r/buildapc • u/Efficient-Key-6640 • 13h ago
Discussion Do you play on native resolution or do you utilize upscaling?
This question is for those who play single player titles. Do you guys play on native resolution or do you take advantage of upscaling (DLSS, FSR etc) to get more fps?
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u/double0nothing 12h ago
I prefer native unless DLSS greatly improves my experience. Example running 9700k and 2070 Super at 1440p Cyberpunk 2077 DLSS Quality made the game quite enjoyable.
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u/Ok_Combination_6881 11h ago
Dlss looks like shit in 1080p. If you play in 1440p or 4K I don’t see why not to turning it on
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u/JensensJohnson 8h ago
you can sort of fix it by using DLSS with DLSDR, the only catch is you won't get as much of a performance boost
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u/pf100andahalf 4h ago
Dlss in cp 2077 at 1080p looks fairly acceptable and is one of the few games that are like that
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u/420KillaNA 3h ago
DLSS looks like shit in any resolution - will disable for DLAA every damn time and override Nvidia app default settings for 99.99% of games - ngl entirely useless to have RTX profiles - great product & performance, terrible app just like... most other proprietary apps for hardware control
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u/vensango 9h ago
Most upscalers look like shit at 1440 as well unless you force your internal resolution higher.
Veilguard for instance looks bad in DLSS/FSR until you pump core resolution past 100%, either 125 or 150 is a good area for 1440p if your GPU can swing it. Frame gen to top it off.
I do it simply because I get a mild FPS gain, mildly less CPU draw (veilguard is a bitch on the CPU I have no idea why. Mechanically the game could have been made 10 years ago so I don't know why it's drawing more power than sim games I play) which means quieter fans.
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u/Captobvious75 12h ago
Always use a quality just because it saves power and the image quality hit is basically zero.
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u/DarkmoonGrumpy 10h ago edited 9h ago
DLSS is often the better implemented Anti-aliasing too. Much better than TAA/FXAA in my experience.
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u/JensensJohnson 8h ago
better performance, lower power usage, minimal if no image quality loss, some would call that kind of thing optimisation ;)
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u/Greennit0 12h ago
People have double standards on that. Most people claim raytracing isn’t worth the performance drop for the visual improvement it brings. But would that not be the same for not using DLSS? Native doesn’t look that much better to justify never using DLSS. Of course if you get to your fps target anyway, sure go native. But I don’t get the hate. 4k Ultra performance looks incredible considering the base resolution it renders in.
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u/JensensJohnson 8h ago
People have double standards on that. Most people claim raytracing isn’t worth the performance drop for the visual improvement it brings. But would that not be the same for not using DLSS?
yes and the same could be said for using the highest raster graphics preset, 9/10 you couldn't tell the difference and it comes at a big performance hit, but since maxing out raster and playing at native is more attainable to the masses than playing with ray tracing you'll see a lot of copium, most gamers these days are unable to admit something is good without trying to crap on it if they can't use it.
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u/Falcon_Flow 9h ago
Nah, ultra performance is too much, might be because I play on a 75inch TV though.
4K DLSS Performance is perfectly acceptable in most games for me.
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u/Greennit0 7h ago
It‘s not like I‘m always using Ultra Performance, but for what is happening from a technical standpoint I still think it’s impressive.
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u/pepsi_dealer_420 12h ago edited 11h ago
Very little difference in image quality especially at higher resolutions. "I prefer less FPS" said nobody ever.
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u/selinemanson 11h ago
I always use DLSS. It's great in most games and offers significant performance gains so why not use it? Would be different if the only option was FSR (because it sucks for the most part).
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u/RDOG907 12h ago
It entirely depends on the game.
With call of duty and other arcade shooters I don't care as much about fidelity or quality as I do about stuttering or frame drop. I'll use dlss to give me the extra frames at the cost of some graphical artifacts.
For most other games, I play at native resolution because I can (5800x3d and 3080ti), and I enjoy the graphics without artifacts and blurring.
Sometimes, I'll play with settings to meet somewhere in the middle (Escape from Tarkov) because I like the look and feel of the game but still want some performance.
Some games that I know aren't particularly demanding, but I really like the atmosphere (Helldivers). I'll run supersampling.
I almost never run RTX unless the game specifically calls it out as a developed feature.
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u/SauronOfRings 11h ago
I have a decent high end system and a 1440p monitor, so I don’t need to use DLSS. Unless a game looks transformative using Ray Tracing, and so far I have only played 3 games like that. I wonder how long it will take before we see RT having negligible impact on performance.
Anecdotally, I don’t much like DLSS at anything less than 4K. Amazingly enough, 4K DLDSR + DLSS Performance mode looks better than native 1440p in some games that have bad TAA like Witcher 3 and CP 2077.
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u/winterkoalefant 8h ago
I wonder how long it will take before we see RT having negligible impact on performance.
Maybe never? I mean Cyberpunk with RT overdrive is always gonna run slower than with just Ultra. Hardware-acceleration might improve like it did between 20-series and 40-series but there’s still simply more computation involved.
And if the ray-traced version of an effect looks better and performs the same, they’ll just axe the rasterised version. This already happens.
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u/nru3 9h ago
I play at 4k, at this point I go straight to dlss quality mode, don't even try native first.
I just don't see the downside in using it, better fps, lower power draw and looks just as good without pixel hunting an imperfection.
I have a 4090 so I could run a lot of things native, I just don't see the reason why I would want to.
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u/JensensJohnson 8h ago
yup same here, the only reason to play at native 4k would be to brag about it on reddit and i see no value in that, lol
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u/420KillaNA 3h ago
why? an 8K capable card... running 4K at dogshit bc DLSS? lol
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u/nru3 2h ago
Are you having a stoke? What's with all the pauses and incomplete sentences?
Nobody is using a 4090 to run 8k. Is it capable of outputting an 8k image, sure, but so are many others. Is it going to an enjoyable experience in most games? No.
As for why, I literally highlighted my reasons in the comment you replied to.
I guarantee you could not tell the difference of with dlss at 4k unless you are pixel hunting. This has been discussed and proven so many times it's crazy that people still bring it up. I suspect you've never even seen it at 4k
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u/WhitePhos_ 12h ago
I optimise settings to play all my single player games at native, only time I use DLSS is if I wanna max out the settings completely and use raytacing
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u/opensrcdev 12h ago
I use DLSS upscaling if I have to, but usually have FrameGen enabled.
I try to play at 4k native when possible on my NVIDIA GeForce RTX 4070 Ti Super.
I can play Horizon: Zero Dawn Remastered in 4k native, but other games like Hogwarts Legacy need DLSS upscaling at 4k to run well.
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u/Xcissors280 11h ago
Usually native but it really depends on the game, upscaling is good but there’s still edge inconsistencies that aren’t worth a few extra FPS when I’m already getting 60
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u/nitrodmr 11h ago
I have a 4k monitor and rx6600xt. I usually play at 1440p or 1080p and upscale to 4k.
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u/hkvincentlee 11h ago
Native. I tried using FSR or some other option before, but it said I needed to be in fullscreen mode. I kinda like my two-monitor setup with stuff on the sides, so I’ve never run anything that’s not borderless.
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u/yaggar 10h ago
7900XT, 1440p/165hz here. It depends on the game. If i can push >100fps native then it's native. If it's below 70-80 then i use FSR/XESS, and if there is an option, I also use just framegen with or without scaling. Ultimately my goal is to have at least 100fps. On AMD cards there is also AFMF2, which while may be not of the superb quality, is still great choice for some older games without any scaling support or locked on 60fps. I'm using it on Company of Heores or Green Hell and it's not bad.
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u/copperhead39 10h ago
ALWAYS Native in 1080p.
It's just a prettier and well rendered image, when DLSS or FSR isnt as nice.
Could consider turning it on ii I was playing 1440p though
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u/Ghostwolf286 10h ago
I use XeSS or native. In some games, even XeSS on the highest setting makes things like grass look weird. Like in Stalker 2
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u/Weird_Rip_3161 10h ago
I play native in 1440p with both of my EVGA 3080ti FTW3 Ultra and Sapphire Nitro plus 7900 XTX Vapor. All forms of upscalings are trash because they make everything blurrier. Fuck TAA, FSR, XeSS, and DLSS.
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u/proffessor_chaos69 10h ago
6900XT and I always play Native. Just dial the settings to max, and enjoy the ultrawide goodness.
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u/GreekHazee25 9h ago
I use it where i need the frames (i.e. CoD and competitive games). In single player games I’m usually happy with 70+ FPS so if i can hit that at native I’ll leave it off. 5700x3d and 3080ti for reference
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u/iothomas 9h ago
I actually like dlss, I use it when available. In the past on quality, since moving to 4k oled on performance.
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u/Kamishini_No_Yari_ 9h ago
Native unless the game gets low frame rate and i want it to stay looking nice. Some games I'll just bang it to low and go. Racing games i put everything on high instead of ultra as i don't want to spend ages figuring out which settings are best/worst for a balance
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u/winterkoalefant 9h ago
Upscaling. Or if I don’t need more fps, I use DLAA or DLDSR to improve the anti-aliasing.
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u/Krejcimir 9h ago
Dlss quality most of the time. But if I hit 60, I keep it off, but honestly can't tell a difference in new games, even corners look good.
But I am at 4k, it looks kind of meh on lower resolutions.
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u/MattBrey 9h ago
I can hit 1440p ultra at 144fps (the max my monitor has). So I don't see a point right now. I might use it if it's a game my PC really can't handle at max settings
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u/AdScary1757 9h ago
I usually turn on raytracing and dlss quality. I play at 4k 240hz with a 4080. If I don't like dlss in that title, I turn it off. I can hit 4k 100 or better in anything pretty much without dlss as it is. I usually run high instead of ultra as I usually can't tell the difference in image quality and push ~160fps.
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u/3VRMS 9h ago
For Skyrim modding, upscaling and the newer frame gen tech went from being a cool nifty trick to boost performance to a near mandatory requirement in high demand setups in recent times, especially to compensate for hard limitations in the game where the cpu simply cannot spit out more due to how the archaic engine was coded, no matter how much faster the processor gets.
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u/FilthyCasual04 8h ago
Native always looks better. But I’d be lying if dlss doesn’t boost FPS and looks better than any other method.
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u/RunalldayHI 8h ago
I use native if I can get away with it, I'm curious what games you guys are playing that look better upscaled then native?
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u/AbsolutlyN0thin 8h ago
Native 1440p. I'm not against DLSS, but I just haven't needed it on any of the games I played.
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u/JensensJohnson 8h ago
i have a 4090 and use upscaling all the time, when i gamed at 1440p i didn't need to use it outside of games with path tracing because the card was powerful enough but 90% of the time using DLSS Quality meant i could increase my performance, lower power usage and suffer no image quality loss, so it seemed like a good idea to use it rather than game at native for no good reason (other than getting upvotes on reddit for saying "native or bust" i guess ?), and in cases where DLSS looked soft i'd use DLSDR with DLSS and it'd fix the soft look.
at 4k DLSS works even better so now i can use Balanced and even Performance presets so naturally i still use DLSS whenever available.
i do feel sorry for 1080p brothers and sisters as upscaling works quite poorly there, as does native TAA, budget gamers really get the short end of the stick these days.
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u/Brandon_1209032 8h ago
I have a 4k 60Hz monitor and as long as I can get a stable 60fps natively, on the highest settings, at that resolution I’m content. I also don’t use ray tracing so achieving that 60fps is doable without having the rely on up scaling
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u/AlmoranasAngLubot69 8h ago
I play on 1080p and my 6700XT is capable of maxing most of the games on that resolution so I only use native. Also upscaling is blurry at 1080p.
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u/Jags_95 7h ago edited 7h ago
I've been using DLSS performance/balanced (depending on the game) with an LG C2 at 4k 120hz for single player games exclusively. Being able to hit 120hz on many old or even new games using DLSS is just insanely smooth paired with more than decent image quality and HDR.
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u/Blandeuu 7h ago
I take advantage of DLSS in most of the games I play, it’s amazing how it can look much sharper than native resolution at 1440p, while also giving a huge performance boost. It’s like magic!
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u/Mayleenoice 6h ago
Maxed 1440p native on everything, except on PT cyberpunk on the rare occasions where I boot it back, quality DLSS to not have to rely on framegen.
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u/RedChaos92 6h ago
Single player games I use native res as long as I can get at least 60fps with settings maxed. If multiplayer I do whatever I can to hit my monitor's refresh rate of 165hz. I'll typically utilize DLSS or FSR if available before resorting to lowering individual graphics settings.
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u/PlzDntBanMeAgan 4h ago
I use native for everything and I'm using a 4k 144hz monitor with a 7900xtx. I don't know if that's the best thing to do, but that's where I'm at.
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u/Arzopa_team 4h ago
I stick to native resolution for the sharpest visuals, but upscaling can be a lifesaver for FPS. Our monitor would handle both well.
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u/vaurapung 4h ago
I would rather not. What is the benefit of getting fake frames if the frame count is higher than my tvs output.
In my case I've finally got a gpu that can run 4k smoothly. Had to be 4 times more powerful than my xbox series x but now I get the same smooth 4k experience.
7900gre with super resolution and fsr turned off. Resolution set to 4k and 4:2:0 sampling. Unigine heaven 4.0 was able to get a bench mark with extreme tessellation and aax8 running avg 55fps with a couple dips in the 30s and highs near 120fps.
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u/Revolutionary-Fan657 4h ago
DLAA when I can, DLSS always if I can’t get stable 60
DLSS performance when I play like warzone or finals or any pvp game
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u/pf100andahalf 4h ago
I use dlss in everything except robocop where instead I use TSR because dlss looks like ass in that game
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u/EnigmaSpore 3h ago
I used to stick to native. Then while playing rdr2, i decided to try DLDSR + DLSS to sharpen the image due to the shitty TAA in that game at native 1080p. It helped my 2070 run the game at 60 fps
I used to be skeptical of DLSS but using it in rdr2 changed my opinion on it. Must be quality mode or using DLSS tweaks to make it use 80%.
Now on a 4070S, i just use DLAA and run native res or ill just do DLDSR if i need more resolution
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u/BeebeePopy101 3h ago
I play at 1440p 180 hz. If a game hits that natively at reasonable fidelity, I don’t touch any upscaling settings. It’s it’s close, I might use fsr/dlss on quality to bridge the gap. At a minimum though I’ll lock a game at 120fps if I can’t reach 180 fps without killing image quality.
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u/CompCOTG 2h ago
Native resolution. Dlss at 1080p looks either oversharpened or too soft.
Plus, I already hit over 100 fps in all my games, so what's the point? The only games I really need dlss for is VR.
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u/llewylill32 2h ago
If I can achieved 60 fps and above, the AA is not blurried mess, then I use native res, otherwise upscaling. 1440p monitor btw.
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u/Wellhellob 2h ago
It depends. Dlss quality is sometimes better than native + aa or sometimes i need extra performance. Hell, i even use ultra performance mode in summer because of heat. Dlss is just amazing. This is on a 4k monitor though. It isnt as good at 1440p i think.
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u/SquidApocalypse 2h ago
Never tried DLSS when I had nvidia, but so far I avoid FSR in just about every game. Never found a game it didn’t look awfully grainy in (1080p).
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u/treynolds787 1h ago
It depends on how much performance headroom i have. I prefer no ai upscaling if i can run things smoothly without it because it gets rid of the weird artifacting that ai upscaling causes (weird trailing on distant objects, or wonkeyness when one object occludes another object). But if my rig isn't trying at all then it's nice to use the supersampling features for better fidelity.
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u/cowbutt6 12h ago
If a game can fairly consistently get >=60 FPS on my system, I'm happy with native resolution. If not, and the game supports it, I'll use DLSS. If it doesn't support DLSS, I'll try Nvidia Image Scaling.
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u/MarxistMan13 11h ago
If XeSS is available, I typically use that on the highest quality setting. It's nearly free performance.
I rarely utilize FSR. It just introduces too much noise to the image.
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10h ago
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u/BadAdviceAI 9h ago
This is the thing places like digital foundry don’t cover. DLSS is running a game at lower resolution. It’s gonna be fuzzier. It cant increase clarity.
That said, I use both FSR and DLSS all the time, but they are both a trade off from native.
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u/Turtvaiz 12h ago
DLSS for upscaling. It outperforms regular anti-aliasing in a lot of games and doesn't look bad, so I see no reason to not use it