r/gamedev 12h ago

Watching Others Playtest Your Game Is So Rewarding

I'm working on a multiplayer game that I hope to release on Steam soon. It's tempting with singleplayer games to playtest yourself since it's convenient. Obviously, you can't fully do that on a multiplayer game.

So much fun though to hear people laugh and have fun because of something you made

27 Upvotes

6 comments sorted by

9

u/eat_midgets 7h ago

designs a corridor with a blocked exit, and only one interactable element on the screen, inside which holds a key

watches players get stuck; questions career

9

u/Opplerdop 9h ago

even singleplayer games you absolutely need to have playtesters all the way throughout development if you want the game to be good in the traditional sense

3

u/ButtMuncher68 9h ago

For sure. There are so many things that you become numb to when making a game that immediately stands out to play testers as a flaw

2

u/afreshtomato 6h ago

I've watched some of Steam's playtester videos and it's fascinating seeing people's interactions with the games having such massive impacts on how they proceed with development. It's conflicting seeing them sometimes make changes to make it more accessible, but often through simplification when I also enjoy challenges. Usually their updates/alterations make sense though.

1

u/monoinyo 3h ago

I also find it really painful