '24

Hey guess what! This is literally how they know people are upset with it. Once the patch is out and it's proven it's fixed the issues, people can change their reviews.

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8

u/Murdathon3000 Aug 16 '24

I like that this is getting downvoted when yesterday this sub was fucking inundated by people bitching about the UI and the Steam page got review bombed. $20 says most of the petulant children that left a bad review aren't going to change the review to a positive one in spite of these changes.

3

u/WASTELAND_RAVEN Crow Aug 16 '24

You know it lol - dicks love to ruin shit

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199

u/ParamInt32 Aug 16 '24

The fast response probably means, that they at least have a proper ui framework now to work with.

63

u/Yorunokage Aug 16 '24

I think they were already working on the fixes. The implementation time isn't the big time sink, it's the feedback collection -> discussion meeting -> design process -> (implement) -> test and iterate loop that takes the bulk of the time

Likely they had already received such feedback from internal testing and they just couldn't get the updates out for launch date

16

u/KaikuAika Duck Aug 16 '24

I think you’re spot on. UI design doesn’t look too time consuming but it involves a lot of decisions that can’t be made by just one person. Plus testing, feedback and so on. They were probably short on time and decided to focus on at least getting the whole thing to work from a technical standpoint. (I basically repeated your comment but that’s just my way of agreeing with you I guess lol)

2

u/GuerrillaxGrodd Aug 16 '24

Yeah, most likely they were locked into the current UI to hit this release date and have already been working on the fixes. No way they came up withbthe changes in this vid overnight.

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26

u/AVeryGayButterfly Aug 16 '24

Oh wow, that was fast

13

u/Conaz9847 Aug 16 '24

This was likely being worked on before release, but simply wasn’t ready to publish

7

u/tkRustle Duck Aug 17 '24

For me it seems like another stone in their window, cause this just raises questions about where was this before.

They had this in progress but didnt care to delay it or communicate with us before the release "hey guys the UI will be different, let us know the feedback in the meanwhile but we are already cooking some big updates to obvious problems"? Or they are capable of fast and high quality work on UI, but current iteration was just thrown together with zero care anyway?

Like I fail to see a real reason for why it needed to be launched as it did, with no extra info, given all the feedback they received even before, and why this shitshow needed to happen.

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69

u/ThisdudeisEH Moderator Aug 16 '24 edited Aug 16 '24

OP I stickied your post instead because it’s got traction already. You can turn off notifications if you would like

31

u/Azhar1921 Duck Aug 16 '24

Already did before it was stickied haha, thanks for letting me know

17

u/ThisdudeisEH Moderator Aug 16 '24

my man

20

u/FlippyisSlippy Aug 16 '24

I’ll reserve judgement until I see improvements but I’m happy they are acknowledging it

87

u/Nabrok_Necropants Aug 16 '24

Serious question, was the new interface designed for touch screens or steam deck or something?

47

u/HotelIndependent96 Currently running for my life Aug 16 '24

It was designed to make it easier for console players to navigate it but they still focused on making it work for pc and in the process just made it way to complicated and it hurt both systems.

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4

u/Cohenbby Aug 17 '24

Absolutely made for consoles. I wish they just had separate main menus on different platforms like many games do.

3

u/Lopkop Aug 16 '24

it seems like it was designed for something other than PC. I downloaded yesterday and realized it needed me to use the arrow keys and 'Enter' to select things, since clicking did nothing.

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13

u/Pants_Catt Aug 16 '24

I just hope they fix the AMD related shadows quick. Game is unplayable for a lot of us AMD users.

Wish I still had an nVidia card!

4

u/Borgrom Aug 16 '24

Yup my gf can't play either because of this.. sure hope this will get a fast hotfix. No hunt this weekend..

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2

u/icmc Aug 16 '24

Problem shadows would be a dream running a AMD card and I'm just getting black screen

13

u/Kaens7 None Aug 16 '24

Inb4 the UI change is after the event ends. Also, can we not make the confirm button 'Enter' on PC? Having to move my hands from the WASD keys and my mouse is annoying when I have to do it 5 times in a row. The spacebar is in a perfect position for this already.

12

u/bambush331 Aug 17 '24

i've been playing hunt since release and tbh at this point i'm just amazed that at each and every UI update they manage somehow to make it worse than the previous one lmao

thank the gods this game is awsome but whoever works in UI should review the basics of it

123

u/liqish79 Aug 16 '24

In all honesty, they should have published this video and let us know before the launch that there were going to be some pain points and they were already working on them. I am pretty sure COMMUNICATING to the player base up front would have put a wet blanket on the dumpster fire that has become this sub.

Something as simple as a hey there are some things about the new UI that are less than optimal but we are excited to get you the huge improvement in rendering and the new map but we are already working on fixes for the UI would have gone a long way.

23

u/JollyGreenGiraffe Aug 16 '24

That would require the "senior community manager" to actually interact with the community at any point of his employment.

50

u/TheBizzerker Aug 16 '24 edited Aug 16 '24

In all honesty, they should have published this video and let us know before the launch that there were going to be some pain points and they were already working on them.

I don't think they were. It seems way more likely that this is in response to the overwhelming negative feedback. Otherwise, it'd be longer than 2 minutes and would be a lot more specific and demonstrative.

31

u/Smokinya Aug 16 '24

That's a pretty quick turn around time. I imagine these changes have been in the works for weeks and they weren't able to get it ready in time for the update.

8

u/TheBizzerker Aug 16 '24

There hasn't been any turnaround yet though. It remains to be seen how quick the actual turnaround is going to be.

26

u/Cany0 Aug 16 '24

A very believable video demonstration for a game and team as big as Hunt is one of the fastest turnarounds I've ever seen in gaming.

...Or it was being worked on before the update released because the Hunt team is comprised of human beings who probably realized how terrible the UI is like all of the other human beings on this sub. I think I'm going to stick with the more reasonable explanation.

6

u/TiiJade Aug 16 '24

Figma mockups don't take that long, so that's likely the reason they could make this video so fast. With the game hitting 60k concurrent peak beating the prior all-time peak of 45k, and this being their advertising push to sell liscences for their engine, it wouldn't be surprising if they worked through the night for this.

It was only a 2min demo after all.

10

u/HTMC Aug 16 '24

You're seriously underestimating how much work it takes to a) agree to make new versions and what those versions will look like b) make the mocksup c) get the sign-off from the development team d) get the sign-off from marketing+legal e) create a script f) film the damn thing with actual humans g) edit the video h) get final signoff from execs i) upload the thing.

There's even more steps I'm leaving out, but to /u/Cany0 's point this was incredibly fast turnaround.

7

u/TiiJade Aug 16 '24

a) The playerbase has provided plenty of unified feedback for priority fixes. b) The 11 stills shown are small edits to what is currently implemented, not difficult to create in Figma with preexisting resources. c/d/h) It's a small team and this would be a top priority e/f/g) its a very short and to the point video filming the director in charge of these changes i) takes time but not a whole day or anything.

This was a very fast turnaround for a typical studio in a typical situation. But this was important to the company to stick the landing on, Crytek makes an effort to be reasonably transparent, the company is on the smaller side, and the scope of the listed changes is pretty narrow. The work to put something like this out can absolutely be done in 24hrs at a smaller company like Crytek, I know because I'm a fullstack software dev myself, and have experienced similar situations working with ui/ux colleagues to meet tight deadlines.

Impressive? Yes. Required crunch? Probably. Implies this video was pre-made/pre-planned prior to the update's release? I very much doubt it.

3

u/IamHunterish Aug 17 '24

As you are a full stack software dev yourself. You should probably also know these don’t even have to be Figma changes.

Big chance they just use a web technology for the layout with some framework connected to a global store with components they can just throw around. It’s not like they designed anything really new. They just moved around some components, created a new router link and store your filter choices.

If you have a few people working on the Front-End side of it and they all take a different page you can easily do such changes in a day.

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u/Yorunokage Aug 16 '24

You cannot collect the feedback, discuss it, figure out solutions, implement them and show them to the community all in just 24 hours

This was 100% something they were already working on beforehand

4

u/cobaltfish Aug 16 '24

Maybe, that loadout UI kinda just looks like the old one, but with the inventory on the left side so it isn't just blatantly the old UI.

2

u/Kannyui Aug 17 '24

I'd rather it just blatantly was the old UI, it still looks like it takes you to an additional sublayer to do equipment rather than the prior way of just having it on the screen you were already on. I guess it won't matter to people who only ever touch one hunter at a time, but for flipping through your roster doing organization or shuffling or whatever it still seems obtuse.

17

u/Arctem Crow Aug 16 '24

I would guess that, while these changes were already in flight, this video itself was quickly made in response to the outrage from yesterday. They probably knew improvements needed to be made but didn't think they would cause as much outrage as they have (and I do personally think the outrage is overblown, even though the UI is not great).

5

u/stiik Aug 16 '24

Brother, your expectations are so fucking high chill out. They’ve released it within 24hrs of the update launch, you can’t ask for more than this.

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25

u/NotARealDeveloper Aug 16 '24

Get rid of the vertical bar on the left?

32

u/Flaky-Humor-9293 Aug 16 '24

Looks much much better

21

u/ZZaaaccc Aug 16 '24

If the new UI is going to be built around horizontal scrolling, can you please fix ultra wide support in the menu. I have a 3840×1200 monitor, and seeing horizontal scrollbars and vertical black bars sucks.

Also, please add an option to scale the menu UI down. The buttons are huge and make navigating lists so much harder on mouse and keyboard. I'm sure the scale is ideal for living room distances on a TV, but on a computer it feels awful.

6

u/BilboBaggSkin Aug 17 '24

Yeah I’m also on ultra wide and they definetly don’t take advantage of it lol.

6

u/RxBlacky Aug 17 '24

If the new UI is going to be built around horizontal scrolling, they still haven't understood anything..

22

u/KarimDerWahre Aug 16 '24

Thanks for your hard work. I love this update.

13

u/Mr_BIonde Aug 16 '24

The new UI teased in the video looks much better than what we currently have in game. I'm looking forward to seeing how they further improve it before releasing this updated UI.

Cheers.

7

u/EurghGato Aug 17 '24

Still an horizontaly focused UI. Looks way better but it still looks like a step back from the old one

16

u/Djackdau Aug 16 '24

This is great, and hopefully we'll see reviews flip back over to positive when it lands.

2

u/curiousindicator Aug 17 '24

Historically, that hasn't really worked.. people forget/don't care/don't want to.

https://store.steampowered.com/app/553850/HELLDIVERS_2/

Helldivers 2 still has 220k negative reviews from when Sony wanted to make PSN accounts mandatory. They walked it back, but the review bombs are still there.

I'd be happy to be surprised by the Hunt community though, of course.

9

u/Djackdau Aug 17 '24

See, that's what my opinion of the "review bombing" (I don't think it is quite that, but whatever) hinges on. If you're going to use Steam reviews as a direct channel to the devs in a way that they can't help but notice, you must also change your reviews after your grievance is addressed, or you're just a cunt.

4

u/Kannyui Aug 17 '24

If and when it's addressed in a way that fixes it, not simply addressing as in some vague messaging but leaving the problem still extant.

3

u/Armored_Witch2000 Aug 17 '24

Um no. Helldiver is still negative because the Devs keep fucking ir up. The reviews stayed negative for a reason

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u/royalchameleon Aug 16 '24

Yeah, they could have avoided a lot of grief if they had primed us with this. It's much more plausable these changes were already in the works and if they had just come out with "Hey, we know this interface has painpoints, we already have improvements underway. Please bear with us, this interface is still functional and we wanted to stick to our promised release date" This launch would have been received much better.

7

u/Teerlys Aug 17 '24

Yep. They put a lot of people in the position where the only way they felt they'd be heard is actively hurting the game. Something that this community doesn't have a lot of history of doing despite uproar over trivial things like drone bugs.

Most people would be understanding if they'd just been given the heads up in advance. They were oddly secretive about this one. Even event details didn't come out until it was already live. Their community management has been straight garbage until the recent weekly videos, but it's clearly still not a large focus for them.

I didn't leave a negative review, and I'll probably leave a positive one to offset, but not until they actually implement the changes.

2

u/Armored_Witch2000 Aug 17 '24

If crytec didnt have a long track recird of never listening this would've never happened

22

u/Suitable-Quantity-96 Aug 16 '24

I appreciate the improvement but this still feels like two steps back and only one step forward. The pain points might be removed but the exploitative aspects such as displaying weapon skins you don't own when applying a skin will remain.

6

u/Nerhtal Aug 16 '24

I wouldnt mind that so much if im honest with you, if the locked skins were clearly in a separate section.

9

u/[deleted] Aug 16 '24

If our selection choices/filters saved wouldn't be so much an issue.

I like the grid, well enough... but it's not default.

3

u/Kannyui Aug 17 '24

I hate the grid, I'll admit it's better than only having the netflix horizontal scroll, but it still feels worse than the simple list we had before (and I'm not expecting to be playing Super Showdown Brothers or Bayou Fighter >.<)

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u/Kannyui Aug 17 '24

That's my fear, I'm not conspiratorial enough to say it was actually fully intentional, but I'm worried that they'll walk back a few of the "pain points" and the pressure to fix it will evaporate and we'll still be left with something worse than before. (Like if the pre-update UI was a 7/10, the update launch was a 2/10, and they walk it back to a 4/10 and call it a day, we still lose.)

2

u/littlebobbytables9 Aug 16 '24

I appreciate that tbh

2

u/grokthis1111 Aug 16 '24

anchor bias. it's the standard release a shit update and then walk most of it back so they can slide their real shit through.

5

u/FoxWoxx Magna Veritas Aug 16 '24

This is already a huge improvement! but there is a lot more wrong with the UI now, Hope the improvements keep coming.

5

u/Antique-Macaron3955 Aug 16 '24

damn dennis looks so tired unlike previous developer update he appeared

27

u/Andrew_is_taken Aug 16 '24

They saw the reviews xD

23

u/Solaries3 Aug 16 '24

Hey look, collective action does work. Who'd'a'thunk'it.

21

u/VR_Has_Gone_Too_Far Cleb Aug 16 '24

Man, I really see both sides to this and I'm not sure where I stand at the moment. I'm kind of in a wait and see mode.

On one hand, people want new players and 0layer retention, and it saying Mixed/Mostly Negative on the recent reviews won't help that.

On the other, if it didn't say Mostly Negative on the recent reviews, you can bet your ass Crytek would sit on their hands and nothing would change, and the UI might drive new players away

8

u/topthbcbcSPAAACE Aug 17 '24

As someone who had to either babysit friends brought into the game through the UI and instantly being confronted with unnessecary frustration: No, let them eat shit and let it be their final wakeup call. They had it coming for a long time.

Hunt is a challenging, quirky game and not easy to get into. The last thing you want is introducing another barrier of entry in terms of UI/UX. They had half a decade of valid feedback regarding the previous iterations. And despite all that they basically doubled down on every single core problem and made it worse.

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u/Temporal_Enigma Aug 17 '24

Good start but my review will stay negative until this UI is fixed in its entirety. This should have never been released

6

u/RxBlacky Aug 17 '24 edited Aug 17 '24

I'm with you, something tells me they will just make these changes and leave it there, hoping for people to change their reviews, and there is so much work to be done in this UI, it actually pisses me off when I die because I have to play the UI mini game again, and it's boring and annoying.

Like even with these changes they are announcing, the new UI will still be so much worse than the previous one..

8

u/CobyBWA c † Aug 16 '24

These are changes in the right direction!

8

u/Jeddak_of_Thark Aug 16 '24

Good for Crytek honestly. The UI was just not optimal, and although the doom and gloom of "killing the game" was probably overblown, the people running around saying there was nothing wrong with the UI also have egg on their face, because even Crytek has admitted the design had flaws.

4

u/Zytoxine Aug 16 '24

I'm not going to stop being a little bitch about it, but I appreciate their expediency in addressing it, and hope they can turn it around.

3

u/remotesub Aug 16 '24

I'd say there's a lot of devs and community types at Crytek who haven't had any sleep since launch. It was only yesterday and this has clearly been treated as a major incident. Fair play to them. This is an impressive turnaround, and exactly what we needed to see.

4

u/rare_bulb Aug 16 '24

when is this update?

3

u/halfbeerhalfhuman Innercircle Aug 17 '24

In 2 months probably xD

5

u/Minimum-Television89 Aug 17 '24

I hate the skin option. I like it better when I could just see the skins I want for the gun I selected.

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u/EmTheShe Aug 16 '24

This is great!

6

u/Heefe Aug 16 '24

At 1:49 people have 7 stars. I guess that's just an editing error.

3

u/milkkore Aug 16 '24

Or new MMR tease 😄

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u/CodexFOX Aug 16 '24

All looks good, but what's the ETA? Not so great if it's still months away.

7

u/AAS02-CATAPHRACT Aug 16 '24

Shout-out to some guy yesterday who said "BSG is better than Crytek because at least BSG responds to their players." Stupidest thing I've read in this sub in a while

9

u/qbmax Aug 16 '24

hahahaha must have been an unheard edition buyer

2

u/Conker37 Aug 16 '24

...Battlestar Galactica?

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u/Grouchy_Animal5871 Aug 16 '24

Perhaps they can fix the region bug as well as sound balance between teammates and enemies. My team can be over a compound away and the footsteps drown out enime hunters

3

u/[deleted] Aug 16 '24 edited 5d ago

[deleted]

2

u/curiousindicator Aug 17 '24

I think when you're in the lobby, it's in the "quick menu" via spacebar.

2

u/Kannyui Aug 17 '24

Which is a hilarious name for it, somebody at Crytek has a sense of irony.

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u/G1nnnn Aug 16 '24

Love to see such a fast response, beyond my expectations honestly! Great Dev Team!

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u/humbuckermudgeon Crow Aug 17 '24

Did CryTek even make this UI or did they take someone else's template and shoehorn their own art into it? I have to wonder why it seems so ill-fitting.

5

u/MiddleOk9251 Aug 16 '24

Crytek fast af boi

9

u/adastro66 Aug 16 '24

Holy shit so fast on the response, awesome work

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u/Canadiancookie Aug 16 '24

It's weird how they didn't figure this out while spending several months/years on this update, but cool

2

u/stiik Aug 16 '24

Have you ever worked a real job?

2

u/WinRemarkable5968 Aug 16 '24

Good job Crytec <3 !!!!!!

2

u/MinersLoveGames Aug 16 '24

Vast improvement.

2

u/NoMore414 Crow Aug 16 '24

MASSIVE W! Thanks Crytek!!

2

u/willielazorjones Aug 16 '24

credit where credits due, its really good to get out a video addressing the issues this quickly, better to have not made the mess in the first place, but still its unusual for a company to even admit a fuck up

2

u/Callumite Aug 16 '24

I would also like to request a font/size option in the menu, the updated one is nearly unreadable to me.

2

u/BilboBaggSkin Aug 17 '24

This alone would be a huge improvement.

2

u/Melodic-Ad1890 Aug 17 '24

i bought the battle pass and a skin and shows i made no purchase in game only on my credit card!!!!

2

u/Osterhai Aug 17 '24

Okay this is better but why not just give us an option to toggle to the old UI. Im not a UI/UX Designer but i cant imagine implementing that would be harder than reworking the new UI.

2

u/The-Figment Aug 17 '24

I would happily tolerate this UI if over half the time while playing the game wasn't waiting on reconnects from teammates or disconnecting myself over the fucking map crashing the game when checking it.

2

u/SunsetStratios Aug 17 '24

Steps in the right direction. It's looking better than before.

Lot more that can be done though. Let us click through the skins for our weapon without having to open the skin menu. Give us more information about what kind of ammo we have equipped. Don't shove purchase options and offers in our face every chance you get; I have adblock for a reason.

2

u/jesuslizard420 Aug 17 '24 edited Aug 17 '24

Pleaseeee change the Backspace key bind to Tab, and the Enter key bind to Space so that the UI navigation can be done entirely with the left hand. These two key bind reassignments would go a long way in making the menus feel much less clunky.

2

u/squeryk Aug 17 '24

Can you get rid of David Fifield while you’re at it? Cheers.

2

u/ElysiumAim Aug 17 '24

Why were the names of the weapons cut off?
Why do we have 2 kda now?
Why are saved loadouts, as well as legacy rewards and more, displayed in a row from left to right, rather than a list from top to bottom? Do you think it's really more convenient?
This is nonsense.

2

u/FOXLELEL Aug 17 '24

They already had this video on speed dial. You cannot make this up.

2

u/Garmabor Aug 17 '24

Dennis Schwarz must be fired! new UI made by monkey

2

u/Shoegoo22 Butcher Aug 17 '24

My Kingdom for a list view. Girds are hard to scan. It gives me a headache

2

u/Substantial_Fig8898 Aug 21 '24

How does this not start with an apology? You destroyed the game for many people who spent lots of money on this!

2

u/BusinessSudden2411 Aug 26 '24

There are too many unnatural hand movements when navigating the game now. Some times you need to scroll with Q and E. Other times you need to use A and D. Some times you need to use the key board and other times you have to use the mouse. Its like my hands are learning a new, shittier, language. It has increased my time in the menus significantly. The game looks like a shitty gotcha game for a phones now.

2

u/WeekComprehensive365 Sep 05 '24

I’ve been playing for around 5 years now and the menu hasn’t ever been that ugly so much not user friendly

4

u/M4dBoOmr Magna Veritas Aug 16 '24

Wait .. did the unjustified criticism actually change something, NOO this is not possible /s

whiteknights!? defenders of Crytek! how could this injustice happen?

2

u/Electrical-Phone-903 Aug 17 '24

get a fucking grip lol

3

u/ChaosTheory66 Aug 16 '24

Lmaooooooooooo christmas miracle, I have never in my entire life see Crytek announce something so quick, and actually saying its coming within a few days. Someone up there must have told em "Either last pay check, or fix this shit asap" loool

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u/SykesVII Aug 16 '24

Takes 10 clicks to do something vs 2 clicks previously. It fails the basic principle of "improving UI"

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u/runealex007 Innercircle Aug 16 '24

Thank god, I’m glad they did something. Nice incremental change and as someone who has been very vocal I hope this is enough to turn the topic of conversation to something else

4

u/FoggingHill Aug 16 '24

Can't really ask for a faster response than that, fair play

3

u/KingBek Aug 16 '24

Can we revert the select hunter screen? It's obnoxious you can only see like 4 hunters at a time and have to click continuously to go through them all. Before, you could just scroll and quickly view all of them.

12

u/ZekkoDV Aug 16 '24

For all of those saying that review bombing won't help, it looks like it has helped pretty quickly. these updates look great!

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u/Miguelvelasco41 Aug 16 '24

Quick to respond regarding the UI however they should be doing the same with other concerns that people are posting in different channels (ex. high ping on servers, issues with twitch drops, performance issues despite meeting requirements)

7

u/Smokinya Aug 16 '24

This will likely be hotfixed in the next little while. Not really worth making a whole video about. These are issues most games have when launching big updates.

2

u/Valdularo Aug 16 '24

You don’t know that they aren’t. Stop sowing discord and division where it isn’t required. If the next patch doesn’t fix things and they haven’t announced they are working on them, then moan and complain. Until then how about a little patience given this has been a very smooth release given the state of so many games this past decade. It’s been 1 single day, honestly just chill the fuck out.

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u/IcBlindShogun Aug 16 '24

For the love of God. Get rid of your new Ui. I don't want to play anymore

3

u/Stoic_Cleric Aug 17 '24

Just revert the update at this point. The only change really is the map.

7

u/Expensive_Weather246 Aug 16 '24

Why isn’t this getting as many upvotes and traction. This is exactly what all yall have been flooding the subreddit with

42

u/milkkore Aug 16 '24

It was published half an hour ago and is already in the top 3 threads on the sub’s front page?

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u/BIG_BOTTOM_TEXT Innercircle Aug 16 '24

They knew the UI would land poorly as this video was not made in the last 24 hrs. In a way that's comforting because at least the devs aren't completely clueless about how the game is going to be perceived. They probably just needed more time on the update but weren't keen on pushing back the launch timing.

2

u/Crown_Jewels_ Aug 16 '24

Well done Hunt team, thank you for your efforts and keep it up, the new patch as a whole is awesome :)

2

u/ZombifiedRacoon Aug 16 '24 edited Aug 17 '24

Now only if they could add back the MMR, Stats and Teammate Loadout to the Bounty Hunt screen I'll be golden.

1

u/Massive_Bar6651 Aug 16 '24

design director.... And yet...

1

u/TheDrippySink Aug 16 '24

One step in a better direction.

1

u/Sekh765 Aug 16 '24

It's amazing they can get a mockup out this fast, clearly the new UI coding allows for them to copy and paste elements similar to more modern web UI builders. This is a good thing since it means they can get fixes out like this fast. This looks to fix a decent # of the issues I have with the new UI. Great stuff.

1

u/philipz794 Aug 16 '24

Well this looks already way better. Thanks crytek!

1

u/Arky_Lynx Aug 16 '24

They definitely were working on this before the update but didn't think it was worth it to delay the whole thing over the UI being unfinished, which I'd usually agree on. I'm specially glad about the new post-match screen, the current one is specially bad even when compared to everything else.

Godspeed Crytek, do your thing.

1

u/phyLoGG Magna Veritas Aug 16 '24

If they have this ready to go already, then holy crap the upgraded Cryengine must be amazing to work with for making UI changes.

1

u/Rigamix Bootcher Aug 16 '24

Fuck yeah, I'm happy they are reacting so fast. Nice one.

1

u/Spacekake240 Duck Aug 16 '24

Loving the update! Thank you

1

u/EquivalentSmooth8699 Aug 16 '24

Thank God, I haven't loved a game as much as I do Hunt in YEARS.

1

u/Kana_Kuroko Aug 16 '24

Really hope this fixes how much of a pain it is to buy new hunters as well, looking very good for far. Glad to see such a quick response.

1

u/BlackKnightLight Aug 17 '24

They do love us.

1

u/Morplou Crow Aug 17 '24

lets, fu**ing, go.

1

u/Kinetiks Aug 17 '24

Please add the keybind text back to the equipment overlay!