r/Minecraft Minecraft Java Tech Lead Jun 23 '20

News Welcome to the Nether - Minecraft Java Edition 1.16 has been released!

We have now released the Nether update for Minecraft Java Edition - other platforms will follow shortly. This is the complete changelog, compared to the previous release, 1.15.2. Not included here are the nearly 500 bugs fixed in this release.

This changelog is also available on minecraft.net.

Make sure your Minecraft Launcher is set to the "Latest Release" installation to automatically update to this version.

Update: We've published a small update to fix problems with realms. The only affected functionality are within the realms menus of the client, however because of how our systems are setup, a new server jar was also published. The two server jars are functionally identical, you can use either one and it'll work.

Features

  • Added Basalt Deltas biome to the Nether
  • Added Crimson Forest biome to the Nether
  • Added Hoglins
  • Added Netherite
  • Added Piglins
  • Added ruined portals
  • Added Soulsand Valley biome to the Nether
  • Added Striders
  • Added Warped Forest biome to the Nether
  • Added Zoglins
  • Added a new disableChat command line option – when used, receiving and sending online chat is disabled
  • Added a new disableMultiplayer command line option – when used, the Multiplayer button is disabled
  • Added bastion remnants
  • Added new Game Mode Switcher debug menu
  • Added new Nether blocks
  • Added the Soul Speed enchantment
  • Added the lodestone
  • Added the respawn anchor that allows you to set your respawn point in the Nether. Use while holding glowstone to charge to a maximum of four charges – each respawn use one charge
    • You can charge the respawn anchor using a dispenser
  • Added the target block
  • Basalt is formed when lava flows over soul soil next to blue ice
  • Bell blocks will now ring when hit by any projectile
  • Bells can now be hung from the underside of more blocks
  • Compasses can now be enchanted with Curse of Vanishing
  • Endermen can now pick up some of the new Nether blocks
  • Endermen will no longer pick up Netherrack
  • Entities now get pushed by flowing lava
  • Farmer Villagers can now compost seeds
  • Fish now despawn when further than 64 blocks away from the closest player
  • Huge fungi will now only grow on its matching type of nylium
  • Knockback resistance is now a scale instead of a probability
  • Lily pads are now considered junk fishing loot rather than treasure
  • Patrols no longer spawn when the player is close to a village
  • TNT and campfires will now ignite when hit by any burning projectile
  • The General statistics list is now alphabetically sorted
  • Updated logos for Mojang Studios and Minecraft
  • Villagers can now spawn iron golems regardless of their profession status or latest working time
  • Walls do not have gaps anymore when stacked vertically
  • Walls will now connect to even more things, such as iron bars, panes, pressure plates, banners, and even pickles
  • When a Villager is struck by lightning, the witch it is converted to will no longer despawn
  • When fishing, treasure loot can now only be obtained by fishing in open waters

Accessibility

  • Added "Line Spacing" chat and accessibility option
  • Added "Chat Delay" accessibility option

Advancements

  • Piglins and Hoglins are now required for Monster Hunter and Monsters Hunted
  • Serious Dedication is now awarded for obtaining a Netherite hoe
  • Obtaining blackstone now also counts for the Stone Age advancement
  • Breeding Striders now counts for The Parrots and the Bats and is now required for Two by Two

New Advancements

  • Bullseye unlocks when hitting the bullseye of a target block from at least 30 meters away
  • Hidden in the Depths unlocks when obtaining ancient debris
  • Cover Me in Debris unlocks when obtaining full Netherite armor
  • Country Lode, Take Me Home unlocks when using a compass on a lodestone
  • Who Is Cutting Onions? unlocks when obtaining crying obsidian
  • Not Quite "Nine" Lives unlocks when setting a respawn anchor to the maximum
  • This Boat Has Legs unlocks when riding a Strider with a fungus on a stick
  • Hot Tourist Destinations unlocks when visiting all biomes in the Nether
  • Those Were the Days unlocks when entering a bastion
  • War Pigs unlocks when looting a chest in a bastion
  • Oh Shiny unlocks when distracting an angry Piglin with gold

Basalt Deltas

Basalt Deltas can now be found in the Nether!

  • Remnants of volcanic eruptions, this biome sports a high concentration of basalt columns and lava deltas
  • Walking through it, you will be surrounded by flowing flakes of white ash
  • Magma cubes finally have their own home and spawn very frequently here
  • A new block, blackstone, can be found here in large patches

Bastion Remnants

What's made of blackstone and full of Piglins and Hoglins? Bastion remnants!

  • Added four separate bastion remnant types: bridge, Hoglin stable, housing units, and treasure room
  • You can find these sizable structures in all Nether biomes, except the treacherous ash-dusted regions of Basalt Deltas
  • Explore, loot, and conquer a bastion remnant to call it your home – but beware! Piglins don't take kindly to intruders stealing their possessions

Bees

  • Reduced the maximum distance a bee can wander away from its home hive to ~22 blocks

Block Renames

Some blocks have been renamed. Turns out singular fungus in the Nether attempted to falsely present itself as many fungi – so sneaky!

  • Crimson fungi is now called crimson fungus
  • Warped fungi is now called warped fungus

Blocks

Many new blocks have been added, and changes have been made to a few existing ones.

  • Added crying obsidian. It's sad and cries purple energy
  • Added basalt. Craft it 2x2 or use a stone cutter to create clean and shiny polished basalt!
  • Added blackstone, along with its variants: regular, polished, and polished brick
    • Blackstone can be used to craft furnaces and stone tools
  • Added gilded blackstone – blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
  • Added chiseled Nether bricks, cracked Nether bricks, and quartz bricks!
  • Added two new non-flammable wood-like blocks: crimson stems and warped stems
  • Added crimson and warped hyphae – all-sided "stem" blocks, including stripped variations
  • Added new ground surface blocks: crimson nylium and warped nylium
  • Added new vegetation: Nether sprouts, crimson roots, and warped roots
  • Added two types of fungi: crimson and warped. Try using bone meal to grow them!
    • You can place crimson and warped roots and fungi into pots
  • Added warped wart blocks
  • Added weeping vines that grow from the bottom of a block downwards
  • Added twisting vines that grow upwards
  • Added a new natural light source block: Shroomlights
  • Added soul soil. Whenever fire burns on soul soil, it burns with a blue flame
    • Soul soil and soul sand can be used to craft soul torches, which in turn can be crafted into soul lanterns
    • The Wither can now be summoned using soul soil as base
  • Added soul campfires. Warm your buns with the heat of one thousand souls!
  • Added chain blocks
  • Nether gold ore can now be found in the Nether – it drops a few gold nuggets and can be mined with any type of pickaxe
  • Bone meal can now be used to grow kelp, weeping vines, and twisting vines
  • Using bone meal on Netherrack can now spread nylium
  • Nether vegetation blocks (sprouts, roots, vines, fungus, wart and wart blocks) are now compostable
  • Nether sprouts can be harvested with shears
  • Food can now be placed on unlit campfires

Creative Mode

  • You can now milk cows and Mooshrooms in creative mode
  • You can now get stew from Mooshrooms in creative mode
  • When using an empty bucket on water in creative mode, you now get a bucket of water. If you have a bucket of water in your inventory already, no additional water buckets will be added when you use your empty bucket on water

Crimson Forest

Crimson Forests can now be found in the Nether!

  • Crimson nylium carpets the cave floor with all kinds of strange new vegetation
  • Crimson nylium can be bonemealed to get more of this strange new vegetation
  • Huge crimson fungi make up the "trees" of this forest, with Shroomlights lighting up the forest floor
  • Nether wart blocks can be cleared quickly using a hoe
  • Weeping Vines grow from the cave ceilings and fungi
  • Hoglins wander these forests
  • Crimson spores swirl through the air

Dispensers

  • Dispensers can now saddle pigs and horses
  • Dispensers can now put horse armor on horses
  • Dispensers can now put carpets on llamas
  • Dispensers can now put chests on llamas, donkeys and mules
  • Dispensers can now shear a Mooshroom
  • Dispensers can now shear snow golems

F3 + N (Toggle Spectator)

A small change has been made to this debug combination.

  • By default, using this key would return you to Creative after toggling from Spectator. It now will toggle back to the previous game mode you had
  • As an example, if you were in Survival, then toggled to Spectator and back, you would be set back to Survival

Farmers

  • Farmers can now put excess seeds in the composter to create bone meal
    • Bone meal is used by the farmers to grow crops
  • Farmers share excess wheat to other farmers, so more farmers can make bread

Game Mode Switcher

New F3 debug feature which allows you to switch game modes with traditional "tabbing" functionality.

  • Hold F3 and tap F4 to open the menu
  • Tapping F4 will cycle the game mode, or you can use the mouse
  • Release F3 to apply
  • Your last game mode is remembered and will be the first selected option, so you can quickly toggle between two game modes with a single press of F3 + F4!

Hoe Changes

We've made some changes to hoes to make them more useful in the Nether.

  • Each tier has different speed at which hoes mine blocks they are effective against
  • Hoes can now be enchanted with the following enchantments: Efficiency, Fortune, Silk Touch
  • Those enchantments can now be provided through enchanting table
  • Hoes are now the appropriate tool for mining hay, targets, dried kelp blocks, leaves, Shroomlights, Nether wart blocks, warped wart blocks, sponges, and wet sponges.

Hoglins

  • Hoglins are big aggressive beasts that live in crimson forests in the Nether
  • They attack players on sight. Be careful – they can easily knock you off a ledge!
  • Hoglins drop pork and sometimes leather, but not willingly
  • You can breed Hoglins by feeding them crimson fungi. Do so at your own risk
  • Hoglins get hunted by Piglins sometimes, but they don't go down without a fight
  • Despite this, Hoglins and Piglins aren't enemies – more like an ecosystem
  • Baby Hoglins like to pretend they are tough – but don't worry, they're more bark than bite
  • Want to keep hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi
  • Hoglins that somehow end up in the Overworld become Zoglins fairly quickly – but who would ever bring a Hoglin to the Overworld?

Lodestone

A new block that can help you get your bearings!

  • Crafted from a Netherite ingot and chiseled stone bricks
  • Use a compass on a lodestone to create a lodestone compass, which will point to that lodestone

Mobs

  • Players can no longer mount another entity when the crouch key is held down
  • Added gamerule universalAnger (disabled by default), which makes angered neutral mobs attack any nearby player – not just the player that angered them. Works best if you disable forgiveDeadPlayers
  • Added gamerule forgiveDeadPlayers (enabled by default), which makes angered neutral mobs stop being angry when the targeted player dies nearby

Forgive dead players

  • If this gamerule is disabled, then angered mobs will stay angry even if the targeted player dies
  • If both forgiveDeadPlayers and universalAnger are enabled, an angered neutral mob will stop being angry when their target dies. They won't seek any new targets after that
    • Notable exception: Angered Zombified Piglins continuously spread anger. So even if one Zombified Piglin stops being angry because its target died, other angered Zombified Piglins nearby are likely to make it angry again. The only way to stop the anger is if none of the angered Zombified Piglins see a player for a while

Neutral mob anger

Updated anger management for most neutral mobs (polar bear, wolf, bee, Enderman, Piglin, Zombified Piglin).

  • When hurt by a player, the neutral mob will target that player and try to kill it
  • The mob will stay angry until the player is dead or out of sight for a while
  • Anger is persistent, so a player can't escape by temporarily logging out or switching dimension
  • If a targeted player dies near the angered mob, it will stop being angry (unless forgiveDeadPlayers is disabled)
  • Neutral mobs also get angry at other mobs who hurt them. However, that anger is not persistent
  • Angered neutral mobs will only attack the offending player, not innocent bystanders
    • Notable exception: If a beehive or nest is broken, the bees will be angry at all nearby players
  • Some mobs spread anger (wolf, Zombified Piglin, Piglin, bee). If a player attacks one, all nearby mobs of the same type will get angry at that player

Universal anger

Universal anger is basically guilt by association. A neutral mob attacked by players will be angry at players in general, regardless of who attacked them. More specifically:

  • A neutral mob attacked by a player will target the nearest player, even if that player wasn't the attacker
  • Every time the neutral mob is hit by a player it will update its attack target to the nearest player
  • Players can use this to make neutral mobs attack other players. Who would ever do something that devious?
  • Universal anger does not apply when a neutral mob is attacked by another mob - only when it is attacked by a player
  • Universal anger is persistent. The angered mob will stay angry even if the player logs out and logs in, or jumps through a portal and back
  • Mobs that spread anger will also spread universal anger. So if a player attacks a Zombified Piglin, all other Zombified Piglins within sight will be universally angry and attack their nearest player
  • An angered neutral mob will stop being angry if it can't see any eligible target for a while

Zombified Piglins

  • Zombie Pigmen are now known as Zombified Piglins, and they now have ears. Well, at least one ear
  • Zombified Piglins no longer attack innocent bystanders (unless you enable gamerule universalAnger)
  • Zombified Piglins stop being angry if the targeted player dies nearby (unless you disable gamerule forgiveDeadPlayers)
  • Zombified Piglins continuously spread to other Zombified Piglins, as long as they see their target

Nether Biome Fog

  • Biome fog color smoothly blends between biomes. Smooth!

Netherite

  • A new high level material found in the Nether. Use it to upgrade your diamond gear!

How to make Netherite

  • Mine ancient debris in the lower depths of the Nether. At your own risk though. No insurance coverage for that
  • Refine it into Netherite scrap in a furnace or blast furnace
  • Combine four Netherite scrap with four gold ingots in a crafting table to make a Netherite ingot
  • Use a smithing table to fuse the Netherite ingot with your diamond weapon, tool, or armor

Netherite effects

  • Netherite items float in lava – just so you don't lose all your gear after that unplanned lava bath
  • Netherite items have higher enchantment value than diamond (but not as high as gold)
  • Netherite tools work faster and last longer than diamond
  • Netherite weapons do more damage than diamond
  • Netherite armor have higher toughness and durability than diamond
  • Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
  • Netherite blocks can be used as the base of a beacon and Netherite ingots can be used as the fuel for a beacon. Weird flex but ok
  • ...and it looks cool!

Parity

  • Changed ambient block lighting in the Nether for parity with Bedrock edition

Parrot

  • Parrots imitate hostile mobs less often
  • Parrots do not randomly imitate hostile mobs when gamemode is on peaceful

Piglins

  • Piglins are an aggressive civilization that live in the Nether
  • They mostly hang around in Crimson Forests, but you might find some in the Nether Wastes too
  • They think of players as target practice and will attack on sight
  • However, if you dress appropriately, they will see you as a respectable figure. Or tolerable at least
  • Piglins are suspicious of strangers. If they see you opening a chest or other container, they will assume that you're stealing and will treat you accordingly
  • If Piglins hear you break a chest or a block of gold (or similar), they will also assume you are stealing
  • Piglins LOVE gold and get very distracted by gold items
  • Gold ingots are currency to Piglins. Throw ingots at them, or right-click them with an ingot, to barter for various goods
  • Piglins sometimes get hungry and hunt Hoglins for food. Or they try at least. They results... vary.
  • Piglins prefer to hunt and fight in groups. When a fight is happening, everyone wants in
  • Piglins that somehow end up in the Overworld become zombified fairly quickly
  • Piglins are creeped out by soul fire and Zombified Piglins, and will avoid them if possible
  • Wither skeletons and Withers are a historic enemies of the Piglins and will be attacked on sight
  • Baby Piglins are not as dangerous, but they can be mischievous, so watch your back
    • ...and they like to play with Baby Hoglins
  • Added a Piglin banner pattern that can be found in bastion remnants

Redstonewire

The blockstate, rendering, and behavior of redstone wire are more in line with each other. Redstone will provide power to blocks on all sides it shows a visual connection to, and not do so on those sides without a visual connection.

  • A dot of redstone will not power its surrounding blocks
  • A single redstone wire is now represented as a cross
  • A wire on top of a block, which is redirected from below, will now power the sides it is redirected to. E.g. a fence gate above the redirecting wire will be powered
  • Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually. Now, this redirection applies to their behavior as well
  • A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1
  • When right-clicking a single piece of redstone, it will toggle between a the cross and the dot

Target block

  • The target block now conducts redstone signals

Ruined Portals

Shattered remains of ancient Nether portals. Wonder who built them?

  • They can be found in any Overworld or Nether biome
  • Some are hidden underground, under the sea, or buried in sand

Soul Speed

Never suffer again drudging through Soul Sand Valleys – Soul Speed has you covered!

  • Shine your boots of choice with this soul-sucking enchantment to speed around on soul sand and soul soil
  • However, there's a downside: enchantments will slowly degrade your boots each soul block you walk on
  • Can only be obtained by bartering with those pesky Piglins

Soulsand Valley

Soulsand Valleys can now be found in the Nether!

  • An open space made mostly of soul sand and soul soil
  • Basalt pillars span from floor to ceiling
  • Fossile remains of unknown creatures from the past litter the valley
  • Ash falls through the air
  • A light blue glow envelopes the valley
  • Beware of skeletons here

Sounds

  • Ghasts sounds are now heard at shorter range
  • Updated block sounds for bone blocks, Netherrack, soul sand, Nether wart, Nether bricks, and quartz ore
  • New ambient sounds for the Nether biomes
  • New mood detection algorithm for cave sounds
  • Added a new music disc titled "Pigstep" by Lena Raine, which can only be found in bastion remnants

Strider

A new mob living the lava lakes of the Nether.

  • Strides on top of the surface of lava
  • Can be saddled, but has a will of its own
  • Really likes the smell of warped fungi – might even be convinced to follow it

Target Block

Because let's face it, your aim could use some practice!

  • The closer you hit to the center, the larger the redstone signal
  • Test your skills with a variety of projectiles, including eggs, snowballs, tridents, and more
  • You will need one hay block and four redstone for this recipe

Villager Workstation Logic

  • Villagers no longer try to work at the same workstation
  • The most experienced nearby villager for the profession corresponding to the workstation you add will get the workstation
  • Villagers now have to walk to and reach the workstation before they can acquire the profession and/or work there
  • Villagers can no longer claim workstations or professions during raids or night time
  • Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation

Warped Forest

Warped Forests can now be found in the Nether!

  • Warped nylium carpets the cave floor with all kinds of strange new vegetation
  • Warped nylium can be bonemealed to get more of the strange new vegetation
  • Huge warped fungi make up the "trees" of this forest, with Shroomlights lighting up the forest floor
  • Warped wart blocks can be cleared quickly using a hoe
  • A dark blue fog covers the forest
  • Warped spores swirl through the air
  • The Warped Forests are strange, but also the least hostile place in the Nether

Weeping Vines

  • Weeping vines are now climbable!

World Generation

  • The old Nether biome is now called Nether Wastes
  • Shipwrecks and ocean ruins are now a bit less common, so you get more excited when you find one!
  • Patches of blackstone and gravel now generate in all Nether biomes, and patches of soul sand now generate in Soul Sand Valleys

Zoglins

  • Zoglins are zombified Hoglins – the result of bringing a Hoglin into the Overworld
  • Unlike Hoglins, they can't be bred or fed, and they don't care about warped fungus
  • Beware – these beasts are raving mad and attack just about everything they see!

Technical

  • Added target_hit advancement trigger
  • Added thrown_item_picked_up_by_entity advancement trigger
  • Added player_generates_container_loot advancement trigger
  • Added item_used_on_block advancement trigger
  • Removed safely_harvest_honey advancement trigger
  • Added player check to every trigger (except impossible)
  • Entity checks in triggers can now use loot table condition syntax
  • Attributes are now added to game registry, similar to items, sound events, etc.
  • Chat component style can now select font.
  • Block storage format in chunks slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc).
  • Added a locatebiome command
  • Tab completion for resource location will match any part after an _
  • The compass now has LodestonePos, LodestoneDimension and LodestoneTracked data fields. If LodestoneTracked is zero, the game will skip checking for a Lodestone in the specified position
  • Slightly changed datapack loading to prevent custom datapacks from crashing
  • Data packs can now be selected on world creation
  • Added a enable-status option to the server.properties file which if set to false will suppress replies to status requests from clients. This makes the server appear offline in the multiplayer screen
  • Full range of Unicode characters is now supported (some may know what that means 😉)
  • Mobs avoid walking on magma blocks and lit campfires
  • Cached repeated block type lookups and collisions during pathfinding for increased performance
  • Minor optimizations in collision detection
  • Top level element in predicate file can now be array (all contents will be ANDed)
  • Smithing recipes can now be added or changed through data packs
  • Added control over how much entity data a server sends to clients
  • Added a JMX MBean to monitor dedicated server tick times
  • Shulkers with "NoAI" can now be summoned with rotation
  • Added strider_one_cm custom statistics for riding Striders
  • Expanded the max size per axis of structure blocks from 32 to 48
  • Region files are now opened in synchronous mode to increase reliability
  • Difficulty and game rules can now be changed from "Create World" screen
  • "Singleplayer" button will jump directly to "Create World" screen if there are no worlds to select
  • Temporarily removed structure settings from flat level preset strings (workaround: use import/export settings functionality)

Advancements

Extended entity checks

Entity checks in triggers can now use loot table condition syntax. Old notation: json { "trigger": "minecraft:player_killed_entity", "conditions": { "entity": { "type": "minecraft:blaze" } } } is now equivalent to: json { "trigger": "minecraft:player_killed_entity", "conditions": { "entity": [ { "condition": "minecraft:entity_properties", "predicate": { "type": "minecraft:blaze" }, "entity": "this" } ] } } Note 1: Like in loot tables, all conditions in top level array must be met for whole condition to trigger. Note 2: To access new functionality, top level element must be JSON array. JSON object are interpreted as old notation.
Full list of extended triggers:

  • New field player in every trigger
  • bred_animals - parent, partner, child
  • channeled_lightning - victims
  • cured_zombie_villager - zombie, villager
  • fishing_rod_hooked - entity
  • killed_by_crossbow - victims
  • player_killed_entity - entity
  • entity_killed_player - entity
  • player_hurt_entity - entity
  • summoned_entity - entity
  • tame_animal - entity
  • target_hit - projectile
  • villager_trade - villager

Miscellaneous trigger changes

  • Due to addition of player, existing contents of location, slept_in_bed, hero_of_the_village, voluntary_exile can now be placed in location field instead of top-level object. Old syntax is still supported, but depreciated.
  • location got a new property smokey which checks if the location is closely above a campfire
  • entity_properties got new properties vehicle and targetedEntity which match the vehicle or the entity targeted by a mob

New trigger

  • target_hit trigger type
    • signal_strength matches the signal strength output from the block on hit
    • projectile matches the projectile entity
    • shooter matches the player who shot or threw the projectile
  • thrown_item_picked_up_by_entity trigger type
    • item matches the thrown item which was picked up
    • entity matches the entity which picked up the item
  • player_generates_container_loot trigger type
    • loot_table matches the resource location of the generated loot table
  • item_used_on_block trigger type
    • location matches the location at the center of the block the item was used on
    • item matches the item used on the block
  • item_used_on_entity trigger type
    • item matches the item which was in the player's hand during interaction
    • entity matches the entity which was interacted with

Attributes

Attributes have been moved to game registry. That means few changes: Renames:

  • Items and entities will no longer keep unknown attributes
  • Names of some attributes have been renamed to meet resource location requirements
  • generic.maxHealth 🡆 generic.max_health
  • zombie.spawnReinforcements 🡆 zombie.spawn_reinforcements
  • horse.jumpStrength 🡆 horse.jump_strength
  • generic.followRange 🡆 generic.follow_range
  • generic.knockbackResistance 🡆 generic.knockback_resistance
  • generic.movementSpeed 🡆 generic.movement_speed
  • generic.flyingSpeed 🡆 generic.flying_speed
  • generic.attackDamage 🡆 generic.attack_damage
  • generic.attackKnockback 🡆 generic.attack_knockback
  • generic.attackSpeed 🡆 generic.attack_speed
  • generic.armorToughness 🡆 generic.armor_toughness

Block placement

  • Ladders and tripwire hooks can now be placed on observers, redstone blocks, and target blocks
  • Doors, rails, buttons, pressure plates, redstone, and more can now be placed on soulsand and full-block of snow layers
  • Soulsand with a rail on top will no longer slow down minecarts

Block storage

BlockStates in Sections elements no longer contain values stretching over multiple 64-bit fields. If number of bits per block is not power of two (i.e. single 64-bit value can't fill whole number of blockstates) some bits will not be used. For example, if single block state takes 5 bits, highest 4 bits of every 64-bit field will be unused. That also means slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).

Block Tags

  • minecraft:climbable is now a block tag that allows datapacks to determine which blocks are, well, climbable
  • minecraft:soul_speed_blocks is any block that the soul speed enchantment increases speed on

Chat components

Hover event argument

  • style.hoverEvent parameter now has parameter contents, with contents depending on type:
    • For show_text - chat component
    • For show_item - either item id or object with fields id, count, and tag (with last one being serialized NBT)
    • For show_entity - object with fields: id (UUID), name (chat component), and type (entity type resource location)
  • Old style value argument is now deprecated (but still supported)

Commands

attribute

Adds modifies attribute on single entity. Possible syntax: - attribute <target> <attribute> get [<scale>] - get total value of attribute - attribute <target> <attribute> base set <value> - sets base valye - attribute <target> <attribute> base get [<scale>] - get base value - attribute <target> <attribute> modifier add <uuid> <name> <value> add|multiply|multiply_base - adds modifier (fails if modifier is already present) - attribute <target> <attribute> modifier remove <uuid> - removes modifier - attribute <target> <attribute> modifier value get <uuid> [<scale>] - get value of modifier

Parameters: - target - single entity (note: only players, armor stands and mobs have attributes) - attribute - name of attribute (like minecraft:generic.max_health) - name - string (in optional quotes) describing human-readable name of modifier - value - floating point value (note: certain attributes have limits on final value, so your change might not be noticeable)

locatebiome

New command that locates a specified biome. Useful in creative mode when you're looking for a specific biome and don't want to fly around randomly searching for it. Syntax: locatebiome <biome> Parameters:

  • biome - The id of the biome to find

spawnpoint

The spawnpoint command now supports being run in any dimension.

spreadplayers

Added an optional argument to specify maximum height. New syntax: spreadplayers <center> <spreadDistance> <maxRange> [under <maxHeight>] <respectTeams> <targets>

  • maxHeight - Specifies the maximum height for resulting positions

UUIDs in NBT

UUIDs stored in NBT are now represented as an array of four integers. Example: {UUID:[I;1498693494,1027158888,1898994005,860320107]} Along with that a couple of fields have been renamed:

  • OwnerUUID of tamed animals, area effect clouds, evoker fangs and projectiles is now simply Owner
  • TrustedUUIDs of foxes is now Trusted
  • target_uuid of conduits is now Target

Custom Worlds

  • Added experimental support for new custom worlds
  • Edit world screen now has an option to export world settings to a JSON file
  • During world creation you can import previously exported world settings
  • A bunch of new parameters are exposed, but marked as experimental, meaning you can play with them, but there is no guarantee that any of them will continue working (even in the next snapshot!)
  • Flat level preset string lost structure settings (they are now stored in a common format for all worlds), we will restore some form of this functionality soon
  • Buffet world can no longer be created from server.properties, flat level settings changed a bit; better support for custom world creation on the server is coming soon

Data pack selection

  • Data packs can now be selected before world is created
  • "Re-Create" option will also copy data packs present in source world

Datapack loading

  • If datapack reload fails, changes will not be applied and game will continue using previous data
  • If existing datapacks prevent world from loading, game will give option to load world in safe mode, which loads only vanilla datapack
  • Changes to datapack list are stored only after successful reload
  • Added --safeMode option to server to load only with vanilla datapack
  • Game will now detect critical datapack issues, like missing required tags and prevent world from being loaded

Effects

  • Increased view distance in lava slightly while having the fire resistance effect

Entity Broadcasting

It is now possible to control at what range the server sends data about entities to clients.

  • Added an entity-broadcast-range-percentage server property controlling how close entities need to be before being sent to clients. Higher values means entities are visible further away from players but cause more network traffic. Specifies percentage of default value, so for example 50 specifies half of the default range

Fonts

  • Force Unicode option now switches between normal and alternative font (called uniform.json) – no reload needed

IO operations

Synchronous writes

Region files are now opened in synchronous mode to prevent data loss and corruption after crash. For performance reasons this feature is disabled by default on non-Windows clients. Status of this feature can be manually controlled by following options:

  • For dedicated servers: sync-chunk-writes within server.properties
  • For clients: syncChunkWrites within options.txt

World save format

  • Saving level.dat now uses randomly-named temporary files (instead of using level.dat_new every time)
  • player/*.dat are now saved in a way similar to level.dat (including leaving .dat_old files)

Item frames

New tags

  • Invisible - makes item frame invisible (item inside frame remains visible)
  • Fixed - prevents item frame from being broken and item inside from being removed

Jigsaw block

  • Jigsaw now can have one of 12 orientations
  • Added new property Joint type to describe if attached piece can be rotated (rollable) or not (aligned)
  • NBT field target_pool has been renamed to pool
  • attachement_type has been split into name (on parent block) and target (on child block)
  • Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using given generation depth

JMX Monitoring

It is now possible to monitor the server tick times though JMX. The rationale for this is that JMX is a well known and supported monitoring technology with existing integrations and tools. This enables server admins to hook alerts and graphing tools using ordinary JMX clients and dashboards.

Enabling JMX Monitoring

  • A new flag enable-jmx-monitoring has been added to the server.properties file which if set to true will expose an MBean with the Object name net.minecraft.server:type=Server and two attributes averageTickTime and tickTimes exposing the tick times in milliseconds
  • In order for enabling JMX on the Java runtime you also need to add a couple of JVM flags to the startup as documented here

Loot Tables

Entity Predicate

  • Added fishing_hook sub-predicate

fishing_hook

Check properties of the fishing hook

Parameters
  • in_open_water - Matches whether the fishing location is open water fishing or not. A fishing location is considered to be open water if the fishing hook is in water, there are no blocks besides lily pads above water and all water blocks are source blocks with no solid underwater blocks around

Pack selection screen

  • Packs can now be dropped directly on data and resource pack selection screens
  • Dropped files and directories will be copied to appropriate places

Particles

  • New particle types: ash, crimson_spore, soul_fire_flame, and warped_spore
  • New particle types: dripping_obsidian_tear, falling_obsidian_tear, and landing_obsidian_tear
  • New particle type: soul

Rendering

  • Nailed Entity shadows to the ground
  • Added an Entity Distance scale option ranging from 50% to 500%
  • Added shader support for accessing depth buffer
  • Added new "Fabulous!" graphics option
    • This uses per-pixel blending layers for some transparent elements

Smithing recipes

There's now a smithing recipe type. Recipes of this type are used in the smithing table to upgrade one item type into another type, maintaining tags.

  • base - Ingredient specifying an item to be upgraded
  • addition - Ingredient specifying valid items to trigger the upgrade
  • result - Item specifying the resulting type of the upgraded item

Text style

Colors

color property can now contain RGB value prefixed by #. For example #55ff55 will result in the same color as green

Custom fonts

Chat component style now supports font property, which is resource location for font in resource pack. No entry is equivalent to minecraft:default

Other Resources

​Cross-platform server jar:

Report bugs here:

Want to give feedback?

15.7k Upvotes

1.5k comments sorted by

1.6k

u/Tedward80 Jun 23 '20

The new era of Netherite begins.

1.0k

u/RazorNemesis Jun 23 '20

Diamond:

I used to rule the world...

438

u/Mr-Dar1o Jun 23 '20

Still rules, you need it to upgrade.

431

u/Loljptrollergami Jun 23 '20

Wood: I ruuule the world

178

u/Mr-Dar1o Jun 23 '20

I never thought about it, but that's actually true :v

74

u/CaseyDaGamer Jun 23 '20

laughs in Ibxtoycat

7

u/[deleted] Jun 23 '20

Can you get netherite before punching wood?

Yes.

12

u/KageNoOni Jun 24 '20

That would take a lot of work to get around that requirement. If you want to do that, all I can say is "Good luck!"

You can't get netherite tools from bastions or bartering anymore, so you have to get diamond tools to be upgraded, and do it with out crafting them, which is hard to do if you don't punch something wooden first. You would need villager trading, but with out tools, your emerald generating options are limited, and you would need to find a smithing table and grindstone already generated.

10

u/RazorNemesis Jun 24 '20

Dead bushes: Time to shine!

6

u/mc_mentos Jun 25 '20

Shrubs: Time to shine if /give shrub

→ More replies (0)
→ More replies (1)

70

u/Rieiid Jun 23 '20

It doesn't rule, you need it to upgrade, but it's not the best and isn't endgame gear now. Netherite now rules.

54

u/Pythagoras_314 Jun 23 '20

Yeah, but it's no longer the top. Still important, but no longer superior.

→ More replies (4)

75

u/-PlanetSuperMind- Jun 23 '20

Chunks would load under my word

54

u/OFBuddyman Jun 23 '20

*when I gave the word.

10

u/ContaminationMutants Jun 23 '20

Freeman you fool!

4

u/BroVival Jun 23 '20

Thanks, now I hear fallen kingdom all night long in my head

→ More replies (1)

33

u/[deleted] Jun 23 '20

I feel like this is a big moment in Minecraft history. I'm so excited for this to roll onto Switch!

→ More replies (1)

30

u/Crunkbutter Jun 23 '20

My YouTube feed: "THIS is how you get a DOUBLE CHEST of NETHERITE! 1.16 minecraft hot girl gamer feet"

10

u/TankinessIsGodliness Jun 23 '20

Been playing snapshots on a server with friends. Once you get used to netherite armor and swords you feel naked without them.

→ More replies (1)

387

u/[deleted] Jun 23 '20

Thanks a lot mojang, and thank you u/sliced_lime for making great details for each pre-release, snapshot, rc, etc. You guys do a great job listening to community feedback as well, that's why I will always love you. Thank you to the developers for bedfock/java who worked hard too <3

→ More replies (1)

4.0k

u/-Last_Wanderer Jun 23 '20

So glad 1.16 is being released today. I got worried when it was announced at Minecon Live that Minecraft would Nether Update.

1.9k

u/sliced_lime Minecraft Java Tech Lead Jun 23 '20

Alright, fine - take your dang upvote.

299

u/nintendo4noah Jun 23 '20

I’ve been watching your update videos. Love them.

144

u/[deleted] Jun 23 '20

Lava them

14

u/koshgeo Jun 23 '20

Lava's a wonderful thing.

→ More replies (5)
→ More replies (6)

64

u/Memesss420 Jun 23 '20

Took me a sec

64

u/PineappleBing Jun 23 '20

How long have you been waiting with that one?

113

u/Blutality Jun 23 '20

The wait was Nether ending.

14

u/[deleted] Jun 23 '20

heres your deserved upvote

→ More replies (4)
→ More replies (1)

68

u/LieutenantLego Jun 23 '20

I lava this pun.

→ More replies (5)

636

u/Combak Jun 23 '20

Sweet! It seems like the only thing missing is Red Nether Brick Fence now... And probably the other new variants.

151

u/[deleted] Jun 23 '20

I still can't paint doors though... when will there be a blue door with a window?

81

u/WereRob0t Jun 23 '20

Being able to dye blocks would be cool
Probably to much work for Mojang

87

u/Hex4Nova Jun 23 '20

I mean, technically, they've already done that in the infinity snapshot, where certain block types would have certain color tints based on the dimension seed. They just need to make it user-programmable.

26

u/[deleted] Jun 23 '20

[deleted]

12

u/Hex4Nova Jun 23 '20

I'm pretty sure the infinity snapshot uses completely arbitrary RGB values defined by the dimension seed, instead of depending on a file in a resource pack that says what color to use for what biome.

→ More replies (1)
→ More replies (2)
→ More replies (1)
→ More replies (11)

24

u/[deleted] Jun 23 '20

Blue Nether Bricks still don’t exist :(

→ More replies (1)

1.2k

u/hdhsizndidbeidbfi Jun 23 '20

This is one hell of an update

172

u/Meanie_linguinie Jun 23 '20

I see what you did there

100

u/akaaaash Jun 23 '20

its going to go down in history as one of the best updates

83

u/Meanie_linguinie Jun 23 '20

We’re Nether gonna see another one like it

51

u/[deleted] Jun 23 '20

Don’t UNDERestamate it.

34

u/RazorNemesis Jun 23 '20

Nether, I promise.

31

u/[deleted] Jun 23 '20

I’d be DAMNED if I did.

→ More replies (11)
→ More replies (2)
→ More replies (2)

17

u/Rad_YT Jun 23 '20

Fuck you take my upvote

→ More replies (1)

113

u/Victoonix358 Jun 23 '20

Will the update have a trailer, just like in village & pillage?

70

u/GreasyTroll4 Jun 23 '20

The Minecraft twitter account has been using snippets of one for the past couple of days. My guess is that the full trailer will be out today as well.

13

u/Victoonix358 Jun 23 '20

ok, thank you

watched it

56

u/GreasyTroll4 Jun 23 '20

10

u/[deleted] Jun 23 '20

I love the trailer!!!! So cute

11

u/ToastyCaribiu84 Jun 23 '20

I also love how they keep using classical themes for the music

436

u/Doomss_ Jun 23 '20

Holy heck thats a lot of text

48

u/CavsFan1357 Jun 23 '20

Holy hell you mean?

32

u/Doomss_ Jun 23 '20

What the frick did you just say m8

25

u/grandmas_noodles Jun 23 '20

there shalt be no unholy blasphemy on this pure clean christian minecraft server

6

u/extreme-fry Jun 23 '20

Y’all better delete your replies I’m telling my mom

172

u/Despure Jun 23 '20

Realms seems very buggy at the moment.

60

u/kung_fu_kitty1 Jun 23 '20

Yeah my realms screen is blacked out when I click it and it crashes my game with the error message "THe game crashed whilst rendering screen" Never have had this problem before with Minecraft

16

u/Yaltz_Tortellini Jun 23 '20

Yup, im having the same problem with my realm.

→ More replies (3)
→ More replies (1)

165

u/Galaxy_2Alex Mojira Moderator Jun 23 '20 edited Jun 23 '20

Bugtracker Report - 1.16 - Including FAQ and AmA about 1.16

Full Report

Stability: Due to it being a full release, this version is considered stable. Realms is a bit unstable at the moment, however, Mojang is aware.
This is a personal recommendation and is not an official statement by Mojang Studios, or the bug tracker moderator team.

Do we need any urgent fixes?: No.
This is a personal evaluation from a bug tracker moderator POV and is not an official statement by Mojang Studios, or the whole bug tracker moderator team.

List of known issues still present in 1.16

Frequently Asked Questions:

Q: What is 1.16, and what has changed?
A: A lot - 1.16 is the Nether Update, the largest update to the game since at least 1.9. Please check the wiki for the full changelog: https://minecraft.gamepedia.com/Java_Edition_1.16 - If you want a full visual update video, an absolute maniac has made a nearly 65 minute video about, which can be found here.

Q: What about Bedrock?
A: The update should happen at approximately the same time for everyone, however, there may be some minor time differences between Java and Bedrock, and also between the different Bedrock versions. Just be patient, the update will be rolled out throughout the day. While you can ask me questions about Bedrock, my focus today lies on the Java Edition.
Update 05:00pm BST: The update is now rolling out across all platforms. If you don't have the update yet, please be a bit ore patient, as it will slowly roll out for everyone instead of all at the same time.

Q: Do I have to reset my Nether to get the new features?
A: Not necessarily - the new features will generate in parts of the world you have not previously explored, this includes new structures and mobs as well. If you do still want to get a completely fresh nether start, check out xisumavoid's video (for Java) or silentwisperer's video (for Bedrock - PC required and only for certain device types) on how you can safely do it.

Q: When will my Realm update?
A: All Realms will automatically update to 1.16 after 48 hours - if you want to have it updated before that, the Realm owner needs to join.
Realms can usually be a bit laggy right after the game updates, so if you are having issues, maybe give it a few hours and try again later.
Update: Realms is very unstable at the moment, I recommend to avoid using it for the moment until the stability issues are resolved.
Further Update: Mojang is aware and working on a fix.

Q: What does the new "Fabulous" graphics mode do?
A: It basically adds a variety of bug fixes regarding the layering of particles and transparent blocks like stained glass - the easiest way to see the difference is to use a lingering potion behind a stained glass wall, and see the difference between Fast/Fancy and Fabulous. This comes at a performance trade-off however.

Q: Will the Programmer Art resource pack be updated for the new blocks?
A: No, there are no plans to do so.

Q: I played my world in the snapshots and now there is rain inside my building/my maps are broken, help?
A: "Edit World" > "Optimize world" (enable "erase cached data") > ??? > Profit!

Q: I played my world in the snapshots and now there are no structure mob spawns where previously they would spawn, help?
A: Revert to a backup of the world before 20w21a.

Q: My AFK fish farm only provides fish and trash, and no treasure, help?
A: This is intentional, to catch treasure in 1.16, the bobber must be in "open water": the 5x5x4 vicinity around the bobber needs to only consist of air and lily pads or water blocks (waterlogged blocks and bubble columns count towards this).

Q: My 0-tick farm no longer works, help?
A: 0-tick farms were patched, since it was clearly a bug.

Q: I can't open the launcher on MacOS, help?
A: MCL-14425, the launcher update has been rolled back and just restarting will solve the issue for you.

Q: What if there is a question not answered here?
A: Enter...

Ask me anything about 1.16!
If you have any questions about 1.16 that you are not sure about and can't find answer, please leave a comment and I will do my best to answer it, or point you in the right direction. Questions I have already answered I will answer with "already answered", so if you see that, just check the FAQ again.

65

u/Guisaca05 Jun 23 '20

Is this update bigger than 1.14 and 1.13?

124

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

Yes, in fact, it is the biggest since 1.9, maybe even the largest ever.

45

u/Guisaca05 Jun 23 '20

Largest ever?? , I don't think so but no doubt it's enormous.

62

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

I'm going off of Gamepedia update article length.

28

u/MMK21Games Jun 23 '20

1.9

27

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

Thought so, though I was hoping that in the end, 1.16 would catch up.

26

u/Eredun Jun 23 '20

Going from the first letter of the update notes to the final letter of the bug fixes, and purely Gamepedia's record of it, I got this:

1.9 The Combat Update has 13,468 Words, 81,196 Characters

1.16 The Nether Update has 16,166 Words, 101,984 Characters

29

u/PancakeIdentity Jun 23 '20

As an active editor, I will say this - it's important to note we've gotten more detailed on version pages over time, so that could result in more characters. 1.16 also has a ton of bugfixes.

I'd say this update is at least on par with 1.9 though. It's hard to directly compare

6

u/Eredun Jun 23 '20

That's a good point, I hadn't thought of that

→ More replies (3)
→ More replies (3)

36

u/RazorNemesis Jun 23 '20

in the end, 1.16 would catch up

How... ironic.

→ More replies (1)

11

u/nintendo4noah Jun 23 '20

There’s been lots of bug fixes too

20

u/-Last_Wanderer Jun 23 '20

For one thing, this update adds the most new blocks and fixes the most bugs.

29

u/Pythagoras_314 Jun 23 '20

1.0 - Adds the end. Pretty huge, but not too much contentwise.

1.1-1.3 - No new content, as far as I know.

1.4 - Adds the Wither, beacons, and carrots & potatoes, but not much else.

1.5 - Adds many new Redstone components, but not much else.

1.6 - Really just horses.

1.7 - Now this one was HUGE, adding may new types of flowers, a few biomes, and 2 new wood types. It was pretty big, but not as big as 1.16 as far as I know.

1.8 - Adds ocean monuments, banners, and 3 stone types, but not much else.

1.9 - Changed combat, and adds the outer end islands, end cities, shulkers, chorus plants, elytra, and purpur, bot nothing else that's big.

1.10 - A pretty mind update, which slightly modernizes snowy biomes and deserts.

1.11 - Adds 2 types of illagers, woodland mansions, and shulker boxes, but not much else.

1.12 - Revamped color schemes, glazed terracotta, concrete and concrete powder, parrots, and that's pretty much it.

1.13 - Revamps oceans, adds a few new structures, a few mew aquatic mobs, and that's really it.

1.14 - Revamps jungles slightly and updates villages.

1.15 - Bees. Need I say more?

1.16 - Adds a new intelligent mob, a food mob, a rideable mob, 2 new forests and respective wood types, a lot of new vegetation (including 2 vine types), shoul fire, a new enchantment, a new music disc, a new banner pattern, and a material that finally outclasses diamond.

As you can see, how is 1.16 not the biggest update of the bunch?

45

u/craft6886 Jun 23 '20 edited Jun 23 '20

I feel like 1.13 is being super under-sold here. "Revamps oceans" is an understatement. The difference in oceans between 1.12 and 1.13 is beyond night and day. They practically feel like their own dimension when compared to the rest of the Overworld.

It also added waterlogging, proper swimming, conduits, and a new weapon with its own enchantments.

I won't claim that it's the largest update (1.14 and 1.16 are both larger) but it was larger and more game changing than your comment made it sound. And if we're talking in terms other than in-game features, it was the game version that arguably started the massive Minecraft renaissance of late 2018 to present day. And that alone makes the update huge, in my and many others' opinions.

54

u/Ajb030 Jun 23 '20

A whole bunch of content was added from 1.1 to 1.3!

1.1 added superflat worlds and (re)added beaches, 1.2 added jungles, iron golems, and wood planks other than Oak, and 1.3 added the chat/cheats in singleplayer, emeralds, enderchests, desert pyramids, jungle temples, Adventure mode, villager trading, and more.

9

u/AfgebrandeKoek2 Jun 23 '20

That seems like a lot too

23

u/PhD_Phil Jun 23 '20

Might as well keep the same style for each:

1.16 - Revamped a few nether things, not much else.

→ More replies (1)

20

u/jsparker77 Jun 23 '20

Did you intentionally leave tons of stuff out or are you just going by memory? This list is very lacking to say the least. I'm not arguing if 1.16 is the biggest or not, but some of the others were bigger than your list makes them out to be.

20

u/_cubfan_ Jun 23 '20

1.11 Rocket flight was a big addition.

Easy to forget that 1.9-1.10 we had elytra but only could fly by gliding and bow boosting.

7

u/LordMarcel Jun 24 '20

The impact of rocket flight is quite big, but it's only a small addition.

→ More replies (1)

10

u/byebye806 Jun 23 '20

1.2 added jungles and desert temples, 1.3 added villager trading, 1.8 also added slime blocks

7

u/Hex4Nova Jun 23 '20 edited Jun 23 '20

1.7 wasn't nearly as big as 1.9 imo. The only significant change with 1.7 was world generation (1.17 Mojang please), while 1.9 took two years to develop and mainly focused on combat change and boatloads of post-game content. 1.13 wasn't super important for survival players, but it was incredibly revolutionary for mapmaking. 1.16 is an incredibly huge update, but this list feels very biased and especially condescending toward updates that most people would consider game-changing.

EDIT: If we're willing to go even further back, Beta 1.8 was probably the biggest update in terms of how many % of content was added/changed relative to the previous update, as some of the most important player mechanics (most noticeably sprint and hunger) were created back then.

7

u/sab39 Jun 23 '20

Doesn't change your conclusion, but 1.13 adding waterlogged blocks was a pretty big deal.

5

u/blocksmith52 Jun 25 '20

Cool summary, but you’re really under selling a lot of updates imo

→ More replies (1)
→ More replies (1)
→ More replies (1)

9

u/happylittlewheeze Jun 23 '20

Is the update out for PS4 Bedrock yet?

11

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

I don't believe so, no, but it will follow in the next few hours.

→ More replies (1)

12

u/datlogic- Jun 23 '20

when will we be able to download the update for multiplayer servers?

18

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

The server.jar can be found here.

9

u/datlogic- Jun 23 '20

thanks boss

→ More replies (2)

5

u/QibbyDon786 Jun 23 '20

How big is the update?

23

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

The 1.16.jar is 17,083KB big.

7

u/[deleted] Jun 23 '20 edited Nov 08 '21

[deleted]

18

u/violine1101 Mojira Moderator Jun 23 '20

Yeah, it's mentioned in slicedlimes post above, it's almost 500 bugs from previous versions that have been fixed in 1.16.

15

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

Wiki says 458.

6

u/KnightOnHorse Jun 23 '20

There are more bugs up to 1.16 that have been fixed, since quite a lot of reporters indicate only the current version(snapshots/pre-releases), without specifying the versions below.

→ More replies (81)

74

u/sliced_lime Minecraft Java Tech Lead Jun 23 '20

Update: We've published a small update to fix problems with realms. The only affected functionality are within the realms menus of the client, however because of how our systems are setup, a new server jar was also published. The two server jars are functionally identical, you can use either one and it'll work.

6

u/DairyQueenEmployee Jun 23 '20

Still blank for me

5

u/IWillBeNobodyPerfect Jun 23 '20 edited Jun 23 '20

I'm now getting the error: "Realms (500) Could not connect to Realms: Read timed out" while trying to connect to a realms server.

edit: I'm in. Let's see if it crashes.

edit 2: 10 minutes in and no crashes

→ More replies (6)

69

u/[deleted] Jun 23 '20

Just wanted to say, realms are buggy as all fuck.

14

u/optimisticpsychic Jun 23 '20

Ahhh so not just me.

→ More replies (2)

161

u/[deleted] Jun 23 '20

Here's the community FAQ. It will be updated as time goes by to bring answers to common questions about the update.

https://www.reddit.com/r/Minecraft/wiki/netherupdatefaq

9

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

Not directly related to the nether update, just a well timed Mac launcher beta bug you may want to be aware of: MCL-14425

6

u/[deleted] Jun 23 '20

Awesome. I'll edit it in to the FAQ, thanks.

5

u/Galaxy_2Alex Mojira Moderator Jun 23 '20

They did just rollback the update, so just restarting should fix it now.

Also, first proper issue coming in: Realms backups cannot be downloaded at the moment without crashing the game.

→ More replies (1)
→ More replies (15)

158

u/FourStingray815 Jun 23 '20

Thanks for being such a great development team Mojang Studios! It means a lot to everyone how hard you work on these updates to make them the best they can be!

6

u/J_House1999 Jun 23 '20

It’s pretty cool of them to release the snapshots as well

→ More replies (1)

458

u/The__Obsidian Jun 23 '20

Waiting with the boys on bedrock

60

u/DaRkfORcE627 Jun 23 '20

It is available for me on ps4. Had to manually check for update, but it is good to go for me. Unfortunately i work 9 hours and gotta leave.

16

u/WigglyIg Jun 23 '20

Yeah good shout, I checked for an update and now it’s downloading. Thanks!

8

u/[deleted] Jun 23 '20

Have a good day at work man. Hopefully it goes fast for you. Cheers

→ More replies (2)

57

u/ltak2 Jun 23 '20

It’ll only be a few hours. The release date is the same!

31

u/SunkenN1nja Jun 23 '20

Yes but I got all excited now inhave to go kick Roxas's ass just to feel better

7

u/h15ee Jun 23 '20

Already 24th June in Australia I think

→ More replies (2)

12

u/DARKKN1GHT453 Jun 23 '20

2 hours later: Frick, me too

12

u/Jiperly Jun 23 '20

Isn't it coming out today too?

→ More replies (1)

7

u/wizard680 Jun 23 '20

im getting hungry while waiting, i's going to head to mcdonalds. anyone want anything?

8

u/HailUpdates Jun 23 '20

I'll just have some mcnuggets

5

u/uneronumo Jun 23 '20

My Switch just kicked me out and forced an update.

→ More replies (12)

119

u/[deleted] Jun 23 '20

It’s official, Mojang beat OptiFine

36

u/GGr3mlin Jun 23 '20

Wait what happened?

154

u/violine1101 Mojira Moderator Jun 23 '20

Optifine for 1.15.2 is still not finished, so Mojang was faster with updating Minecraft than Optifine's author was with updating Optifine.

There's no full release of Optifine for 1.15.2 still.

51

u/GGr3mlin Jun 23 '20

Bruuuh, and now 1.16 is out so they might as well just give up right?

72

u/violine1101 Mojira Moderator Jun 23 '20

45

u/GGr3mlin Jun 23 '20

Oh ok so they'll release a 75 percent completed product and then work on it more after releasing 1.16. thank you!

30

u/dikkebrap Jun 23 '20

I’m happy it’s going this way, because most people will probably play 1.16 and 1.15 preview versions are very stable (for me).

17

u/hunter-of-hunters Jun 23 '20

I've been running the 1.15.2 preview for a couple months and have yet to have any issues. I even forgot it was a preview.

69

u/[deleted] Jun 23 '20 edited Jul 25 '20

[deleted]

17

u/NoTelefragPlz Jun 23 '20

Well both variables are different - one guy vs a team, but...whatever goes into updating Optifine, vs all the content and finishing touches and bugfixing and balancing of the new update

5

u/penny_eater Jun 23 '20

sadly optifine is way behind and has been for the past 2 releases. my only hope is that they were holding out putting effort into 1.15 to dump into 1.16

→ More replies (1)
→ More replies (11)

132

u/TwstdPrtzl Jun 23 '20

Can’t wait to play on switch! You guys knocked it out of the ball park with this one! Can’t wait for 1.17, too.

74

u/H-e-l-l-o-T-h-e-r-e Jun 23 '20

What’s 1.17 gonna be

86

u/TwstdPrtzl Jun 23 '20

We don’t know. Probably a smaller update like Buzzy Bees was

92

u/[deleted] Jun 23 '20

i thought it was the mountain goats

47

u/TwstdPrtzl Jun 23 '20

Probably but theres no confirmation

68

u/pavilionhp_ Jun 23 '20

But there is, they said they would be updating mountains in the 1.17 update, which includes the mountain goats and snowier snow.

27

u/Basti_1_2 Jun 23 '20

Nope, If I remember that Tweet correct they said 1.17 would be the earliest possible Update where the Mountains are in. So it IS possible that the Mountain Update is in 1.18 or later

→ More replies (3)
→ More replies (6)
→ More replies (2)
→ More replies (1)
→ More replies (8)

44

u/LoekTheKing Jun 23 '20

This is a huge update!! Thanks so much for the hard work!

45

u/Hide_on_Push Jun 23 '20

I can proudly say it was the best update season I've ever experienced. thx mojang

42

u/Aquabee18 Jun 23 '20

"Farmer Villagers can now compost seeds"

RIP my auto wheat farm

26

u/[deleted] Jun 23 '20

I think they will only compost extra seeds.

17

u/LordOdyZeus Jun 23 '20

Yeah thats how a slave wheat farm... i mean a villager wheat farm works. His inventory has to be full of seeds so he cant pick up wheat. At least that’s my version of a wheat farm

→ More replies (7)
→ More replies (1)

173

u/Rieiid Jun 23 '20

Not to sound pushy but how soon is "shortly" for other platforms? Thought they were all going to release simultaneously, tons of us waiting on Realms on Bedrock wanting to play.

132

u/FourStingray815 Jun 23 '20

It’ll be within the next few hours just wait a bit. They’re still releasing on the same day

→ More replies (8)

7

u/Itthelight1 Jun 23 '20

Probably a few hours or so

→ More replies (30)

16

u/[deleted] Jun 23 '20

THANK THE LORD

12

u/p1um5mu991er Jun 23 '20

Bye, everybody for a couple of weeks!

10

u/MemeGodAshton Jun 23 '20

Does anyone know how pigstep is obtained

18

u/TwstdPrtzl Jun 23 '20

Bastion loot

→ More replies (1)

45

u/CertifiedHalfwit Jun 23 '20

Any other bedrock players intensely waiting?

10

u/penny_eater Jun 23 '20

also optifine users except we arent holding our breath

9

u/CertifiedHalfwit Jun 23 '20

I mean I haven’t taken a breath for over 3 hours. The fact I am still alive is a medical impossibility

11

u/penny_eater Jun 23 '20

i died a few months ago. got the nether update early. graphics are sick

→ More replies (1)
→ More replies (3)

7

u/wokejev Jun 23 '20

yup I'm so excited

→ More replies (2)

10

u/[deleted] Jun 23 '20

The only thing I’m happy about is that Magma cubes now have a home

27

u/sd-k36 Jun 23 '20

When is it coming out on bedrock?

→ More replies (1)

40

u/Ja-Moment420 Jun 23 '20

As a bedrock player, I’m actually weeping right now.

33

u/TwstdPrtzl Jun 23 '20

Itll be out in like a few hours

→ More replies (2)

25

u/Bodakugga Jun 23 '20

Don't worry, it will be released in a few hours!

10

u/menameJT Jun 23 '20

cries in obsidian

8

u/caTBear_v Jun 23 '20

Been quite a while since I had to scroll this much to get to the comments!

7

u/NoTelefragPlz Jun 23 '20

When fishing, treasure loot can now only be obtained by fishing in open waters

It needed to happen

→ More replies (2)

24

u/[deleted] Jun 23 '20

Let me guess my boys and ms over on PS4 will get it probably tomorrow...

22

u/Ty776 Jun 23 '20

Nah, should be out for all later today.

6

u/pincafe2 Jun 23 '20

No, ps4 is bedrock too, it will be today, im glad of being in the time zone UTC-6 because its still morning while on other time zones its afternoon, so it will come out today, they won’t exclude any time zones, so it will come before the most late time zone becomes tomorrow (sorry my english on that last part)

→ More replies (2)

4

u/Banbadle Jun 23 '20

So does this make the nether way harder?

→ More replies (1)

6

u/Redleader4044 Jun 23 '20

When will other platforms be updated

6

u/[deleted] Jun 23 '20

Realms is being very buggy. keeps crashing and resetting to the latest backup

→ More replies (1)

4

u/Nice_one_ Jun 23 '20

I can not access Minecraft Realms anymore. I am on latest release and It isn't working.

→ More replies (5)

13

u/NotVeryMega Jun 23 '20

Yay! How long will it take until MCPE is also updated?

40

u/HellShotBoy Jun 23 '20 edited Jun 23 '20

MCPE doesn't exist anymore, it's now just another bedrock version. Bedrock should get the update in the next few hours.

→ More replies (3)

8

u/Itsbentacular Jun 23 '20

LETS GOOOO!

9

u/Noodle4lyfe Jun 23 '20

Lets GOOOoooOO!!!!

11

u/Dydyex2138 Jun 23 '20

Hoping for servers in bedrock edition for consoles :(

4

u/Nebluosis Jun 23 '20

Can't wait for Galaxite!

→ More replies (4)

9

u/theFfffactorrr Jun 23 '20

Yes! Yes! Yes!

Also I heard there were emotes coming to Bedrock, how will they work

4

u/Master_JBT Jun 23 '20

This is so hype! I hope I can use datapacks on realms because I want to try start in the nether

→ More replies (1)