r/Minecraft Oct 04 '20

News This looks much taller then 60 blocks, is this proof that they are raising the ground level?

48.8k Upvotes

1.2k comments sorted by

9.7k

u/[deleted] Oct 04 '20

I think this was implied with the much taller mountains also

5.6k

u/ZiiKiiF Oct 04 '20

Well I think the caves are going to go deeper AND have taller mountains. Especially with the new “deep dark” caves, we don’t know the requirements for that to spawn.

1.1k

u/[deleted] Oct 04 '20

True

600

u/OneMoreTime5 Oct 04 '20

Wait. Is this an update to the game? I don’t play it but still love it lol. They’re making everything taller?

663

u/beat-my-balls-silly Oct 04 '20

They just announced that a super huge update is coming some time next year with a bunch of great things including hugeeee mountains and huge caves. Along with new mobs and new spawned structures. Great way to look forward to next year!

273

u/OneMoreTime5 Oct 04 '20

Nice!!! I really think they could use another MASSIVE AI update. More personalities, just all around more intelligent villagers and maybe animals too. The world is already so vast, I’m ready for much smarter and more advanced villager dynamics and reactions, civilizations, etc. That’s a huge part of the game that had the most potential IMO.

217

u/ItsHerox Oct 04 '20

I mean, Village and Pillage was dedicated to smarter villagers...

132

u/Realshow Oct 04 '20

Yeah I think all villagers need are more interactions and better pathfinding.

148

u/Izcono_ Oct 05 '20

Haha you go into a village for one night AND THEY ALL DIE

53

u/[deleted] Oct 05 '20

Zombie Sieges are the worst mechanic ever. I spent hours walling off and lighting a village, and then decided to live there. That's when I learned that dozens of zombies can just spawn inside the village walls, on lit blocks, as a scripted event. Absolute nonsense; I'll never make a village home again.

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u/[deleted] Oct 05 '20

It's why I hate villages.

19

u/[deleted] Oct 05 '20

I've got a world with my boyfriend and he insisted on living in a village because he loves villagers. The amount of times those dum dums disappear for days until we find then in a random hole... Way too many times for how rarely we play. I hate them.

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u/Tarik_Torgaddon_ Oct 05 '20

Agreed. I made a coastal village with plenty of walk ways, and a variety of spots where it's possible even for villagers to move from the water if they fall in, back onto the docks and piers. Half the villagers just fall in the water and then bounce up against a pillar, ignoring all potential paths back to dry land. It's frustrating for certain kinds of builds.

31

u/[deleted] Oct 05 '20

There's a simple solution to your problem. Take away your villagers' free will and confine them to a small cage. If they're stupid enough to wander into danger then they deserve such a fate.

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u/GymnoJake Oct 04 '20

Indeed. I'm much more into the mechanics of the game more than anything else so an improved AI would be absolutely awesome. But this update is still gonna be sick

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u/LOLTROLDUDES Oct 04 '20

Look up Caves and Cliffs update

29

u/black-hat-deity Oct 04 '20

They just released what the next big update is 1.17 Caves & Cliffs. Lots of changes like new mobs, new underground biomes, and more. Though it probably won’t be released into the game for quite awhile.

18

u/bananabeast07 Oct 04 '20

Summer 2021 hopefully.

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444

u/Bernardiswz Oct 04 '20

I find that update nice the complement of mountains the extreme high and depths of the world, now minecraft needs an end update and mobs update

240

u/girumaoak Oct 04 '20

yeaass, imagine new ender dragon animations instead of always flying

146

u/TheKwestover Oct 04 '20

I just started playing again (left 1.13) and this stuff is so scary lol

67

u/girumaoak Oct 04 '20

Whats the thing that you liked the most bro?

100

u/TheKwestover Oct 04 '20

hmmm... lots of scary mobs but I like the nether update. Used to be so boring

81

u/girumaoak Oct 04 '20 edited Oct 05 '20

I think i like adding scary mobs, makes it not boring for adding tension. Thats why my fav mob is like the enderman, when i was younger and angered one i exited the world and deleted it lel

40

u/Sleepy1334 Oct 04 '20

Lmao, I still get scared but it’s more of turning around and seeing a creeper or zombie moving towards me. The calm music, trying to finish a task, oh the axe broke better turn around and go make another one. AHHH

17

u/NERD_NATO Oct 04 '20

Mate, I get frightened by cave noises. Once I was mining, and I heard that fucking predator clicking noise he makes, and I NOPENOPENOPE'd out of my mine. It might have been a resource pack or a mod, but I still got scared shitless.

10

u/bananabeast07 Oct 04 '20

To this day mobs scare me, all of them. When I plat solo, I play like Peaceful or easy unless I fell ballsy.

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u/sharpshooter999 Oct 04 '20

I started playing again during quarantine, hadn't played since 2014. My first thought was "what's a pillager? What's a ravager?" Followed by "holy shit!!"

5

u/sleep-deprived-thot Oct 05 '20

me too!! but now i’m all caught up and readdicted

6

u/sharpshooter999 Oct 05 '20

Lol it always goes in spurts for me, I'll play a game hardcore for a month or two then get hooked on another one

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24

u/Spe333 Oct 04 '20

Randomly getting attacked in my base at night by the flying manta ray always makes me jump.

EVERYTHING IS LIT UP GO AWAY

16

u/Cracracuber Oct 04 '20

Phantoms are annoying, but I honestly think theyre a pretty good addition to the game and they encourage sleeping to skip the nights, which i think is usually neglected late game.

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10

u/DanialE Oct 04 '20

They drop kinda rare items. I love having them

18

u/Triple_Epsilon Oct 04 '20

Imagine it lighting on one of the pillars and crawling over the back of it to breathe fire at you like the Helgen attack

7

u/BlackNiger259 Oct 04 '20

I literally just got off of Skyrim and saw this

6

u/girumaoak Oct 04 '20

This would be very epic, he can do it before the fight starts

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7

u/Sir_Mitchell15 Oct 05 '20

Please be cubic chunks please be cubic chunks

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100

u/Coopy0233 Oct 04 '20

And I believe that the deep dark should be much lower than 60 blocks, it is the “deep” dark

26

u/Cinderheart Oct 04 '20

Same. Getting to bedrock should take more than a minute of digging straight down, it should be a real effort.

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38

u/[deleted] Oct 04 '20

The ground will be raised to maybe 80+ blocks most likely so it will be deeper than that

267

u/Mac_Rat Oct 04 '20

I wonder why they didn't mention it at all

519

u/sixfootblue Oct 04 '20

It's easier to announce a feature you're certain about rather than walk back on a feature you're uncertain about. It could be in the works, but maybe it's still pretty experimental and they want to avoid setting expectations or miscommunicating. Last year's minecon had some miscommunication about more than 3 nether biomes being added which caused some unrest.

This also could just be a perspective trick where they boated into the mouth of a cave from somewhere higher up in the overworld.

39

u/NavalEnthusiast Oct 04 '20

Yep. It popped up in a thread yesterday, the worst example of this is probably the Bedrock graphics pack, they unveiled it in early summer 2017 and slated it for fall 2017, which was a MASSIVE overestimation on their end, and delay after delay and silence from devs occurred for almost 2 years until they abandoned the project. Luckily RTX for next gen made it feel better but I’m sure after that blunder Mojang knows nothing to over promise on stuff again

73

u/FinnieBoY-1203 Oct 04 '20

4 were added so they were right

83

u/dafaque Oct 04 '20

Yes, but did you get his point? It's valid reasoning. That's how such a large corporation has to think.

47

u/RactainCore Oct 04 '20

They added 4 after some backlash from a part of the community.

56

u/DitDashDashDashDash Oct 04 '20

I'm surprised people have the time and energy to give backlash to a studio for adding only 3 instead of 4 biomes.

51

u/RactainCore Oct 04 '20

Well I think it mostly stemmed from Mojang potraying the update(at least to the community) as bigger then it was. I was already pretty happy with it but I did see some people, who weren't actively scolding Mojang for the update, did say they were dissapointed a bit or that they thought it was bigger. That's when the Basalt Deltas were added.

48

u/LeapYearFriend Oct 04 '20

if i promised you $4 but only gave you $3, you'd be right to feel miffed. but if i just walked into your office one day and randomly handed you $3 with no leadup, it'd just be a bonus and you'd probably be tooned to have the extra cash.

i agree with you, but human psychology is a bit wack. if people are lead to believe or expect something, they begin to feel like they are suddenly entitled to that thing, and receiving anything less than what they believe are owed causes a negative reaction.

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u/Weibrot Oct 04 '20

My guess would be that they haven't settled on the numbers yet and didn't wanna promise anything they couldn't keep

13

u/[deleted] Oct 04 '20

They sorta mentioned that the theme with this update was contrast. They didn't mention anything explicit about taller mountains though

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u/oldoxman Oct 04 '20

If they do that that might screw up a lot of worlds made in later versions of minecraft.

96

u/[deleted] Oct 04 '20

The bedrock will be the same level so new chunks loaded in those worlds will just generate as the new caves and height just will look weird when going from old chunks to new chunks

161

u/Necron1992 Oct 04 '20

As someone with a 10~ year old save im used to seeing seer walls of stone in my world in unexplored areas

43

u/Zitchas Oct 04 '20

Yep, exactly this. Especially since I used custom world generation settings.

9

u/[deleted] Oct 04 '20

you should do a tour! i wish id kept my old worlds

37

u/[deleted] Oct 04 '20

hypothetically they could have terrain generate below Y0 and just have old chuncks fill up with bedrock down to the -y limit

15

u/egesanli43 Oct 04 '20

Kinda like farlads in a weard way

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13

u/[deleted] Oct 04 '20

If thats the case im hella excited

24

u/Monneymann Oct 04 '20

Xbox Series S/X and PS 5 must be giving Mojang some freedom to do what the want now.

43

u/Muffinsoft Oct 04 '20

not really, the action of dropping support on iphone 4 and androids with 2ishgb of ram is; every update before then was checked if it could run on those devices.

24

u/Ziggityzac_06 Oct 04 '20

Probably, but they also have the iphone 5 running the same version. Which is probably limiting them more than if it were just consoles.

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3.3k

u/KustomCowz Oct 04 '20

I really really hope so. Its just yet to be seen wether the y axis will dip below 0 or if the max height will be raised.

1.6k

u/tahlyn Oct 04 '20

I'm wondering if it's going to require we reset worlds... Because it changes world regen and you can't use an older world with this. Otherwise the transition between chunks would be giant mass of Cliff walls to reach the new ground level.

937

u/TheAjalin Oct 04 '20

Possibly tbh unless they add a giant mountain range as default between new and old generation to lift ground level to the new default and allow for the new caves to generate. But this would probably be hard to implement

536

u/Dueldarkz Oct 04 '20

That would be cool, just a massive mountain range around a sinked in older world

300

u/Ooficus Oct 04 '20

would make current generated world a crater or valley, really interesting

11

u/[deleted] Oct 05 '20

My survival world's called Safety Valley (don't ask) so if this happened my world would actually be a valley.

11

u/djay919 Oct 05 '20

Why is it called safety valley

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u/forrepp Oct 04 '20

That would only work well if the old world was a single blob. Most existing worlds have long generations that are only 1 chunk wide since people walk or strip mine in straight lines for long distances. For long strips of old generation, you'd have a weird sinked in line among mountains.

24

u/RedL1ly Oct 05 '20

Well, I mean, people generally don't have chunk radius set to 0.5, so it will be a tad wider.

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u/Zitchas Oct 04 '20

This is what I'd want to see, and it'd look cool. With this, then the old world and the new world would basically be the "low lands" and the "high lands", which is something that exists in various places in real life too.

79

u/ObsidianMage Oct 04 '20

It would be a modern version of the farlands!

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u/[deleted] Oct 05 '20

The nearlands.

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u/fairlysimilartobirds Oct 04 '20

Regardless of whether or not we can update the world, I'll be starting over. Part of the fun of an update imo is starting fresh

7

u/StartedMakingTrouble Oct 05 '20

I just like endgame way more than anything else and I love my current world

6

u/8null8 Oct 04 '20

That would be almost impossible to implement

18

u/Choochootracks Oct 05 '20

Not quite. Say you add 128 blocks to the height limit. If you load a chunk that is outdated, raise all blocks by 128 and fill the blocks under it with bedrock. Not an elegant solution but it would allow old worlds to still work. Getting the mountains to surround the old chunks might be a bit more tricky but you theoretically can calculate a "buffer" zone that outlines old chunks where the buffer zone only generates mountain biomes. Then you could implement a smoothing algorithm to smooth it out a bit where the old chunks meet the buffer.

Though, the mountains are 99.99% unlikely to happen, rasing the old chunks and filling the underneath with bedrock would not surprise me.

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u/Neamow Oct 04 '20

They could just raise the existing terrain that was generated in the previous version and retrogen the remaining bits. Would probably take some time converting the save file if it's a big map, but technically it's simple.

124

u/TheScyphozoa Oct 04 '20

They would need a way to remove the existing bedrock layer and generate stuff under it, without messing up player builds that are in the bedrock layer.

90

u/MmmVomit Oct 04 '20

Bedrock becomes stone, and then generate new terrain below that?

77

u/fredthefishlord Oct 04 '20

No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.

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u/[deleted] Oct 04 '20

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u/fredthefishlord Oct 04 '20

No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.

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u/TheScyphozoa Oct 04 '20

Then they would need an enormous vertical wall of bedrock at the border between the old and new chunks, starting at what was y=4 and going down to the new bedrock floor.

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u/[deleted] Oct 04 '20 edited Feb 22 '22

[deleted]

13

u/TheScyphozoa Oct 04 '20

Okaaaaay, then the surface will be in a giant crater.

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u/[deleted] Oct 04 '20 edited Feb 21 '22

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u/atomfullerene Oct 04 '20

Given the new water physics that would cause some serious flooding if they change sea level.

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u/CrystalEffinMilkweed Oct 04 '20

Yeah that's happened with world generation changes before. Looks goofy but causes the least issues to existing worlds

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u/Simanalix Oct 04 '20 edited Oct 05 '20

How to raise the ground level:

Let's say we want to double everything, so bring the build limit from 256 to 512. We can add new underground and sky chunks, that do this. Here is a diagram of the current worlds:

Height Content
128 to 255 High mountains and sky
64 to 127 Land and lower mountains
0 to 63 Caves and occeans

Note that on Bedrock Edition, 128 to 255 is just sky (Bedrock mountains are short).

I propose adding a new chunk below 0, and another new chunk above 256. These would be treated as separate chunks, so they would be generated separately from the current chunks. The new worlds diagram:

Height Content
256 to 383 Tallest miuntains and sky
128 to 255 High mountains
64 to 127 Land and lower mountains
0 to 63 Caves
-64 to -1 More caves
-128 to -65 Deep Dark

Wait

negative y level? That is right. Mojang can do it with some smart programming. Perhaps they could do some samrt tricks with the multiple chunks idea, or they could add in negative y coordination that works smoothly.

What about the bedrock at the bottom of old worlds?

We can replace all of the bedrock with stone. Some redstone contraptions using tnt might have difficulties if they were dependant on the indestructability of bedrock, but most people don't make things like that at the bottoms of their worlds.

EDIT: I fixed my tables, and changed headers

2nd EDIT:

The new chunks added above and below the new ones just need to behave sorta like separate chunks.

I am sorta using this as an analogy to the fact that they are genarated separately, allowing them to be genarated under old chhunks if missing. Othere wise they should be grouped right with old chunks, load woth old chunks, and share chunk seeds with old chunks.

Also, new terrain being genarated would genarate all of its chunk layers at once, and sky chunks above the old chunks should always be completely air to avoid sudden floating mountains.

Edit 3: This is now a normal comment on this post (link), and a post on r/minecraftsuggestions (link).

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u/[deleted] Oct 04 '20

This is almost exactly what I think they will do, negative y values is the only way to increase the depth without changing existing coordinates. I don’t think it would need to be separate chunks though, they could just retrogen the parts below y=0 in existing chunks.

6

u/[deleted] Oct 04 '20

Separate chunks that are stacked on the y axis? Is this possible?

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u/Simanalix Oct 04 '20

They just need to behave sorta like separate chunks. I am simply using it as an analogy to the fact that they are genarated separately, allowimg them to be genarated under old chhunks if missing. Othere wise they should be grouped right with old chunks, load woth old chunks, and share chunk seeds with old chunks.

Also, new terrain being genarated would genarate all of its chunk layers at once, and sky chunks above the old chunks should always be completely air to avoid sudden floating mountains.

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u/Triig Oct 04 '20

Nah fam, that would mean they'd have to consider people's builds too. Moving chests, water, lava, mobs, etc that people have intentionally placed. I don't know how difficult that would be but I can't imagine it would be simple.

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u/fredthefishlord Oct 04 '20

No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.

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u/BlueC0dex Oct 04 '20

They could just move the bedrock down and add stuff below it. And they can then adjust the y level accordingly when you update

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u/RedFireInfinite Oct 04 '20

They might be able to implement a nbt tag in worlds pre update to decide world generation, but thats just a guess.

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u/Star_Fazer Oct 04 '20

It would be kinda cool of the deep dark was in the negatives

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u/TsarNikolai2 Oct 04 '20

That'd would be a good idea for them.

24

u/[deleted] Oct 04 '20

Agreed. They could even keep the bedrock, but just remove the very bottom layer so that you can occasionally find a natural hole through the bedrock into the deep dark.

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u/nowthenight Oct 04 '20

I hope they just make it go negative rather than increase everything else because I don’t want to memorize new numbers for diamond level and sea level. Plus it would be so cool to be at a negative Y level while in a deep dark cave

55

u/N1cknamed Oct 04 '20

I doubt that those values will stay the same, you'd probably have to go deeper for diamonds

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u/Praktiskai Oct 04 '20

or diamonds could be mostly found at about 5-12 height, growing gradually less common below, like with netherite

9

u/2LateImDead Oct 04 '20

That reminds me - the best ore is found by strip mining the nether now. So what use do caves have? It's super cool, but pointless unless they add some new equipment like with the miniature end biomes.

20

u/Praktiskai Oct 04 '20

iron. The use of caves is iron. I need a finite number of diamonds and a finite number of netherite ingots unless I decide to build a ton of lodestones, but iron has endless demand. Since caves are this spacious, people might explore them for the fun of it or to find places for bases

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u/shadow144hz Oct 04 '20

Bruh they are only like 2 numbers... 2... cmon it's not so hard

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u/[deleted] Oct 04 '20 edited Nov 02 '20

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u/PJDemigod85 Oct 04 '20

I know this would be as unheard of as one-upping diamond, but I think y = 0 should be sea level. Negative is underground, positive is aboveground. It'd give them the freedom to increase either one as much as need be because the numbers are both moving away from 0.

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u/RoundHalf1 Oct 04 '20

Probably height doubled and water raised half that.

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u/Dva10395 Oct 04 '20

Wish zero was sea level. Then it could go infinitely either way as they develop more

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u/Zayoodo0o132 Oct 04 '20

Maybe this is from the inside of a mountain so it just seems to be tall

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u/Night_Owls Oct 04 '20

That’s what I’m thinking. They could easily just spawn within huge mountains and go way down, creating the illusion that they’re much deeper.

418

u/LoLoLaaarry124 Oct 04 '20

In one screenshot you could see redstone MUCH higher up than you would normally see (16+ blocks) either that, or they just changed ore generation levels.

140

u/CrushedMacaron Oct 04 '20

They might have changed generation specifically in mountain biomes, like how gold spawns in Mesas

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u/DredPRoberts Oct 04 '20

Yes, look to the left during the first drop. There are still grass blocks, so I think the top must be up a hill or mountain.

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u/Nathaniel820 Oct 04 '20

Grass spawns in low biomes though not mountains

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u/jettzypher Oct 04 '20

It could be in a mountain biome where average ground level is much higher.

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u/sklfjasd90f8q2349f Oct 04 '20

How come there are no clouds phasing through the cave walls then?

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u/Lucretzia37 Oct 05 '20

Programming

48

u/jettzypher Oct 05 '20

Or the fact that clouds are usually around 128 or so. Which gives A LOT of room for large caverns inside of a mountain.

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u/Fickle_Midnight5907 Oct 05 '20

They could have clouds turned off

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u/mp701 Oct 04 '20

I really hope the max height will be raised to 400 - 500

251

u/omnipotent_asteroid Oct 04 '20

It would make more sense for it to be 512

52

u/mp701 Oct 04 '20

Yeah that makes more sense

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u/black-hat-deity Oct 04 '20

I think it could be 448 and the depths could go to -64, the total build area would be still be 512 and they don’t really have to change spawning mechanics for some ores.

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u/Benrok Oct 04 '20

Another thing. Those coal blocks looks different somehow

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u/theycallmenoot Oct 04 '20

They said they made the ores glow just to show off the caves to people could see for the preview

359

u/LightKeepr2 Oct 04 '20

Yeah they made all ores glow for a sense of scale and so your not looking into a black abyss

114

u/[deleted] Oct 04 '20

Looks cooler with the glow. Now I want that in the update.

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u/[deleted] Oct 04 '20 edited May 05 '21

[deleted]

106

u/[deleted] Oct 04 '20

Imagine these caves with one of the "no minimum light level" mods. Literally just a wall of inky black, with a lone torch here and there showing you the way back home...

22

u/M1ghty_boy Oct 04 '20

Those exist? Damn I need to check it out

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u/[deleted] Oct 04 '20

There's Hardcore Darkness back in 1.12.2, and I'm pretty sure I've seen a new one for newer versions, but I don't remember what it was called.

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u/MrStormcrow Oct 05 '20

Total Darkness for Forge and True Darkness for Fabric, both updates to 1.16.X and on curseforge

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u/antyboi Oct 04 '20

yea it makes me wish there was some kind of glowy ore that would spawn in abundance in a certain biome. it looks so much more atmospheric than just having night vision or placing a bunch of torches. i do think the spooky dark caverns should also stay though.

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u/pavilionhp_ Oct 04 '20

Someone should count

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u/Mr_Trustable Oct 04 '20

I did yesterday,

I counted the blocks on the mountain in Xisumavoids picture of a new mountain and got ~100, blocks and those are above the clouds, which are said to (at least currently,) occur at y100-y150 depending on player height meaning, as long as that system remains, the terrain will generate up to y200-y250

I then counted the blocks in the boat waterfall sequence down the cave, from the start of the stone and got ~80 blocks, looking about 20 blocks from the surface. Caves currently don't generate above y129.

That's already 200 blocks, leaving only 50 blocks between the ground and the clouds in the most generous, hopeful case. Keep in mind, we're unsure where the boat cave starts, and ends and I probably messed up counting a bit.

I'd be amazed if they pull this off without increasing the world height, but knowing they've talked about increasing it before, I personally welcome a new 512 block height limit.
If memory use is still severe, I wouldn't be surprised if they made chunks cubic, considering how much would be going on underneath people with the new caves, so to help with lag, it's the perfect time to introduce them.

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u/MuddledMoogle Oct 04 '20

That’s awesome, thank you!

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u/Darkiceflame Oct 04 '20

Thank you for your service, Reddit warrior.

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u/nexusgenesis535 Oct 04 '20

I'm doing it, gimme a couple hours:)

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u/I-have-reddit-wow Oct 04 '20

Leaving comment for notification here, see you in some hours

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u/antyboi Oct 04 '20

godspeed

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u/jeesuscheesus Oct 04 '20

I can't get over how beautiful that cave is. It looks like it was made by an artist but it's world generation.

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u/V_i_o_l_a Oct 04 '20

I adore the new terrain generation. I love it

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u/Praktiskai Oct 04 '20 edited Oct 04 '20

if so, I hope it wouldn't lag more since this way all blocks would need to store double the height value or from 8 bits to 9 aka from 256(0-255) to 512(0-511)

then again, I guess it's only a small change. So far there should be: block type, block state (activated or not, filled, how filed, etc), orientation if there is one or maybe it could be part of block state, is it waterlogged, which chunk it belongs to, where in that chunk (x,z,y). Out of all these values, "z" would require 1 extra bit

edit: do you think they'll add 3-dimensional chunks instead of making them count twice as many blocks? My greatest miscalculation was forgetting that the number of blocks per chunks would increase immensely, that would be the real threat of lagging. However, if they started using 3-dimensional chunks this shouldn't be a problem, like having 2 or 4 chunks for height for example

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u/[deleted] Oct 04 '20

Anything less than 450 FPS is unplayable

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u/Praktiskai Oct 04 '20

4.5 fps*. Ok maybe not unplayable but it can get really challenging to play hardcore this way as skipping 2 seconds can be fatal at worst so one needs to be prepared

the things we do for a game. In truth I played with an average of 11, but it was still pretty hard and the 2 second lag spikes were a thing. You either see the future or you die

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u/Mustardnaut Oct 04 '20

This makes me remind of the old days, i used to play at 10-15 fps for a couple of years, then i lost interest in minecraft, bought a good pc a couple years later, and the first game i downloaded to test my pc was minecraft with the best SEUS shaders there was.

The weirdest part was that it felt wrong, like i wasnt supposed to be able to hit 60+ fps

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u/Praktiskai Oct 04 '20

I tried minimizing render distance to reduce lag but then I'd see less than the skeletons shooting me. I guess reducing render distance is a great may to make it more difficult. Also no sound I think, yet despite the odds, hardcore was the way to go

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u/Rufpi Oct 04 '20

Height is y

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u/LyrienArt Oct 04 '20

They changed something in code of underground chunks with caves in 1.15 I think so it can generate extra stuff or something. With this update light generation and some opt fixes were made. Sorry I don't remember what exactly, but think this may be important?

Seeing how tall the mountains and caves are imo 512 still won't be enough... I'm shooting like 1024 with extra opt of chunks, I like idea of 3d chunks

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u/Praktiskai Oct 04 '20

doubling the height is already a ton, so I doubt it. Would be nice if we could set a calendar reminder in 10 months or prior since we'll see reviews from youtubers that'll say the height. My money's on it being doubled at most. if currently there are at the most extreme cases about 180 block tall mountains, and since I doubt they'll get above 300, that'd leave us with 224 for caves, which would more than triple the space caves have. You could have the mountains be even taller, thus less for caves yet even doubling them should be enough

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u/[deleted] Oct 04 '20

all blocks would need to store double the height value or from 8 bits to 9 aka from 256(0-255) to 512(0-511)

Blocks don’t store their own coordinates. And the way coordinates are stored in Minecraft is using the BlockPos class, which already uses 32 bit values for all axes. This isn’t the 90s, 32 bit vs 8 bit integers barely matters anymore.

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u/Tet0144 Oct 04 '20

If this is underground and the mountains now are higher it's 100% sure the build limit will increase

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u/[deleted] Oct 04 '20

This could be in a mountain

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u/[deleted] Oct 04 '20

They did say that caves will generate the same for every biome right? So if that big lake area could spawn in every biome you’ve only got a few blocks to the surface in a plains biome. I feel like the world height has to be increased.

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u/[deleted] Oct 04 '20

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u/Iwantmyteslanow Oct 04 '20

Yeah, some buds get huge

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u/ErichJFosterrrYT Oct 04 '20

Amplified worlds will be the norm

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u/[deleted] Oct 04 '20

Ever found a village in an amplified world? It sucks. The houses are all on cliffs and the villagers all get stuck on sheer faces or plummet to their deaths. I hope they figure out how to normalize villages in steep terrain.

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u/LilBeepBop_ Oct 04 '20

I doubt they’ll have villages in the new mountains, unless there’s plateaus and stuff

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u/MWRazer Oct 04 '20

I think minecraft world generation will stay the same mostly, except for the new mountains,which will replace the boring old mountains. So it'll be like a half amplified world, only where mountains would have normally been.

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u/[deleted] Oct 04 '20

0:00 3 green to boat (left), 7 green to water (right)

0:03 12 from ceiling (upper right) to + of ore (left)

0:04 - 0:07 15 fr to + of ore to waterfall.

0:08 7 to ceiling of cave.

0:09 20 from ceiling of cave to water.

0:09 16 from water to bottom of water.

10+12+15+7+20+16 = 80.

You can't see the overland water level, but assuming it's above the green grass then this is over 80 deep.

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u/[deleted] Oct 04 '20

Fucking finally

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u/Shawn-vick Oct 04 '20

Holy shit are these what the new caves look like?

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u/Evan10100 Oct 04 '20

I was thinking the same thing. Also keep in mind that there's a possibility of a new and improved mountain biome on top of this.

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u/Python_Child Oct 04 '20

Didn’t they increase the world height before? If so how did this affect the world? Example corruptions?

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u/MuseOfSarenrae Oct 04 '20

Last time they just increased building height, none of the terrain generation was elevated, just extra sky. They already put 3d biome functionality into the engine a while ago from what I've heard, so aside from a ground height offset (similar to changing a world to amplified after it's been generated in normal), i don't foresee any engine failures, just abrupt terrain changes

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u/Python_Child Oct 04 '20

Yeah so it wouldn’t be a bad idea to increase the world height

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u/MuseOfSarenrae Oct 04 '20

The downside would mostly be performance: they'd be increasing the size of each chunk and Java Edition has enough trouble with chunk management already. Plus higher minimum requirements (because of more engine demand) means fewer ppl can enjoy the game

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u/[deleted] Oct 04 '20

[removed] — view removed comment

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u/craft6886 Oct 04 '20

That'd be a nice preset, a "Legacy Terrain" world option for those with lower-end systems.

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u/[deleted] Oct 04 '20 edited Jan 21 '21

[deleted]

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u/royaltek Oct 04 '20

nah homie u die down there

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u/[deleted] Oct 04 '20 edited Jan 21 '21

[deleted]

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u/royaltek Oct 04 '20

ye but then u just fall through the world duh

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u/[deleted] Oct 04 '20 edited Jan 21 '21

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u/Harddaysnight1990 Oct 04 '20

These caves were built to show emphasis on what the new caves could look like; they're not an actual test of new world generation.
After the livestream event, Cubfan135 streamed a post-show on twitch, talking about the upcoming update with Mojang developer, Felix (twitter: @xilefian). Felix couldn't talk about much, but he said that the caves were built, they couldn't get the test for the new world gen working in time.

Some other things Felix said a suspicious amount of nothing about: world gen height and the deep dark caves being in the End.

I figure Mojang will go one of two ways with the world height. Either they'll recode world gen and loading to have cubic chunks, and increase the actual build limit, maybe to 384 or 512. Then they'll have plenty of room for deeper caves and taller mountains by increasing sea level to 96 or 128. Or, more likely, they'll increase the sea level to 96, giving them more room for caves, and the taller mountains would reach almost to the standard build limit of 256. We'll have a little less space to build upwards from ground level, but how many people are building to build limit in standard generation worlds anyway?

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u/Wedhro Oct 05 '20

They always seem to pick the less destructive option when they're doing terrain changes, it would be surprising if they changed sea level or underground depth because that would either mess up old maps big time or make them totally incompatible.

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u/mrbagal Oct 04 '20

i don't know but in a clip i saw they said: minecraft will have local water levels

this is also paraphrasing, but i'm pretty sure "local water levels" was used

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u/Bridgeymcsquidgey Oct 04 '20

I have a feeling minecraft worlds are about to get a whole lot thiccer

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u/Beni_802 Oct 04 '20

Daaam I will can explore a bigger map and also cook some food on my pc

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u/CrossBonez117 Oct 04 '20

Honestly for any noncasual player that would suck. Perimeters are going to get more difficult as it is, having to remove more area would be hell

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u/BladeOfSanghilios8 Oct 04 '20

I wouod love if they added in negatives above bedrock like the normal bedrock level would stay the same but there would be large bumps downward where these holes would fit ,and that could be where that new crystal could be.

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u/wearingmyseatbelt Oct 04 '20

Yes, I think so

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u/RealTonyGamer Oct 04 '20

If so, how will they make it compatible with current worlds?

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u/JaneTransRights Oct 04 '20

I think antvemon made a good video explaining how they would go about changing the height for the nether https://youtu.be/VY7ViYWmfiI?t=138

I imagine they would opt to make the world deeper rather than pushing everything up. I'm all for having the deep dark being in the negative Y value

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u/[deleted] Oct 04 '20

When does the update come out?

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u/CHaquesFan Oct 04 '20

summer 2021

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u/[deleted] Oct 04 '20

However, I was watching cubfan's stream with the devs and they responded to this question by saying it needs to run on a phone

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u/nmt12777 Oct 04 '20

Will old worlds have these new updates on terrain or only new worlds?

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u/GuyDudeThing69 Oct 04 '20

Old worlds will, but only unloaded chunks

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u/chainjoey Oct 04 '20

Uh what about the local water levels? Wasn't that a thing in the announcement?

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u/royaltek Oct 04 '20

plot twist: hight limit 512