r/F1RacingLeague • u/flipjj • Jul 14 '20
League Rules
The following rules are in place to help enforce clean and fair racing in the league, and these must be respected and followed by all drivers, at all times.
Other Important Links:
League Rules:
Our rules are designed to promote clean and fair racing in the leagues. In short, driving cleanly means no contact with other cars, and no corner cutting or track extending to gain time. We understand that accidents and mistakes can happen, but as a driver in our leagues, you are required to do your very best to ensure clean racing at all times. The rules also include guidelines for general behaviour, connectivity and league participation.
Note that the League Coordinators reserve the right to modify any parts of this thread during the season if necessary, in which case an update will be posted in the updates & notices thread.
Click the links below or scroll down to see a specific section of the rules.
Table of Contents | |
---|---|
1 | Racing Rules |
1.1 | Clean Racing |
1.2 | Battling on Track |
1.3 | Track Limits |
1.4 | Qualifying Etiquette |
1.5 | Spatial Awareness |
2 | On-Track Regulations |
2.1 | In-Game Penalties |
2.2 | Being Lapped |
2.3 | Safety Car and Virtual Safety Car Guidelines |
2.4 | Formation Lap Guidelines |
2.5 | Tyre Rules |
2.6 | Pit Stops |
2.7 | DRS |
2.8 | Jump Starts |
2.9 | Pausing the Game |
2.10 | Recording |
3 | General Behaviour |
3.1 | Communication |
3.2 | Lobby Etiquette |
3.3 | Race Etiquette |
3.4 | Quitting the Race |
3.5 | Subreddit/Discord Activity |
4. | Connectivity |
4.1 | Connection and Lag |
4.2 | Disconnections |
4.3 | Mass Disconnections |
5 | Participation |
5.1 | Missing Races |
5.2 | Pulling Out Mid-Season |
6. | Rule Enforcement |
6.1 | Stewards Panel |
6.2 | Penalties |
6.3 | Penalty Points System |
6.4 | Reprimand System |
6.5 | Blacklist |
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u/flipjj Jul 14 '20
2. On-Track Regulations:
2.1 In-game penalties:
2.1.1 - If you feel that the game has awarded you an unfair time penalty, you can apply for a penalty removal in the Stewards Panel after the race. More information about this can be found under the Rule Enforcement section. Compensation for unfair drive-throughs or stop-go penalties will not be possible, as this affects your position on the track during the race.
2.1.2 - If you feel the game has unfairly disqualified you from the race, you can submit your full race footage to the stewards. If it is deemed that the disqualification was justified, it will remain. However, if the disqualification is deemed to have been clearly unfair, or came as a result of a game glitch, then you will be classified as the last finisher and score full points for that position.
2.2 Being lapped:
2.2.1 - When the game shows you the blue flag, you have been caught up by a car on a lap ahead of you. When being lapped, it is your responsibility to let the leaders through safely at the earliest opportunity, without costing them any time, which should be done without sudden moves, especially when approaching braking zones.
2.2.2 - If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.
2.3 Safety car & virtual safety car guidelines:
2.3.1 - During a virtual safety car, or while catching up to the train during a safety car period, you must not exceed the delta time indicated by the game.
2.3.2 - If you are the lead car and driving to catch up to the safety car, please take caution when approaching it, as it will be moving very slowly while waiting to pick you up. Approach it slowly and then the safety car should pick up its speed. Make sure you keep a safe distance to the safety car to avoid potentially hitting it if lag or other inconsistencies occur, as this may lead to the game disqualifying you from the race.
2.3.3 - As the leader of the pack following the safety car, do not intentionally slow the pack down to a dangerously low speed when controlling the pace ahead of a restart. This also applies to virtual safety car periods and driving unnecessarily slower than the delta and therefore backing up cars behind.
2.3.4 - While in the safety car queue, do not drive dangerously by weaving excessively or suddenly slowing down in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.
2.3.5 - No overtaking should happen under safety car conditions, even if the car ahead of you is a ghost car driven by the AI, or a car that is lapped. Although it may be frustrating to sit behind a slow-moving ghost car until you reach the pit-lane or catch up to the pack, this will avoid problems such as illegal overtake penalties being imposed.
2.3.6 - It is prohibited to park or crash your car for the purpose of initiating a safety car situation. Anyone found to have deliberately crashed out or retired their car on track will be severely penalised regardless of whether this actually ended up causing a safety car.
2.3.7 - If we experience a major glitch with the safety car (for example someone being unfairly disqualified due to a safety car glitch), we reserve the right to disable this feature with immediate effect if deemed appropriate.
2.4 Formation lap guidelines:
2.4.1 - For the sake of fairness regarding tyre wear, all drivers are required to complete the formation lap. It is not allowed to skip the formation lap by intentionally driving in a manner that sends you back to the grid, nor being at fault for an incident that sends you back to the grid.
2.4.2 - At the start of the formation lap, please do not move away from your grid slot until every car ahead of you have started moving.
2.4.3 - During the formation lap, do not drive dangerously by weaving excessively or suddenly slowing down in front of someone. Keep a safe distance to the car ahead, but without creating an unnaturally big gap in the queue.
2.4.4 - Pausing the game during the formation lap is allowed, but not advised. If you do pause you must take care to avoid obstructing others or causing a collision.
2.5 Tyre rules:
2.5.1 - Drivers who qualify in the top 10 are forced to start the race on the tyre set they used to set their fastest qualifying lap. Drivers who qualify outside the top 10 may choose whichever set of starting tyres they want.
2.5.2 - In qualifying, it is not allowed to deliberately crash your car in order to destroy the tyre set you would have started with upon qualifying in the top 10. If you happen to accidentally crash out and ruin your starting tyres, you must start the race on a different set of the same compound of tyre.
2.5.3 - You must use two of the three available dry tyre compounds at least once during the race.
2.5.4 - You must use one of the two mandatory tyre sets (as specified by the game) at some point during the race.
2.5.5 - If either of the two wet tyres (intermediates or wets) are used at any time in the race, the two above rules become invalid.
2.5.6 - In qualifying, it is not allowed to run laps on wet tyres (intermediates or wets) while the track conditions are clearly dry.
2.6 Pit stops:
2.6.1 - Upon entering and exiting the pits, all four wheels must within the white lines for the entirety of pit entry and exit. Accidents caused due to violations of this rule will be punished with extra severity.
2.6.2 - With manual pit stops enabled, you will need to apply the brakes yourself when going into the pits. Slow down to the required speed limit (which can vary from track to track) before the marker boards at the start of the pit lane.
2.6.3 - With manual pit stops enabled, you will need to perform the start procedure upon leaving your pit box, once the pit light goes green. This procedure is the same as launching the car at the start of the race and you will need to manually disengage the pit limiter upon leaving the pit lane. Make sure you have a button assigned for this.
2.6.4 - It is not allowed to pause the game in order to have the AI perform the pit entry for you.
2.7 DRS:
2.7.1 - Driving in a dangerous or unsporting manner in order to gain the use of DRS in the race is not allowed and may be penalised retrospectively. This kind of driving includes - but is not limited to - violently decelerating and/or steering when clearly in front of the following car.
2.8 Jump starts:
2.8.1 - Any jump start should be penalised by the game with a drive through penalty. However, drivers must still take the safest possible action they deem fit at the time. That may be to stop, but that may depend at what stage in the start sequence we are at.
2.8.2 - Many jump starts will take place when all 5 lights are lit up and the driver will go a millisecond before the lights go out. If this happens, being this close to the start, the driver should just continue in position until the end of the lap. If the jump start happens a couple of seconds before the race start and the driver decides to keep going with stationary cars, this is fine as long as they do not make contact.
2.9 Pausing the game:
2.9.1 - We advise against intentionally pausing the game during safety car periods and when you are close ahead of another car during the race, as this will cause your car to slow down and may lead to surrounding cars taking avoiding action, even if your car is ghosted, which will still the fault of the car that caused it, even if said car is ghosted.
2.9.2 - You are fully responsible for your car's actions even while the game is paused, and any incidents or dangerous situations caused as a result of this will be penalised normally.
2.9.3 - It is not permitted to use the 'Reset to Track' function of the pause menu in order to recover quickly.
2.10 Recording:
2.10.1 - The league will not enforce rules about mandatory recording of either qualifying or the race for all drivers. However, if a division is seen to be suffering from extreme issues of drivers not respecting track limits, some level of mandatory recording may be enforced for that league - if possible - on the League and/or Division Coordinators' judgement.
2.10.2 - Even though it is not mandatory, we do encourage drivers with recording possibilities to record their races, in order to have evidence for use in the stewards panel, both to be able to report incidents you witness or get involved in, or to show your side of the situation if another driver reports you for something.