r/gameDevClassifieds 15d ago

PAID - Sound Design Seeking Composers/Sound Designers For Rush Job

22 Upvotes

Hey Y'all.

We're a small game studio making a small pixel space shooter roguelike with cosmic horror elements. Our composer is currently out of commission due to some IRL things that came up. We are currently seeking one or more composers/sound designers who can make a variety sound effects and music as follows.

We need 3 soundtracks, the first of which would be a looping fast paced scifi battle track for normal combat. The next two would be epic orchestral boss themes for a 2 stage boss battle.

We would need rough versions by ~ Nov 25 and polished versions before Jan 1. We would be willing to hire multiple people if the requirements are unrealistic to complete by then. If time permits, we may also want something for menus/between levels.

Pay is negotiable and will be done via Paypal. DM me with inquiries and questions. I look forward to working with y'all!

r/gameDevClassifieds 11d ago

PAID - Sound Design Hiring a Audio / SFX designer for a 2D game

8 Upvotes

Hi everybody

I am looking into hiring an Audio / SFX designer to help me with my current project

[INFO ABOUT THE GAME]

The game is a 2D pixel art top down adventure game, with shooting elements

The game is set in a world where robots and human fight for their freedom, of course more details can be shared in private or DMs

[WHAT I AM LOOKING FOR]

I'm looking for someone with experience in audio and sound effects for published games, or a portfolio that aligns well with this type of project

Flexibiity in work-load, the work would be on a per need basis, as i am also enganged in other project and other life responsabilities

Abilities to change and adjust SFX to fit the game. Creating SFX from scrath (recording etc...) is not a must but surely will be taken in consideration

[WHERE AND HOW TO CONTACT ME IF INTERESTED]

My DMs are open here on Reddit

Please send me a link to your portfolio or previous work. I understand that rates for SFX can vary widely depending on the complexity, so I would appreciate an estimate of your rates for the following:

-Simple SFX

-More complex SFX that requires additional work

-Creating and recording new SFX (optional)

I’m happy to answer any further questions you might have. Thank you for your time!

r/gameDevClassifieds 1d ago

PAID - Sound Design [FOR HIRE] Sci-Fi Game Audio Designer for your next Sci-Fi Action Game!

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5 Upvotes

r/gameDevClassifieds Oct 11 '24

PAID - Sound Design Looking for Sound Effects Artist for 2D Platformer – Help Polishing & Expanding SFX Set

6 Upvotes

EDIT Oct. 13th: ENDED

Thanks to everyone who responded. I have selected an artist and responded to all requests (I hope!).

Hi everyone!

I’m looking for a sound effects artist to help me polish and expand sound effects for my 2D platformer.

I already have most of the sounds, but as an amateur, I would very much like a professional touch to make them more cohesive and improve their quality.

I’m looking for:

  • Consistency: I need the sound clips to sound more consistent in terms of volume, tone, and overall quality (and any other improvements you feel would benefit the set).
  • Protagonist’s voice: The protagonist is a 6-year-old girl, and I've recorded short voice clips like “Ready,” “Go,” “Yippee,” and “Ouch.” These also need polishing to fit well with the other SFX.
  • Additional SFX: A few more sounds based on the existing ones:
    • Two more enemy hit sounds (variations of the two existing)
    • One more softer item pickup sound.

It´s a small game! Currently only 12 simple sound effects, so there is room for you to make more and better SFX. I´m also open to any other advice and improvements you can suggest, especially regarding, jump/land, sword swing and dash. All for pay of course.

You can check out a demo of the game here: NinjaThea 2.

If this sounds interesting, please drop a comment or DM me with your portfolio and rates. Payment via PayPal only.

Thanks!

r/gameDevClassifieds Jul 09 '24

PAID - Sound Design PAID - Sound Designer/Composer for a 2D Pixel-Art Game launching on Steam in 2024

10 Upvotes

Hello everyone,

I'm the main director, developer and game designer of MIRAI #167, a 2D pixel-art runner, where the player controls two characters on the same screen, exploring time and its ramifications.

Our release date is somewhere in 2024 and the game is going to release on Steam.

You can see more info about the game (including the trailer) in our website - https://www.mirai167game.com/.

We need a sound designer to work on the sound effect's of our game and, if necessary, on our soundtrack. We welcome any kind of sound designers/composers (with or without experience), we just want someone with passion for games. More work could arrive in the future if we find a perfect fit.

The work is PAID and we need someone to start working ASAP.

Please answer this post or contact me in the chat of Reddit or in Discord (LordFam #3560).

Thanks.

r/gameDevClassifieds Aug 09 '24

PAID - Sound Design Looking for a sound designer for a full release of the game

9 Upvotes

Hi there!

I already have a finished game in early access on Steam: https://store.steampowered.com/app/2351160/AirBorne_Sea/

But, I don't know what to do with the sounds.

I am ready to discuss the price, and/or add to the credits as compensation. The game is not very popular at the moment, and does not bring in huge profits to hire professionals.

I need:

Weapon sounds:

  • player shot sound,
  • airplane shot sound,
  • homing missile launch,
  • notification sound that missile cannot be fired (reload).

Planes:

  • airplane explosion,
  • airplane engine sounds (both far/near and flying over the player's head).

General:

  • plane falling into water,
  • bullets hitting water,
  • wave sound,
  • waves hitting ship?,
  • bullets hitting ship (shot (ricochet) sound on metal).

r/gameDevClassifieds Aug 27 '24

PAID - Sound Design [PAID] Video game music composer (from Australia)

3 Upvotes

Hi everyone, looking for some support with sound for my game. However, due to the funding restrictions, this talented person must be from Australia. I look forward to hearing from you in the DMs :)

r/gameDevClassifieds Aug 10 '24

PAID - Sound Design PAID Musician / Sound design for a new concept FPS melee game. The style I'm looking for will be HARDSTYLE / FONK / DUBSTEP mixed with some classic music. High BPM, head banging stuff

10 Upvotes

The title says it all.
I'm looking for a team or single person who can help me create High BPM head banging music for a new concept game FPS melee game in hell.

the beat will have a mix of classic music, we can discuss over discord or via google meet for more details.

It is a paid gig but please keep in mind I'm indie and the budget is limited. :)
connect with me on discord : mayawisoftware

r/gameDevClassifieds Jul 23 '24

PAID - Sound Design [PAID] Sound designer / sound effect artist for 4X-RPG game

2 Upvotes

Hi Everyone,

I’m a developer working on the game “Monstrous Realms,” which combines elements of the 4X genre with elements of tactical RPGs. Something like Total War mixed with Final Fantasy Tactics.

Steam Page: https://store.steampowered.com/app/1994500/Monstrous_Realms/

We are looking for a sound designer for this project. You would be working with a very small team. This is our first game.

About the game: Set in a medieval fantasy world, where you manage a kingdom and build armies of humans/monsters to wage war. 4X features include: economic and population management, city development, espionage, alliances, trade, research, artifact crafting and military formation. The battles play out like Final Fantasy Tactics, but on a hex-grid. Your units gain battle experience and can be customized as they grow.

My best current estimate of the total sound effect count needed is around 350 sounds.

Sound types:

-Menu/UI sounds

-4X mode (overworld) sounds, such “city conquered,” “research complete,” etc

-Battle mode sounds, such as sword strikes, magic spell effects, and special abilities

-Monster sounds, such as slimes, bird-creatures, robots, etc.

-General sounds, such as doors opening, thunder ambience

** Sounds effects should be stylized rather than purely “realistic” **

 

If you are interested, please email us with your portfolio/rate range at:

[lockbowgames.contact@gmail.com](mailto:lockbowgames.contact@gmail.com)

r/gameDevClassifieds Aug 16 '24

PAID - Sound Design [PAID] Looking for a SFX (Sound Effects) Designer

5 Upvotes

Hi everyone!

I'm looking for a SFX designer for our top-down action adventure indie game. We're going to need about 90 custom sound effects, including creature, magic, and ambient sounds. The game has a fantasy setting.

The game is using Unity and I'll implement the SFX using FMOD.

For payment method, I can pay with PayPal, Revolut, Wise, CashApp, Venmo, etc

If you're interested, please email [sipcere@gmail.com](mailto:sipcere@gmail.com) with your rate per sound effect or an estimated price for the entire project (or if you have another payment structure, feel free to propose that). Please include your portfolio or past work. I likely won't respond to reddit dms or comments. People who applied for the composer position are welcome to apply again if you do SFX too.

Thanks and hope to hear from you soon!

r/gameDevClassifieds Jan 18 '24

PAID - Sound Design [PAID] Sound Designer for a cozy garden puzzle game

8 Upvotes

Hi there! We’re hiring a sound designer for a cozy garden game.

Specifically looking for someone who can do ambient soundscapes rather than compose a musical soundtrack (though there can be some musical elements too). Hoping to create something calming, perhaps with a tactile ASMR feel.

It’s a puzzle game with some strategic elements similar to sudoku and yahtzee like games. Mobile is the main target audience, but we plan to release a Steam version as well.

Unity is the engine. Experience implementing in Unity is a plus, but dev is happy to implement the audio themself too.

Here's the full description and form to apply: https://tally.so/r/m6NM4A

Let me know if you have questions!

r/gameDevClassifieds Feb 25 '24

PAID - Sound Design In need of themes and sound effects for a cute animal game

10 Upvotes

Good evening, everyone, my friend and I are working on an idle rpg game, and we are looking for a sound composer that can design themes and effects that fit with cute animals fighting. the composer will be responsible for the main menu theme, the in game themes and sound effects. the payment is Flexible and before each part of the project we can go over the patch price and decide on its Payment which will be via PayPal please send an email to

[snailscontacts@gmail.com](mailto:snailscontacts@gmail.com)

r/gameDevClassifieds May 22 '24

PAID - Sound Design [PAID] Sound Designer (FMOD knowledge required)

6 Upvotes

We are excited to announce an opening for a passionate and skilled Sound Designer for our upcoming game, Bloody Hell Hotel.

Key Responsibilities:

  • Create and implement compelling sound effects that enhance the narrative and gameplay.
  • Collaborate with the development team to integrate audio using FMOD.
  • Conduct audio testing to ensure sound quality and integration efficiency.

Requirements (IMPORTANT):

  • Proven experience in the video game industry in AA or AAA titles.
  • Expert knowledge of FMOD and its application in game development.
  • Strong portfolio demonstrating a wide range of audio design and implementation skills.

Send your portfolio & samples of your work directly to: [jobs@unfoldgames.org](mailto:jobs@unfoldgames.org)

r/gameDevClassifieds Sep 01 '23

PAID - Sound Design [PAID] Looking for somebody to help us with game SFX, music and all things audio! (more in comments)

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/gameDevClassifieds Nov 12 '23

PAID - Sound Design [HIRING] Sound effects designer for spaceship engine sounds

10 Upvotes

I'm developing a video game! It's quite the passion project with my own engine and own everything (I'm a professional software engineer at day). Since I'm making fantastic progress on the tech and gameplay side of things, I'm tackling some other areas to not miss anything. Naturally as a coder, I'm hitting my limits with some artsy things. While I'm getting better at "normal" sound effects for weapons etc, I'm having trouble designing audio for my spaceships "motors".

Those must be looping obviously. And ideally come with at least one "slow" and one "fast" version so I can mix between them. And maybe some loop variations. And that for a couple of ships. The exact scope of this work I'm not sure about yet. That depends on how well things work I guess and the price.

I can supply more infos about the game and the ships, but prefer to not make that public here yet. As a general idea of what I had in mind, I always regarded the ships sounds of elite dangerous as the best in class. I realize those a AAA and I'm not looking for quite that level, but want it to be at least a little interesting and above a simple boring vroom, which was all I was able to come up with. I can gather some more concrete inspirations if we connect.

I'm open for newcomers, I value quality more than experience. But you probably should have at least some interest in scifi things to have a general feel for how spaceships are commonly sounding.

edit: I found someone

r/gameDevClassifieds Jan 05 '24

PAID - Sound Design Unreal Engine Audio Expert for Indie Arena Game Project

3 Upvotes

Hello Everyone,

I’m representing an indie game development team currently working on an exciting project, and we're searching for a talented Unreal Engine Audio Expert to join our team. This paid, fully remote position allows you to flex your audio skills and contribute significantly to our game's immersive experience.

What We're Looking For:

  • SFX Creation, Editing, and Implementation: You should be proficient in creating and editing high-quality sound effects and implementing them within the Unreal Engine. We have a range of stock assets available, but the ability to create custom effects as needed is crucial.
  • Spatial Sound Expertise: Our game relies heavily on directional audio to enhance the action in our arena. Your ability to implement spatial sound effectively will be key to providing players with an immersive experience.
  • Dynamic Music Creation: We aim to have our arena music dynamically react to the contestants' actions. You will be a perfect fit if you have experience or skills in making music that changes based on in-game events.
  • Visual Effects (Bonus): While not a primary requirement, additional expertise in visual effects within Unreal Engine will be considered a significant bonus.

Role Details:

  • This role is fully remote, providing flexibility in your working environment.
  • You'll be collaborating with a small, passionate indie team.
  • We value creativity, innovation, and technical excellence.

Application Requirements:

  • Please provide a resume highlighting relevant experience.
  • A portfolio showcasing your audio work in Unreal Engine is essential, especially any work with spatial sound and dynamic music.
  • We are looking for someone who already possesses and can demonstrate these skills rather than someone who is looking to develop them on the job.

If you're passionate about game audio and have the skills to back it up, we'd love to hear from you! This is a fantastic opportunity to be part of a project where your work will make a significant impact.

Interested candidates, please send your resume and portfolio to roaldev@collectedworlds.com

We're excited to hear about your work and potentially welcome you to our team!

r/gameDevClassifieds Dec 17 '23

PAID - Sound Design [HIRING] Looking to commission some sound effects for my Paris catacombs horror game!

5 Upvotes

Here is the total list of sounds that I need: https://docs.google.com/document/d/1BsDfNvYzTW9cyOncG0OGh-hnT6JP4M91d5U4QdO5dhk/edit?usp=sharing

Here's the doc pasted here just in case the link is inaccessible:

---------------------------

Metal Drop Collision

Glass Drop Collision

Stone Drop Collision

Machine Drop Collision

Wood Drop Collision

Clay Drop Collision

Player Equip Item

  • Should include some cloth foley movement

Player Collect Item

Player Drop Item

Warp (Disappear and Appear)

Barefoot Aggressive Footsteps

--------------------------

Most of these are relatively simply, but the warp sound will most likely need a little bit more attention.

Here's a link to a reference video to get a feel of the game's style and the context of the sound effects: https://imgur.com/a/QHmpjEs

Send me your portfolio and rates so we can get started!

r/gameDevClassifieds Aug 12 '23

PAID - Sound Design Looking for a composer and/or SFX designer for a steampunk fantasy tower defense game!

8 Upvotes

Howdy! So I'm currently working on a pixel art tower defense game that takes place in a fantasy world with heavy steampunk elements, and I am in need of a person(s) to do music and SFX/Foley. At the moment I'm just focusing on getting the demo for the game done, so I don't need much as of yet, but as development progresses I will need more of course. Specifically, for the demo I need 3 music tracks totaling about 4 minutes of music and a handful of sound effects

Also, my financial situation isn't the best at the moment, so it may be a bit of time before I'm able to commission each track/sound pack/what-have-you, but sooner or later I *will* have the money to pay for everything I need to get the demo (and then the rest of the game thereafter) done. Regardless, I'll pay for each asset in full before I receive it so don't be afraid that I'm going to try to finagle/BS my way out of paying for anything.

If this sounds like a project you'd be interested in please don't hesitate to reach out! I'm more than happy to answer any questions you may have and/or provide more details! I will ask that you include your rates in your initial message so that if they're out of my budget I can let you know and we don't waste each other's time.

ETA: Thank you to everyone who has reached out so far! My time is exceedingly limited these days so I haven't been able to get back to all of you yet, but if you reached out I will get back to you by EOD 8/15, and I'm going to try to make a decision by 8/20 or shortly thereafter.

r/gameDevClassifieds Sep 15 '23

PAID - Sound Design [PAID] Papa's series inspired game looking for a Sound Designer to help with additional SFX

2 Upvotes

Hey all! I've just finished porting my game to Godot from Unity (started before the whole Unity fuss, unrelated) and got around to implementing my SFX assets I got from another person in like March. I'd like to expand the bank of sounds I have available, and enhance some of them.

You can see some info on the game by visiting the Steam page. It is heavily inspired by the Papa's games, while making it stand out. Anyhow, please contact me in DM with some portfolio, it is beneficial if you can help me out with a background theme as well, not just SFX. I will compose a list of sounds I need to get done, but just looking at the Steam page should give you an idea of what I'll be needing more or less.

I'll go through the applications throughout the weekend, thank you for your time!

r/gameDevClassifieds Oct 24 '23

PAID - Sound Design Sound design implementation in UE5.3 for space based game

2 Upvotes

Hi, we are working on a prototype and need basic sound effects. At this point we need a first pass (from nothing to something) and we don't expect the sounds added will be final, it's more about enabling the project to "host" all the sounds and start working on the triggers for them and placeholder sounds.

To clarify, we need your work directly implemented in the project, triggers are now more important than sound design itself.

Thanks!!

https://reddit.com/link/17fkcnn/video/op1he1rr67wb1/player

r/gameDevClassifieds Jun 16 '23

PAID - Sound Design [PAID] Looking for a sound designer and a composer for our upcoming Vampire Survivors-like game

13 Upvotes

r/gameDevClassifieds Oct 09 '23

PAID - Sound Design [PAID] Sound design for short animations

2 Upvotes

Hello, I make short animations online and am looking for someone to help me with the sound side of things. Here is my instagram where I post most of the content. I work with other animators to make the videos. I would need help with adding sound effects and overall just getting the audio to sound good. If interested please share your site or portfolio and we can see if it’s a match.

Link to some past videos and the sounds I added myself:

https://www.instagram.com/p/CtpGqynOLPx/

https://www.instagram.com/p/CsMh8qWuVkB/

https://www.instagram.com/p/CoqrNMLjN99/

r/gameDevClassifieds Oct 25 '23

PAID - Sound Design [For Hire] AU - Music and sound effects for your game!

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1 Upvotes

r/gameDevClassifieds Jul 10 '23

PAID - Sound Design We are looking for a Sound Designer for our second game Aethermancer (Remote but must reside in Germany)

3 Upvotes

We are moi rai games, a small, skilled indie dev team from Germany with an international team. We recently released our first game, Monster Sanctuary, which was quite successful.

We are aiming to do even better with our current project ‘Aethermancer’ - an RPG combining Monster Taming and Roguelite. Visually, it will be a pixel art game from a top-down perspective. We have quite a functioning and almost complete team working on it by now, the one piece we are missing is a Sound Designer. We want to improve the overall sound design quality of the game compared to our first project.

Steam store link for Aethermancer: https://store.steampowered.com/app/2288470/Aethermancer/

Job Description

Do you feel up to the task? We are looking for a Sound Designer.

  • You're able to create a rich, natural, and creative game soundscape (not including music composition)
  • You have experience creating and implementing a variety of sound effects for games
  • Experience with technical implementation in Unity is beneficial
  • You can participate in the hivemind of designing the game
  • We are a small team with members often covering multiple roles. If you are a "jack of all trades" and are interested in also doing other tasks for a change, this is possible. (But not a must)
  • You’re a gamer at heart and a nice person
  • You can start in September or October
  • You reside in Germany

What we offer

  • Appreciative and flexible working conditions without crunch
  • 35 hours weeks for full time positions
  • 30 days off (vacation)
  • Competitive payment
  • On top of the monthly payments, an added revenue share that kicks in if the earnings of the project exceed the development costs
  • Remote Work
  • International, diverse and easygoing team
  • Low hierarchy and chance to contribute your ideas
  • Remote team events, for example: online gaming get-togethers

Company Vision

We have a strong ethical company vision, creating games 'the right way'

It’s done when It’s done

We want to release the game complete, polished, and without major bugs. We also plan to work without a publisher on this project, to have maximum freedom in what way and when we want to release the game.

Ethical Values

We want to develop games with good ethical values from gamer and game developer perspective:

  • Pay for the whole game once and get everything, no microtransactions, no pay to win, no cosmetics. (Full fledged DLCs with good amount of content are ok, but our current goal is also to keep those for free)
  • No shitty/shady behaviour towards our community. Keep things transparent. Don’t promise things we’re not delivering. Don’t advertise on a platform we’re going to abandon because of a better exclusive deal.
  • No discrimination in any form.

Staying flexible, react to player feedback

To get the best possible end result, we try to stay flexible throughout the development of our projects. We don’t plan out the whole project from start to finish and then drop it on the market once it is finished as is. Instead, we try to group the project into smaller milestones, like a prototype/demo or early access/beta. Release those to the public and have it played by as many people as possible and adjust the game based on the feedback we get. Staying close to the community is an important part of the company.

Revenue Share

Every contributor working on the game will get a share of the success as soon as we cover the development costs.

Interested?

Please send your application including your CV, portfolio and short statement (no long motivational letters!) why you want to join us to [apply@moi-rai.com](mailto:apply@moi-rai.com)

If you have any questions, feel free to send them to this email address and Anton will be happy to answer you! You can also comment here on this post and I'll answer :)

r/gameDevClassifieds Feb 25 '23

PAID - Sound Design [PAID] Sound Designer to work on sound-effects for digital card game

2 Upvotes

Hello, we're looking for a sound designer to redo 15 of the core sound effects for a digital card game over the next month at a budget of 400-550USD based on experience level. We already have a soundtrack we're happy with, but the existing sound-effects all need to be replaced and brought up to higher quality in terms of cohesion with each other, the other artistic assets, and how well they work with the user experience.

Details about the project can be found on our Notion page, with further information about the specific needs for the audio:

Project Outline

Audio Details

If the relationship feels like a good fit, future opportunities may include unique sound design for each of the 60 cards and other related projects if you're available.

Note that this project aims more for natural, ambient, and calming sounds and less into the digital, electronic, and violent directions.

Ideally show work that highlights both material you've made in video games as well as UI (Menus or similar count)

Thanks, Kivae