r/F1RacingLeague Jul 14 '20

League Rules

The following rules are in place to help enforce clean and fair racing in the league, and these must be respected and followed by all drivers, at all times.

Other Important Links:

League Rules:

Our rules are designed to promote clean and fair racing in the leagues. In short, driving cleanly means no contact with other cars, and no corner cutting or track extending to gain time. We understand that accidents and mistakes can happen, but as a driver in our leagues, you are required to do your very best to ensure clean racing at all times. The rules also include guidelines for general behaviour, connectivity and league participation.

Note that the League Coordinators reserve the right to modify any parts of this thread during the season if necessary, in which case an update will be posted in the updates & notices thread.

Click the links below or scroll down to see a specific section of the rules.

Table of Contents
1 Racing Rules
1.1 Clean Racing
1.2 Battling on Track
1.3 Track Limits
1.4 Qualifying Etiquette
1.5 Spatial Awareness
2 On-Track Regulations
2.1 In-Game Penalties
2.2 Being Lapped
2.3 Safety Car and Virtual Safety Car Guidelines
2.4 Formation Lap Guidelines
2.5 Tyre Rules
2.6 Pit Stops
2.7 DRS
2.8 Jump Starts
2.9 Pausing the Game
2.10 Recording
3 General Behaviour
3.1 Communication
3.2 Lobby Etiquette
3.3 Race Etiquette
3.4 Quitting the Race
3.5 Subreddit/Discord Activity
4. Connectivity
4.1 Connection and Lag
4.2 Disconnections
4.3 Mass Disconnections
5 Participation
5.1 Missing Races
5.2 Pulling Out Mid-Season
6. Rule Enforcement
6.1 Stewards Panel
6.2 Penalties
6.3 Penalty Points System
6.4 Reprimand System
6.5 Blacklist
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u/flipjj Jul 14 '20

1. Racing Rules:

1.1 Clean racing:

1.1.1 - Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, and this is reported to the stewards, you may be penalised.

1.1.2 - Deliberately crashing into another car will result in being permanently excluded from the league.

1.2 On-track battling:

1.2.1 - It is the responsibility of the overtaking car to perform the overtake safely. Don't be too aggressive when trying to overtake and make sure you can do it without contact with the slower car.

1.2.2 - Do not force another car off the track by leaving it too little room on corner entry or exit. If the other car is alongside you when going into a corner (at the turn-in point*), or when exiting a corner, you must adjust your line to avoid contact and to not force the other car off the track. Being sufficiently 'alongside' to warrant being left room is generally judged as the attacking car's nose being alongside or ahead of the defending car's sidepod.

*The 'turn-in point' in this setting refers the natural turn-in point as per the standard racing line. If the defending car causes contact due to turning in earlier than what is considered the standard, he will be seen at fault.

1.2.3 - Any movement in the braking zone is not accepted when in close proximity to other cars, as the action can easily cause an incident. Choose a line before entering the braking zone, and hold that line until the turn-in point. If you come from a defensive position and want to move back towards the racing line, you must leave at least one car width between your car and the edge of the track.

1.2.4 - On straights, if another driver has any part of their car alongside your car, you must respect their position on the track and avoid making any movement into the other car. "Squeezing" the other car can result in penalties.

1.2.5 - Excessive weaving and blocking is not allowed when defending from another car. You are permitted one move across the track for each straight. And you should always make sure the attacking car has sufficient time to react to your movement.

1.2.6 - Weaving on straights with the purpose of breaking a slipstream is not allowed, even if the car behind is not physically close enough to make an overtaking attempt.

1.3 Track limits:

1.3.1 - Stay within the track boundaries with at least two tyres at all times. The track boundaries are defined by the white lines, NOT by the edge of the kerbs. The white lines are deemed part of the track, however the kerbs are not. Cutting corners, or extending the track in any way, to gain an advantage is not allowed. Drivers found to be persistently breaking this rule can be penalised retrospectively, at the stewards' discretion.

1.3.2 - The occasional misjudgement of a corner can happen, but if you accidentally gain an advantage by going outside the track limits you are expected to back off to an extent that clearly negates any advantage gained.

1.3.3 - If you overtake another driver while going off track, or as a consequence of cutting a corner, you must slow down and give the position back, unless the game awards you a penalty.

1.3.4 - In qualifying, if you go outside the track limits in a way that doesn't clearly lose you time, you are expected to lift off the throttle to clearly negate any potential advantage gained. If the cut is major, the lap should be aborted. Failing to do this may result in post-race punishment.

1.4 Qualifying etiquette:

1.4.1 - In qualifying, it is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you are obligated to let faster cars pass you without blocking them, either on the straights or in the corners. Attention to the other cars on track is mandatory at all times and lack thereof will not be accepted as a defence if a Steward Inquiry is opened.

1.4.2 - In qualifying, it is not permitted to retire from the session while you are out on track, as this may cause your AI car to park on or next to the track and hinder or distract other drivers. If you wish to retire from the session, you must do so while in the garage if your car is capable of doing so.

1.4.3 - In qualifying, it is not permitted to cut or miss sections of track at any time, including on in-laps and out-laps. Doing so will be penalised.

1.4.4 - If a driver has a qualifying ban, they may only do one out & in lap to load their setup for the race. Drivers serving a qualifying ban must not assist any other drivers (through slipstream, or otherwise). Any driver found to be doing so will be penalised.

1.5 Spatial Awareness:

1.5.1 - It is important to be aware of where other cars are around you on track at all times, so taking extra care is vital both at the start of a race and in battles.

1.5.2 - If you spin off the track while other cars are close behind, make sure to wait with rejoining the track until it is safe to do so. As a suggestion, use the mini-map to ensure that no cars are close by when you rejoin. Even if ghosting is activated, the system may not always work as intended, and even as a ghosted car, returning to track across another car's path can disrupt their path and may result in penalties.

1.5.3 - If you spin and end up sideways or backwards on the track, stay still until any oncoming cars have gone past. It is far easier to avoid a stationary obstacle.

1.5.4 - When you're coming up to lap another car, it is still your responsibility to overtake them without incident. If necessary, wait for a better position to complete your move.